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Manufacturing: Difference between revisions

From EVE University Wiki
Kivena (talk | contribs)
moved system cost index to main industry page
Kivena (talk | contribs)
Skills Required: advanced industry update
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* {{sk|Industry|mult=yes}} - 4% reduction in manufacturing time per skill level.
* {{sk|Industry|mult=yes}} - 4% reduction in manufacturing time per skill level.
: At least level 1 is required to use most blueprints, and level 3 is required for further manufacturing skills. The speed bonus increases the rate at which you can produce items (and therefore, produce profit) and reduces installation costs slightly.
: At least level 1 is required to use most blueprints, and level 3 is required for further manufacturing skills. The speed bonus increases the rate at which you can produce items (and therefore, produce profit) and reduces installation costs slightly.
* {{sk|Advanced Industry|mult=yes}} - 1% reduction in manufacturing time per skill level.
* {{sk|Advanced Industry|mult=yes}} - 3% reduction in all manufacturing & research time per skill level.
: Currently this skill is very lacklustre, and probably not worth your time to train, especially given it's 3x multiplier. It may be worth it for construction jobs with particularly long durations: for example, capital ship construction - conveniently (or not), level V in this is required for the {{sk|Capital Ship Construction}} skill. CCP are looking at this skill again in the next expansion, so expect it to change to something more beneficial in the near future [https://forums.eveonline.com/default.aspx?g=posts&m=4813252#post4813252].
: Recently updated, this skill now adds not only a fairly substantial further time reduction in manufacturing, but also a time reduction in all [[research]] and [[invention]]. Whilst less noticeable when building small items individually, these time-savers really add up when doing multiple runs and building large ships.


Increase number of concurrent jobs:
Increase number of concurrent jobs: