More actions
m →Skills |
|||
| Line 159: | Line 159: | ||
| style="padding:5px;" | 5% bonus to armor hit points per skill level | | style="padding:5px;" | 5% bonus to armor hit points per skill level | ||
|} | |} | ||
There are also special case skills | There are also special case skills for certain modules, such as the {{co|coral|Energized Adaptive Nano Membrane II}} module or any of the other passive resist platings and membranes. | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color:#222222;" | Skill | ! style="background-color:#222222;" | Skill | ||
| Line 176: | Line 176: | ||
| style="padding:5px;" | +5% bonus to explosive resistance per level for '''Armor Coatings''' and '''Energized Platings''' | | style="padding:5px;" | +5% bonus to explosive resistance per level for '''Armor Coatings''' and '''Energized Platings''' | ||
|} | |} | ||
==== Modules & rigs ==== | ==== Modules & rigs ==== | ||
There are several modules either increasing the raw armor hit points or various armor resists: | There are several modules either increasing the raw armor hit points or various armor resists: | ||