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== Making the most out of remote tracking computers and remote sensor boosters == | == Making the most out of remote tracking computers and remote sensor boosters == | ||
Remote tracking computers and remote sensor boosters can help ships push critical boundaries, overcome ship-design flaws or just plain improve the overall efficiency of the fleet. | Remote tracking computers and remote sensor boosters can help ships push critical boundaries, overcome ship-design flaws or just plain improve the overall efficiency of the fleet. Because they are so much stronger than local variants of these modules, they can even be effective despite heavy stacking penalties due to the fact that they end up on top of the hierarchy. It's often worth spreading these modules around as opposed to doubling up on fewer people, but if you do, especially with the remote tracking computer, it's often more beneficial to script them differently in order to avoid too much stacking. | ||
See [[Fleet_setup_in_Incursions#Remote_tracking_computers_and_sensor_boosters|remote tracking computers and sensor boosters]] for more detailed information about their bonuses. | See [[Fleet_setup_in_Incursions#Remote_tracking_computers_and_sensor_boosters|remote tracking computers and sensor boosters]] for more detailed information about their bonuses. | ||
; [[image:icon_tracking_computer_i.png|32px|Remote tracking computer]] Remote tracking computers | ; [[image:icon_tracking_computer_i.png|32px|Remote tracking computer]] Remote tracking computers | ||
Choosing who benefits the most from a remote tracking computer is all about overall applied damage output and to some degree stacking penalties. Boosting a ship with few other bonuses being stacking penalized, will yield a better result compared to boosting a ship with more modules stacking (assuming they are of similar prowess in terms of applied damage). At the same time, there is great synergy for boosting ships who already have strong base values due to ship bonuses or simply due to their fit. A smaller percentage boost on a higher value compared to a higher percentage boost on a lower value will at some point favour boosting the ship with the highest value instead of looking at who benefits the most percentage wise. | |||
On the | On a more basic level, ships who have the needed range benefit more from improved tracking than they do from getting more range. Similarly a ship with mediocre or only decent range, but with good tracking already, will benefit the most from tracking speed. A good rule of thumb can be to give '''optimal range''' to ships fitted with blasters (and in some cases autocannons if their range is too low) while most other ships benefit more from '''tracking speed'''. | ||
; [[image:icon_sensor_booster_i.png|32px|Remote Sensor Booster]] Remote sensor boosters | ; [[image:icon_sensor_booster_i.png|32px|Remote Sensor Booster]] Remote sensor boosters | ||
When it comes to remote sensor boosters, it is | For vanguards it's almost always more useful to put remote tracking computers on your logistics, including the basilisk. In assaults and headquarters however, the fleet can often benefit from a few remote sensor boosters from their basilisks. When it comes to using remote sensor boosters, it is often better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time. | ||
Naturally there could be situations where it might pay off to top off an already decent scan res. For example if you were to rely on a single ship to kill something before it can be a threat. An example of that would be a ship tailored to ''insta-pop'' any Niarja that spawns, before it even has a chance to | Naturally there could be situations where it might pay off to top off an already decent scan res. For example if you were to rely on a single ship to quickly kill something as it spawns before it can be a threat. An example of that would be a ship tailored to ''insta-pop'' any Niarja that spawns, before it even has a chance to jam someone, which means less jams that the fleet has to worry about. | ||
== Overheating defensive modules and remote shield boosters == | == Overheating defensive modules and remote shield boosters == | ||