Difference between revisions of "The Assault (Minmatar Republic)"
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− | + | __NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} | |
− | __NOTOC__{{ | + | '''The Assault''' is a Level 4 combat mission. It has multiple faction variants. |
− | Faction | + | {{Missiondetails |
− | + | |Level=4 | |
− | + | |Faction=Minmatar | |
− | + | |Type=Encounter | |
− | + | |ShipSizeLimit=? | |
− | + | |WebPoint=Yes (Chief Republic Magni) | |
− | + | |EWAR=Target painting | |
+ | |DamageToDeal={{Damagetype|ex}} | ||
+ | |DamageToResist={{Damagetype|ex|kin}} | ||
+ | |ShipSuggestion|{{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video]) | ||
+ | }} | ||
− | + | ==Details== | |
+ | ===1st Pocket=== | ||
− | == | + | {{npcth|Initial Defenders}} |
+ | {{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}} | ||
+ | {{npctr|Elite Cruiser|3|Chief Republic Rodul}} | ||
+ | {{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}} | ||
+ | |} | ||
− | + | {{npcth|Reinforcements}} | |
− | + | {{npcts|Wave 1}} | |
− | + | {{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP}} | |
− | + | {{npcts|Wave 2}} | |
+ | {{npctr|Battleship|3|Republic Sigar/Tribal Pytara/Tribal Jarkl|ewar=TP}} | ||
+ | {{npcts|Wave 3}} | ||
+ | {{npctr|Elite Frigate|2|Chief Republic Kvarm|ewar=TP}} | ||
+ | {{npcts|Wave 4}} | ||
+ | {{npctr|Battlecruiser|3|Republic Nutia/Norn}} | ||
+ | {{npcts|Wave 5}} | ||
+ | {{npctr|Battleship|3|Republic Sigur/Ymir|ewar=TP}} | ||
+ | {{npcts|Wave 6}} | ||
+ | {{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}} | ||
+ | |} | ||
− | + | ===2nd Pocket=== | |
− | |||
− | + | Reinforcements spawns will appear near the noted object in space. | |
− | |||
− | + | {{npcth|Initial Defenders}} | |
− | + | {{npctr|Battlecruiser|3|Republic Tribal Venis/Norn}} | |
+ | {{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}} | ||
+ | |} | ||
− | + | {{npcth|Reinforcements}} | |
− | + | {{npcts|Wave 1 (Asteroid Colony)}} | |
+ | {{npctr|Battleship|2|Republic Tribal Sigur/Jotun/Pytara}} | ||
+ | {{npcts|Wave 2 (Asteroid Colony)}} | ||
+ | {{npctr|Battleship|1|Republic Tribal Sigur/Jotun/Pytara}} | ||
+ | {{npcts|Wave 3 (Dysfunctional Solar Harvester)}} | ||
+ | {{npctr|Elite Frigate|3|Chief Republic Ivan}} | ||
+ | {{npctr|Battleship|2|Republic Tribal Jarl}} | ||
+ | {{npcts|Wave 4 (Asteroid Colony)}} | ||
+ | {{npctr|Battleship|2|Republic Tribal Jotun}} | ||
+ | {{npcts|Wave 5 (Big Asteroid)}} | ||
+ | {{npctr|Battleship|2|Republic Tribal Sigur}} | ||
+ | {{npcts|Wave 6 (Asteroid Colony)}} | ||
+ | {{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}} | ||
+ | {{npcts|Wave 7 (Big Asteroid)}} | ||
+ | {{npctr|Elite Cruiser|3|Chief Republic Orka}} | ||
+ | |} | ||
− | + | {{npcth|Notable Structures}} | |
− | + | {{npctr|Structure|1|Asteroid Colony}} | |
+ | {{npctr|Structure|1|Dysfunctional Solar Harvester}} | ||
+ | {{npctr|Structure|1|Big Asteroid}} | ||
+ | |} | ||
− | + | ===Blitz=== | |
− | |||
− | + | In the first pocket, use the following kill order: | |
+ | # 4x Battlecruisers | ||
+ | # 2x Elite Frigates | ||
+ | # 3x Elite Cruisers | ||
+ | # 2x Elite Frigates | ||
− | + | It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed. | |
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− | + | In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed. | |
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+ | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 02:26, 8 February 2018
Missions |
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Mission Reports |
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Special Missions |
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- This article details the Minmatar variant of this mission. For other faction variants, see The Assault (disambiguation).
The Assault is a Level 4 combat mission. It has multiple faction variants.
Level | 4 |
Type | Encounter |
Faction | Minmatar |
Best damage to deal | Ex |
Damage to resist | Ex Kin |
Warp disruption | Yes (Chief Republic Magni) |
EWAR | Target painting |
Ship size limit | ? |
Details
1st Pocket
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Chief Republic Gleeda | ||||
3 x Elite Cruiser Chief Republic Rodul | ||||
4 x Battlecruiser Republic Nutia/Tribal Venis |
Reinforcements
2nd Pocket
Reinforcements spawns will appear near the noted object in space.
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Republic Tribal Venis/Norn | ||||
1 x Battleship Republic Sigur/Ymir |
Reinforcements
Notable Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Asteroid Colony | ||||
1 x Dysfunctional Solar Harvester | ||||
1 x Big Asteroid |
Blitz
In the first pocket, use the following kill order:
- 4x Battlecruisers
- 2x Elite Frigates
- 3x Elite Cruisers
- 2x Elite Frigates
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
In the second pocket, approach the Dysfunctional Solar Harvester. The mission is flagged as completed once the first three spawns have been destroyed.
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