Difference between revisions of "The Assault (Minmatar Republic)"

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(Revision and cleanup.)
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name=The Assault, Level 4
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__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
__NOTOC__{{survival copy}}
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'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
  
Faction: Minmatar Republic<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=4
Space type: Deadspace (MWD works)<br>
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|Faction=Minmatar
Damage dealt: Explosive/ Kinetic<br>
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|Type=Encounter
Extras: Target Painting<br>
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|ShipSizeLimit=?
Recommended damage dealing: Explosive<br>
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|WebPoint=Yes (Chief Republic Magni)
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]<br>
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|EWAR=Target painting
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|DamageToDeal={{Damagetype|ex}}
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|DamageToResist={{Damagetype|ex|kin}}
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|ShipSuggestion|{{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])
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}}
  
Some spawn seem to be triggered by popping a certain ship, while others seem to appear randomly.
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==Details==
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===1st Pocket===
  
=== 1st Pocket ===
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{{npcth|Initial Defenders}}
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{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
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{{npctr|Elite Cruiser|3|Chief Republic Rodul}}
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{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
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|}
  
Initial Group:<br>
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{{npcth|Reinforcements}}
2x Elite Frigate (Chief Republic Gleeda) '''Trigger, Target Painter'''<br>
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{{npcts|Wave 1}}
3x Elite Cruiser (Chief Republic Rodul)              <br>
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{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP}}
4x Battlecruiser (Republic Nutia/ Tribal Venis)          <br>
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{{npcts|Wave 2}}
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{{npctr|Battleship|3|Republic Sigar/Tribal Pytara/Tribal Jarkl|ewar=TP}}
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{{npcts|Wave 3}}
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{{npctr|Elite Frigate|2|Chief Republic Kvarm|ewar=TP}}
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{{npcts|Wave 4}}
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{{npctr|Battlecruiser|3|Republic Nutia/Norn}}
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{{npcts|Wave 5}}
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{{npctr|Battleship|3|Republic Sigur/Ymir|ewar=TP}}
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{{npcts|Wave 6}}
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{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
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|}
  
1st Spawn:<br>
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===2nd Pocket===
2x Elite Frigate (Cheif Republic Gleeda) '''Target Painter'''    <br>
 
  
2nd Spawn:<br>
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Reinforcements spawns will appear near the noted object in space.
3x Battleship (Republic Sigur/ Tribal Pytara/ Tribal Jarkl) '''Target Painter'''<br>
 
  
3rd Spawn:<br>
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{{npcth|Initial Defenders}}
2x Elite Frigate (Cheif Republic Kvarm) '''Target Painter'''<br>
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{{npctr|Battlecruiser|3|Republic Tribal Venis/Norn}}
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{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
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|}
  
4th Spawn:<br>
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{{npcth|Reinforcements}}
3x Battlecruiser (Republic Nutia/ Norn)<br>
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{{npcts|Wave 1 (Asteroid Colony)}}
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{{npctr|Battleship|2|Republic Tribal Sigur/Jotun/Pytara}}
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{{npcts|Wave 2 (Asteroid Colony)}}
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{{npctr|Battleship|1|Republic Tribal Sigur/Jotun/Pytara}}
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{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}
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{{npctr|Elite Frigate|3|Chief Republic Ivan}}
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{{npctr|Battleship|2|Republic Tribal Jarl}}
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{{npcts|Wave 4 (Asteroid Colony)}}
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{{npctr|Battleship|2|Republic Tribal Jotun}}
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{{npcts|Wave 5 (Big Asteroid)}}
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{{npctr|Battleship|2|Republic Tribal Sigur}}
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{{npcts|Wave 6 (Asteroid Colony)}}
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{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}
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{{npcts|Wave 7 (Big Asteroid)}}
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{{npctr|Elite Cruiser|3|Chief Republic Orka}}
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|}
  
5th Spawn:<br>
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{{npcth|Notable Structures}}
3x Battleship (Republic Sigur/ Ymir) '''Target Painter'''<br>
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{{npctr|Structure|1|Asteroid Colony}}
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{{npctr|Structure|1|Dysfunctional Solar Harvester}}
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{{npctr|Structure|1|Big Asteroid}}
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|}
  
6th Spawn:<br>
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===Blitz===
1x Battleship (Republic Sigur/ Ymir) '''Target Painter'''<br>
 
  
=== 2nd Pocket ===
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In the first pocket, use the following kill order:
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# 4x Battlecruisers
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# 2x Elite Frigates
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# 3x Elite Cruisers
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# 2x Elite Frigates
  
