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The Assault (Minmatar Republic): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=The Assault, Level 4 __NOTOC__{{survival copy}} Faction: Minmatar Republic<br> Mission type: Encounter<br> Space type: Deadspace (MWD works)<br> Damage dealt: Explosive/..."
 
Djavin novienta (talk | contribs)
Revision and cleanup.
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name=The Assault, Level 4
__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
__NOTOC__{{survival copy}}
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.


Faction: Minmatar Republic<br>
{{Missiondetails
Mission type: Encounter<br>
|Level=4
Space type: Deadspace (MWD works)<br>
|Faction=Minmatar
Damage dealt: Explosive/ Kinetic<br>
|Type=Encounter
Extras: Target Painting<br>
|ShipSizeLimit=?
Recommended damage dealing: Explosive<br>
|WebPoint=Yes (Chief Republic Magni)
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]<br>
|EWAR=Target painting
|DamageToDeal={{Damagetype|ex}}
|DamageToResist={{Damagetype|ex|kin}}
|ShipSuggestion|{{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])
}}


Some spawn seem to be triggered by popping a certain ship, while others seem to appear randomly.
==Details==
===1st Pocket===


=== 1st Pocket ===
{{npcth|Initial Defenders}}
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
{{npctr|Elite Cruiser|3|Chief Republic Rodul}}
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
|}


Initial Group:<br>
{{npcth|Reinforcements}}
2x Elite Frigate (Chief Republic Gleeda) '''Trigger, Target Painter'''<br>
{{npcts|Wave 1}}
3x Elite Cruiser (Chief Republic Rodul)              <br>
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP}}
4x Battlecruiser (Republic Nutia/ Tribal Venis)          <br>
{{npcts|Wave 2}}
{{npctr|Battleship|3|Republic Sigar/Tribal Pytara/Tribal Jarkl|ewar=TP}}
{{npcts|Wave 3}}
{{npctr|Elite Frigate|2|Chief Republic Kvarm|ewar=TP}}
{{npcts|Wave 4}}
{{npctr|Battlecruiser|3|Republic Nutia/Norn}}
{{npcts|Wave 5}}
{{npctr|Battleship|3|Republic Sigur/Ymir|ewar=TP}}
{{npcts|Wave 6}}
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
|}


1st Spawn:<br>
===2nd Pocket===
2x Elite Frigate (Cheif Republic Gleeda) '''Target Painter'''    <br>


2nd Spawn:<br>
Reinforcements spawns will appear near the noted object in space.
3x Battleship (Republic Sigur/ Tribal Pytara/ Tribal Jarkl) '''Target Painter'''<br>


3rd Spawn:<br>
{{npcth|Initial Defenders}}
2x Elite Frigate (Cheif Republic Kvarm) '''Target Painter'''<br>
{{npctr|Battlecruiser|3|Republic Tribal Venis/Norn}}
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
|}


4th Spawn:<br>
{{npcth|Reinforcements}}
3x Battlecruiser (Republic Nutia/ Norn)<br>
{{npcts|Wave 1 (Asteroid Colony)}}
{{npctr|Battleship|2|Republic Tribal Sigur/Jotun/Pytara}}
{{npcts|Wave 2 (Asteroid Colony)}}
{{npctr|Battleship|1|Republic Tribal Sigur/Jotun/Pytara}}
{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}
{{npctr|Elite Frigate|3|Chief Republic Ivan}}
{{npctr|Battleship|2|Republic Tribal Jarl}}
{{npcts|Wave 4 (Asteroid Colony)}}
{{npctr|Battleship|2|Republic Tribal Jotun}}
{{npcts|Wave 5 (Big Asteroid)}}
{{npctr|Battleship|2|Republic Tribal Sigur}}
{{npcts|Wave 6 (Asteroid Colony)}}
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}
{{npcts|Wave 7 (Big Asteroid)}}
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
|}


5th Spawn:<br>
{{npcth|Notable Structures}}
3x Battleship (Republic Sigur/ Ymir) '''Target Painter'''<br>
{{npctr|Structure|1|Asteroid Colony}}
{{npctr|Structure|1|Dysfunctional Solar Harvester}}
{{npctr|Structure|1|Big Asteroid}}
|}


6th Spawn:<br>
===Blitz===
1x Battleship (Republic Sigur/ Ymir) '''Target Painter'''<br>


=== 2nd Pocket ===
In the first pocket, use the following kill order:
# 4x Battlecruisers
# 2x Elite Frigates
# 3x Elite Cruisers
# 2x Elite Frigates


Initial Group:<br>
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
3x Cruiser (Republic Tribal Venis/ Norn)<br>
1x Battleship (Republic Sigur/ Ymir)<br>


1st Spawn (Asteroid Colony):<br>
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
2x Battleship (Republic Tribal Sigur/ Jotun / Pytara)<br>
 
2nd Spawn (Asteroid Colony):<br>
1x Battleship (Repbulic Tribal Sigur/ Jotun / Pytara) <br>
 
3rd Spawn (Dysfunctional Solar Harvester):<br>
2x Battleship (Republic Tribal Jarl)<br>
3x Elite Frigate (Chief Republic Ivan)<br>
 
4th Spawn (Asteroid Colony):<br>
2x Battleship (Republic Tribal Jotun)<br>
 
5th Spawn (Big Asteroid):<br>
2x Battleship (Republic Tribal Sigur)<br>
 
6th Spawn (Asteroid Colony):<br>
1x Elite Frigate (Chief Republic Magni) '''Scramble'''<br>
 
7th Spawn (Big Asteroid):<br>
3x Elite Cruiser (Chief Republic Orka)<br>
 
'''Blitz:'''<br>
Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 3x Elite Cruisers, 2x Elite Frigates, (**You have to one-shot each of the elite frigates from group 3.** Then the gate is unlocked and you can jump to pocket 2. Other groups in pocket 1 spawn after few minutes, if they spawn the gate is locked again).<br><br>
Pocket 2: Approach Dysfunctional Solar Harvester. After killing first 3 spawns mission is completed.<br>


{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]