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Hi there, I'm just another random wiki and templates editor...<br><br>
== Planned Works : ==
What I plan to edit in the near future :
* Finish adding new ships to the wiki (like the [[Virtuoso]] for example)
* Update the [[Skills]] page and all the skill related templates (like [[template:sk]] for example) to lifeblood.
* Add visibility to alpha pilot possibilities (Modification of the [[Template:Skill]] and [[Template:ShipArticle]] planned for the moment).
* Create the page [[Reactions]] and update all related pages (like [[Tech 3 Production]] for example).
* Create the page [[Moon Mining]] and updating/removing all the old POS stuff ?
<br>
== Sandbox : ==
<br></noinclude>
<br></noinclude>
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|User:Furano_niflheim/Sandbox}} <!--  Template marker : DON'T EDIT LINE -->

Revision as of 12:11, 1 January 2018


Hi there, I'm just another random wiki and templates editor...

Planned Works :

What I plan to edit in the near future :


Sandbox :


Eve University Database
Eve University Database
 
Ship Database
Widow
Widow
Widow
Caldari State
Caldari State
Caldari State
ECM PRIORITY
HIGH
Gravimetric
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Black Ops
Scorpion Class
Alpha clone Can be flown by alpha pilots
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Black Ops bonuses (per skill level):
30% bonus to ECM Target Jammer strength
125% bonus to ship max velocity when using Cloaking Devices
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
50% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Rattlesnake
Rattlesnake
Pirate Faction Battleships Scorpion Class
High Amount of Medium Slots
6 (5/0) 7 6
10,000 MW 710 tf
94 m/sec
815 m³
,Scorpion Navy Issue
Scorpion Navy Issue
Faction Battleships Scorpion Class
High Amount of High Slots
High Amount of Medium Slots
7 (6/4) 8 5
11,000 MW 780 tf
103 m/sec
815 m³
,Scorpion
Scorpion
Standard Battleships Scorpion Class
High Amount of Medium Slots
5 (4/4) 8 5
9,500 MW 750 tf
94 m/sec
690 m³

Ship Attributes

Fittings
Powergrid
powergrid
8,800 MW
CPU
cpu output
760 tf
Capacitor
capacitor
5,312.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
middle slots
8
Low
low slots
4
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
106 m/sec
Inertia Modifier
inertia modifier (agility)
0.068
Warp Speed
inertia modifier (agility)
2.2 AU/s
Base Time to Warp
base time to warp
14.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
72.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
ship signature radius
432 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
4,375 HP
Mass
ship mass
151,100,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
cargo capacity
650 m³
Fuel Capacity
capacity
capacity
1,250 m³
Shields
Shield Capacity
shields
5,312 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
30
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
4,375 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
55
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Widow here.

Skills

Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Widow roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Widow here.


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Missile Launcher Operation

Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 I required for: Tech 1 and Faction Missile Launchers and Missiles;  Heavy Assault Missile Specialization;  Rocket Specialization;  Light Missile Specialization;  Heavy Missile Specialization;  Cruise Missile Specialization;  Torpedo Specialization;  Rockets;  Missile Bombardment;  XL Cruise Missile Specialization;  XL Torpedo Specialization;  Structure Missile Systems
 II required for: Rocket Launcher II; Polarized Rocket Launcher;  Target Navigation Prediction;  Light Missiles;  Auto-Targeting Missiles;  Rapid Launch
 III required for: Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II;  Minmatar Offensive Systems;  Heavy Assault Missiles;  Heavy Missiles;  Missile Projection
 IV required for: Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher;  Warhead Upgrades  Torpedoes
 V required for: Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers;  XL Cruise Missiles;  Caldari Offensive Systems;  Guided Missile Precision;  Cruise Missiles;  XL Torpedoes
 Notes: The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.