Initial Group:<br>
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It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
3x Cruiser (Republic Tribal Venis/ Norn)<br>
 
1x Battleship (Republic Sigur/ Ymir)<br>
 
  
1st Spawn (Asteroid Colony):<br>
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In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
2x Battleship (Republic Tribal Sigur/ Jotun / Pytara)<br>
 
 
 
2nd Spawn (Asteroid Colony):<br>
 
1x Battleship (Repbulic Tribal Sigur/ Jotun / Pytara) <br>
 
 
 
3rd Spawn (Dysfunctional Solar Harvester):<br>
 
2x Battleship (Republic Tribal Jarl)<br>
 
3x Elite Frigate (Chief Republic Ivan)<br>
 
 
 
4th Spawn (Asteroid Colony):<br>
 
2x Battleship (Republic Tribal Jotun)<br>
 
 
 
5th Spawn (Big Asteroid):<br>
 
2x Battleship (Republic Tribal Sigur)<br>
 
 
 
6th Spawn (Asteroid Colony):<br>
 
1x Elite Frigate (Chief Republic Magni) '''Scramble'''<br>
 
 
 
7th Spawn (Big Asteroid):<br>
 
3x Elite Cruiser (Chief Republic Orka)<br>
 
 
 
'''Blitz:'''<br>
 
Pocket 1: Kill order: 4x Battlecruisers, 2x Elite Frigates, 3x Elite Cruisers, 2x Elite Frigates, (**You have to one-shot each of the elite frigates from group 3.** Then the gate is unlocked and you can jump to pocket 2. Other groups in pocket 1 spawn after few minutes, if they spawn the gate is locked again).<br><br>
 
Pocket 2: Approach Dysfunctional Solar Harvester. After killing first 3 spawns mission is completed.<br>
 
  
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{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 02:26, 8 February 2018

This article details the Minmatar variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage Ex
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Yes (Chief Republic Magni)
EWAR Target painting
Ship size limit ?


Details

1st Pocket

Initial Defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Gleeda Triggers Reinforcements Wave 1 Target Painter
Elite Cruiser 3 x Elite Cruiser Chief Republic Rodul
Battlecruiser 4 x Battlecruiser Republic Nutia/Tribal Venis


Reinforcements
WD EWAR L
Wave 1
Elite Frigate 2 x Elite Frigate Chief Republic Gleeda Target Painter
Wave 2
Battleship 3 x Battleship Republic Sigar/Tribal Pytara/Tribal Jarkl Target Painter
Wave 3
Elite Frigate 2 x Elite Frigate Chief Republic Kvarm Target Painter
Wave 4
Battlecruiser 3 x Battlecruiser Republic Nutia/Norn
Wave 5
Battleship 3 x Battleship Republic Sigur/Ymir Target Painter
Wave 6
Battleship 1 x Battleship Republic Sigur/Ymir Target Painter

2nd Pocket

Reinforcements spawns will appear near the noted object in space.


Initial Defenders
WD EWAR L


Battlecruiser 3 x Battlecruiser Republic Tribal Venis/Norn
Battleship 1 x Battleship Republic Sigur/Ymir Target Painter


Reinforcements
WD EWAR L
Wave 1 (Asteroid Colony)
Battleship 2 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 2 (Asteroid Colony)
Battleship 1 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 3 (Dysfunctional Solar Harvester)
Elite Frigate 3 x Elite Frigate Chief Republic Ivan
Battleship 2 x Battleship Republic Tribal Jarl
Wave 4 (Asteroid Colony)
Battleship 2 x Battleship Republic Tribal Jotun
Wave 5 (Big Asteroid)
Battleship 2 x Battleship Republic Tribal Sigur
Wave 6 (Asteroid Colony)
Elite Frigate 1 x Elite Frigate Chief Republic Magni Warp Disruptor
Wave 7 (Big Asteroid)
Elite Cruiser 3 x Elite Cruiser Chief Republic Orka


Notable Structures
WD EWAR L


Structure 1 x Asteroid Colony
Structure 1 x Dysfunctional Solar Harvester
Structure 1 x Big Asteroid

Blitz

In the first pocket, use the following kill order:

  1. 4x Battlecruisers
  2. 2x Elite Frigates
  3. 3x Elite Cruisers
  4. 2x Elite Frigates

It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.

In the second pocket, approach the Dysfunctional Solar Harvester. The mission is flagged as completed once the first three spawns have been destroyed.