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Nation Mining Colony: Difference between revisions

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rearrange page elements a bit so link list is located in the same spot as other incursion pages
Update and overhaul for site information.
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{{incursions_sites}}
{{incursions_sites}}
=Intelligence Reports=
= Objectives =
 
===== Force required =====
==Military Intelligence==
{{incursion sites|vanguards}}
 
===== Military information =====
Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
{|
 
| valign="middle" | [[image:incursions_sansha_transmission.png]]
==Background Intelligence==
| valign="middle" | Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
 
|}
===== Background information =====
Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.
Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.


Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.  
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.  


''Synopsis from ISHAEKA-0071. DED Special Operations.''<br/>
''Synopsis from ISHAEKA-0071. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
''Authorized for Capsuleer dissemination.''
= Enemies =
 
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
 
{{incursion rats|Start}}
=Forces Required=
{{incursion rats|Auga Hypophysis}}
* 5 - 10 pilots
{{incursion rats|Eystur Rhomben}}
 
{{incursion rats|Mara Paleo}}
''Preferred List''<br/>
{{incursion rats|Niarja Myelen}}
*'''2 Logistics'''<br/>
{{incursion rats|Romi Thalamus}}
*'''3-8 Damage Dealers'''<br/>
{{incursion rats|Schmaeel Medulla}}
 
{{incursion rats|Tama Cerebellum}}
=Rewards=
{{incursion rats|End3}}
 
If you mine the Lyavite, the list of potential ships is expanded.
[[File:Vanguard_rpr.PNG|thumb|250px|Vanguard Reward Payout Ratio]]
{{incursion rats|Start2}}
 
{{incursion rats|Orkashu Myelen}}
'''High Sec Payout'''
{{incursion rats|Raa Thalamus}}
* 10,500,000 ISK
{{incursion rats|Youl Meten}}
* 1,400 CONCORD LP
{{incursion rats|End2}}
 
== Priorities ==
'''Low / Null Sec Payout'''
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
* 15,000,000 ISK
* 2,000 CONCORD LP
 
=Achieving Objectives Successfully=
*Buy/Mine Lyavite ore. ''255 units exactly.''
*Destroy three waves of Sansha
*Upon the death of the Romi Thalamus in Wave 3, a can will spawn near the mining refinery for Lyavite.  Transport the Lyavite ore to refinery.
*When Lyavite is in can, Sanshas Battletower detonates and site is completed.
 
''Note: Be sure to wait for the explosion before leaving.  This site does NOT complete simply because all hostile units have been eliminated.''
 
=NPC=
{{incursions_links}}
(Under Construction - Need to fill out the waves)
 
The NMC has 3 waves. The first wave has one NPC that spawns at 60km and does not move closer. Ensure you have enough range ships to kill it. After the 3rd wave 255 units of Lyavite must be placed in the can that spawns near the Asteroid Colony.
 
==Wave 1==
*3-6 Romi Thalamus
*2-4 Schmael Medulla
*1 Mara Paleo
 
==Wave 2==
*1-2 Romi Thalamus
*1-3 Niarja Myelen


==Wave 3==
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
*1-2 Auga Hypophysis
{| class="wikitable" style="font-size:90%;"
*1-2 Romi Thalamus
|-
*1-3 Niarja Myelen
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
|-
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
| nowrap | 1
| style="background:Red;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align:text-top;"
| nowrap | 2
| style="background:OrangeRed;" width="1" |
| style="text-align:center;" colspan="2" nowrap | '''Mara Paleo'''&nbsp;{{icon|st|24|Remote Shield Booster}}
| style="padding:5px;" | The '''Mara''' is a high priority targets because it remote repairs the other ships.
|- style="vertical-align:top;"
| nowrap | 3
| style="background:OrangeRed;" width="1" |
| style="padding:5px;" nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


===Finále===
Both the '''Tama''' and the '''Schmaeel''' warp disrupts, but the '''Tama''' is easier to kill, does more damage and the threat of webs are minimal unless in a moving fleet.
|- style="vertical-align:top;"
| nowrap | 4
| style="background:Green;" width="1" |
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Eystur Rhomben'''
| style="padding:5px;" | Neither '''Romis''' nor '''Eysturs''' pose any real threat.
|}
<small><references/></small>


Upon death of Tertiary, in Wave 3, Romi Thalamus, the can "Nation Ore Refinery" will drop. Whomever has the Lyavite should drop Lyavite into can to receive payout.  It is common practice for the Logistics ship to place Lyavite into the can.  FC will have likely called a new align while can was on its way to being dropped.  Once Lyavite is received and station is destroyed, payout will be received.
== Triggers ==
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the [[Lyavite in Incursions|Lyavite]] asteroid will trigger additional spawns.


=Hints and Tips=
== Special requirements ==
*''Lyavite ore can usually be bought from contracts at incursion areas for 500K to 1 million ISK. This is generally cheaper and easier than mining it yourself ad hoc.''
{|
*''The Refinery Can the Lyavite ore needs to be deposited in spawns within a few KM of refinery colony.''
| [[image:icon_ore_kernite.png]]
*''Once in site, Anchor ship can head to the left of the battle station, to allow the ore dropper to be closer to the Refining colony when the can spawns.''
| This site requires 255 units of a special ore called [[Lyavite in Incursions|Lyavite]].<br>''(takes up 306 m3 worth of space in your cargo hold)''
*''With Max mining drone skills, Mining drones can be used to mine Lyavite ore.''
|}
*''Asteroid despawns when sites completes.  Make sure any mining drone are returned before you complete or they will return with nothing.''
{|
*''Incursion belt rats spawn when mining asteroid. They can be ignored except the Orkashu (ecm).''
| [[image:Icon optimal range script.png|link=]]
*''17 Veldspar asteroids (unknown quantity of units)''
| Requires a range of 65km to effectively hit the '''Mara Paleo'''.<br>''(orbits someone at 60km, potentially 5km futher away from you)''
*''An afterburner fitted logistics ship can begin moving towards the can spawn area at the end of the 2nd wave, reducing time to time to complete.''
|}
===== Lyavite =====
In order to complete this site you will need [[Lyavite in Incursions|Lyavite]] which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, all incursion communities have stopped mining the ore in the site and simply buy it off the market or [[Lyavite in Incursions#Acquisition|acquire it themselves]] from level 2 mining missions.
{|
| valign="top" | [[image:incursions_nmc_structures.png|thumb|300px|The refinery is to the right of the tower, but won't be interactable until all the enemies have been cleared from the field. Remember to have someone move into position to drop the ore before the site is completed, see [[Roles in Incursions#Ore runner|Ore runner]] for more information.]]
| valign="top" | [[image:incursions_nmc_can.png|thumb|254px|When you drop the ore into the '''Nation Ore Refinery''' the unstable ore will explode when reprocessed and cause a chain reaction destroying the battletower, finishing your objective.]]
|}
===== Range =====
While it's not critical to fleet safety to be able to hit the '''Mara Paleo''' out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting '''Schmaeel Medullas''' and abandon the site.


= Hints & tips =
* There are three waves in this site, identifiable by the '''Mara Paleo''' in the first wave, the lack of any '''Auga Hypophysis''' in the second and the reappearance of the '''Auga''' for the third and final wave.
* Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
[[Category:Incursions|Vanguard sites]]
[[Category:Incursions|Vanguard sites]]