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Nation Consolidation Network: Difference between revisions

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| style="padding:5px;"  nowrap | '''Vylade Dien'''<small>&nbsp;<ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid, that aspect becomes more or less trivial. It's still a high priority for the battleship-side for purely convenient reasons; you want to kill it before it moves too far out (it's preferred orbit is 120 km). If you can web it down initially, it makes sense to focus on '''Augas''' and '''Deltoles''' before swapping to the '''Vylade''', as it does no damage.</ref></small>&nbsp;{{icon|warfare links|24|Siege Warfare links}}<br>'''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
| style="padding:5px;"  nowrap | '''Vylade Dien'''<small>&nbsp;<ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid, that aspect becomes more or less trivial. It's still a high priority for the battleship-side for purely convenient reasons; you want to kill it before it moves too far out (its preferred orbit is 120 km). If you can web it down initially, it makes sense to focus on '''Augas''' and '''Deltoles''' before swapping to the '''Vylade''', as it does no damage.</ref></small>&nbsp;{{icon|warfare links|24|Siege Warfare links}}<br>'''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
| style="padding:5px;" nowrap | '''Mara Paleo'''<small>&nbsp;<ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet, but a higher priority for the cruiser-side due to having less damage while split up.</ref></small>&nbsp;{{icon|shield transporter|24|Remote shield booster}}
| style="padding:5px;" nowrap | '''Mara Paleo'''<small>&nbsp;<ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet, but a higher priority for the cruiser-side due to having less damage while split up.</ref></small>&nbsp;{{icon|shield transporter|24|Remote shield booster}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}