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Vanguard Incursion fits: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
| showSKILLS=Y
| showSKILLS=Y
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Federation Navy''' och '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range but keep faction ammo for short range.
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap relief compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Federation Navy''' och '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range but keep faction ammo for short range.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0