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__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} | |||
__NOTOC__{{ | '''The Assault''' is a Level 4 combat mission. It has multiple faction variants. | ||
Faction | {{Missiondetails | ||
|Level=4 | |||
|Faction=Minmatar | |||
|Type=Encounter | |||
|ShipSizeLimit=? | |||
|WebPoint=Yes (Chief Republic Magni) | |||
|EWAR=Target painting | |||
|DamageToDeal={{Damagetype|ex}} | |||
|DamageToResist={{Damagetype|ex|kin}} | |||
|ShipSuggestion|{{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video]) | |||
}} | |||
==Details== | |||
===1st Pocket=== | |||
== | {{npcth|Initial Defenders}} | ||
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}} | |||
{{npctr|Elite Cruiser|3|Chief Republic Rodul}} | |||
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}} | |||
|} | |||
{{npcth|Reinforcements}} | |||
{{npcts|Wave 1}} | |||
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP}} | |||
{{npcts|Wave 2}} | |||
{{npctr|Battleship|3|Republic Sigar/Tribal Pytara/Tribal Jarkl|ewar=TP}} | |||
{{npcts|Wave 3}} | |||
{{npctr|Elite Frigate|2|Chief Republic Kvarm|ewar=TP}} | |||
{{npcts|Wave 4}} | |||
{{npctr|Battlecruiser|3|Republic Nutia/Norn}} | |||
{{npcts|Wave 5}} | |||
{{npctr|Battleship|3|Republic Sigur/Ymir|ewar=TP}} | |||
{{npcts|Wave 6}} | |||
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}} | |||
|} | |||
===2nd Pocket=== | |||
Reinforcements spawns will appear near the noted object in space. | |||
{{npcth|Initial Defenders}} | |||
{{npctr|Battlecruiser|3|Republic Tribal Venis/Norn}} | |||
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}} | |||
|} | |||
{{npcth|Reinforcements}} | |||
{{npcts|Wave 1 (Asteroid Colony)}} | |||
{{npctr|Battleship|2|Republic Tribal Sigur/Jotun/Pytara}} | |||
{{npcts|Wave 2 (Asteroid Colony)}} | |||
{{npctr|Battleship|1|Republic Tribal Sigur/Jotun/Pytara}} | |||
{{npcts|Wave 3 (Dysfunctional Solar Harvester)}} | |||
{{npctr|Elite Frigate|3|Chief Republic Ivan}} | |||
{{npctr|Battleship|2|Republic Tribal Jarl}} | |||
{{npcts|Wave 4 (Asteroid Colony)}} | |||
{{npctr|Battleship|2|Republic Tribal Jotun}} | |||
{{npcts|Wave 5 (Big Asteroid)}} | |||
{{npctr|Battleship|2|Republic Tribal Sigur}} | |||
{{npcts|Wave 6 (Asteroid Colony)}} | |||
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}} | |||
{{npcts|Wave 7 (Big Asteroid)}} | |||
{{npctr|Elite Cruiser|3|Chief Republic Orka}} | |||
|} | |||
{{npcth|Notable Structures}} | |||
{{npctr|Structure|1|Asteroid Colony}} | |||
{{npctr|Structure|1|Dysfunctional Solar Harvester}} | |||
{{npctr|Structure|1|Big Asteroid}} | |||
|} | |||
===Blitz=== | |||
In the first pocket, use the following kill order: | |||
# 4x Battlecruisers | |||
# 2x Elite Frigates | |||
# 3x Elite Cruisers | |||
# 2x Elite Frigates | |||
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed. | |||
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed. | |||
{{Missionrelated}} | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||