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Nation Commander Outpost: Difference between revisions

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=Forces Required=
= Objectives =
* 5 - 10 pilots
===== Force required =====
 
{{incursion sites|vanguards}}
=Military Intelligence=
===== Military information =====
Your primary objective is to destroy the Sansha’s Nation fleet amassing here, including any commanders present.
{|
 
| valign="middle" | [[image:incursions_sansha_transmission.png]]
=Rewards=
| valign="middle" | Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.
 
|}
[[File:Vanguard_rpr.PNG|thumb|250px|Vanguard Reward Payout Ratio]]
===== Background information =====
* 15,000,000 ISK × ratio
* 2,000 CONCORD LP × ratio
 
=Background Intelligence=
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.


Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.
Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.  
 
Synopsis from ISHAEKA-0073. DED Special Operations.
Authorized for Capsuleer dissemination.
 
=Encounter=
[[File:NCO_enc.PNG‎|Nation Commander Outpost Encounter]]
==Objectives==
*To kill all defending Sansha pirates. 
*To kill Shansha Commander.
 
==Pirates==
===Initial Wave===
Niarja Myelen x2 ''(frigate)''(neut/ecm frigate)<br/>
Tama Cerebellum  x2 ''(frigate)''(warp disruption frigate)<br/>
Eystur Rhomben x2 ''(frigate)''<br/>
'''Triggers: The last Eystur Rhomben or Tama Cerebellum will trigger the next wave, unless Niarja Myelen triggers the next spawn'''
 
===Second Wave===
Niarja Myelen x1 ''(frigate)''(neut/ecm frigate)<br/>
Schmaeel Medulla x1 ''(warp disruption/web frigate)''<br/>
Tama Cerebellum x4 ''(frigate)''(warp disruption frigate)<br/>
Eystur Rhomben x2 ''(frigate)''<br/>
'''Triggers: The last Eystur Rhomben or Tama Cerebellum will trigger the next wave, unless Niarja Myelen triggers the next spawn'''
 
===Third wave===
Tama Cerebellum x4 ''(frigate)''(warp disruption frigate)<br/>
Sansha´s Nation Commander x1 ''(frigate)''(warp disruption frigate)<br/>
'''Triggers: The last Tama Cerebellum will trigger the next wave, unless Sansha´s Nation Commander triggers the next spawn'''
 
===Fourth wave===
Niarja Myelen x1 ''(frigate)''(neut/ecm frigate)<br/>
Tama Cerebellum x6 ''(frigate)''(warp disruption frigate)<br/>
Eystur Rhomben x2 ''(frigate)''<br/>


==Kill Order==
''Synopsis from ISHAEKA-0073. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
{{incursions_links}}
= Enemies =
===Ships to Ignore===
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
*Renyn Meten
{{incursion rats|Start}}
<br/>
{{incursion rats|Auga Hypophysis}}
===Safe Order===
{{incursion rats|Eystur Rhomben}}
*Kill all Niarja Myelens ''(may spawn next wave)''
{{incursion rats|Niarja Myelen}}
*Kill Tama Cerebellums but 1
{{incursion rats|Renyn Meten}}
*Kill Eystur Rhombens but 1
{{incursion rats|Romi Thalamus}}
*Kill remaining ships from First Wave
{{incursion rats|Sansha's Nation Commander}}
**Repeat for Second Wave
{{incursion rats|Schmaeel Medulla}}
{{incursion rats|Tama Cerebellum}}
{{incursion rats|End}}
== Priorities ==
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.


*Kill Tama Cerebellums
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
*Kill Niarja Myelen
{| class="wikitable" style="font-size:90%;"
*Kill Tama Cerebellums
|-
*Kill Sansha's Nation Commander
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
*Kill Eystur Rhombens until site is done
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
*Warp off
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
<br/>
|-
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
| nowrap | 1
| style="background:Red;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align:top;"
| nowrap | 1
| style="background:Red;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander'''&nbsp;{{icon|point|24|Warp disrupting}}
| style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage (also warp disrupts)
|- style="vertical-align:top;"
| nowrap | 3
| style="background:OrangeRed;" width="1" |
| style="padding:5px;" nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


Both the '''Tama''' and the '''Schmaeel''' warp disrupts, but the '''Tama''' is easier to kill, does more damage and the threat of webs are minimal unless in a moving fleet.
|- style="vertical-align:top;"
| nowrap | 4
| style="background:Green;" width="1" |
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}<br>'''Eystur Rhomben'''
| style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' webs and do more damage than '''Eysturs'''.
|}
<small><references/></small>


===Simplified Standard Order===
== Triggers ==
''Start order from top when a new wave spawn even if rats from previous rats still up.''
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.
*Kill Niarja Myelens
*Kill Schmaeel Medulla
*Kill Tama Cerebellums
*Kill Sansha's Nation Commander
*Kill Eystur Rhombens
*Warp off


==Hints and Tips==
== Special requirements ==
*If wave spawns early, DO NOT PANIC! Just follow the kill order.
There are no special requirements for this site.
*Due to random nature of triggers. Most fleets will kill the most dangerous rats first to get them off field as fast as possible.
*Most contested of all Vanguard sites since they can be completed quickly by high dps fleets.


= Hints & tips =
* There are four waves in this site, identifiable by the '''Romi Thalamus''' in the first wave, the lack of a '''Romi Thalamus''' in the second wave, the '''Sansha's Nation Commander''' in the third wave and the complete lack of cruisers in the fourth and final wave.
* Waves spawn roughly 35 - 40km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
[[Category:Incursions|Vanguard sites]]
[[Category:Incursions|Vanguard sites]]