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Videos: [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br> | |||
Fitting | Fitting a Sensor Booster or Signal Amplifier helps to counteract the dampening. | ||
'''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br> | '''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br> | ||
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Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in. | Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in. | ||
The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates. | The gate is '''not''' locked. You can warp to next pocket after killing the warp disrupting frigates. | ||
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Autoaggro from groups 1 and 2 on warpin. | Autoaggro from groups 1 and 2 on warpin. | ||
The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates. | The gate is '''not''' locked. You can warp to next pocket after killing the warp disrupting frigates. | ||
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