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Salvaging: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Modules, implants, and items: Put equipment into a table with images
Hirmuolio Pine (talk | contribs)
Moved ships under equipment, put ship fitting under ships
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All of the above apply to salvaging wrecks which belong to the salvager (or the salvager's fleet). Pilots can also salvage wrecks belonging to other players/fleets, but with [[#Salvaging and the law|some restrictions]].
All of the above apply to salvaging wrecks which belong to the salvager (or the salvager's fleet). Pilots can also salvage wrecks belonging to other players/fleets, but with [[#Salvaging and the law|some restrictions]].
== Ships ==
Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable:
* Turret [[Destroyer|destroyers]] ({{sh|Coercer}}, {{sh|Cormorant}}, {{sh|Catalyst}}, and {{sh|Thrasher}}) make for excellent beginner salvaging ships. They have eight high slots, allowing pilots to salvage many wrecks simultaneously. They also have a decent amount of cargo space and are moderately fast, not to mention very reasonably priced. Their main weakness is a rather small [[capacitor]], so they may not be able to salvage continuously with all eight Salvagers. The missile and drone destroyers ({{sh|Dragoon}}, {{sh|Corax}}, {{sh|Algos}}, and {{sh|Talwar}}) are also decent salvagers, but have fewer high slots.
* The [[Noctis]] is both the next and last step in salvaging ships. It has the same eight high slots as a destroyer, but comes with a huge bonus to tractor beam speed and range; with good skills its tractor beams can reach out to 80 km, hoovering up wrecks from an entire battlefield. Additionally, it gets a bonus to the cycle time of salvaging modules, reducing the time it takes to salvage each wreck. The Noctis is the best salvaging ship by miles; its only downsides are its somewhat weak tank (compared to the value of the salvage it often carries), its slow speed, and its steeper price tag of around 70 million ISK.
In addition to the more specialised ships listed above, many ships can be used to salvage "on the side":
* PvE [[Drone Capable Ships|Droneboats]] rely on their drones to deal damage, and so have free high slots which can be fit with tractor beams and salvagers.
* Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5&nbsp;m<sup>3</sup> per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. 
* [[Marauder]]s are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold, but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills.


== Salvaging equipment==
== Salvaging equipment==


These are the ship modules, implants, and items which are relevant when fitting a ship for salvaging. Alternatively, salvaging can also be done with [[Drones#Salvage drones|salvaging drones]], which need no modules, only a drone bay (and which are not affected by any other modules and implants).  
These are the ship modules, implants, and items which are relevant when fitting a ship for salvaging. Alternatively, salvaging can also be done with [[Drones#Salvage drones|salvaging drones]], which need no modules, only a drone bay (and which are not affected by any other modules and implants).  


{|class=wikitable style="width: 900px;background:#111111"
{|class=wikitable style="width: 900px;background:#111111"
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|[[File:Icon salvager.png|link=|]]
|[[File:Icon salvager.png|link=|]]
|'''{{co|wheat|Salvagers}}''' are the main tools for salvaging wrecks. Activate it on a wreck to salvage the wreck. It can be useful to keep at least one in a ship's hold for convenient refitting. There is a Tech 2 variant ({{co|wheat|Salvager II}}) which is more efficient at salvaging, but is also more expensive and needs additional skill training.
|'''{{co|wheat|Salvagers}}''' are the main tools for salvaging wrecks. Activate it on a wreck to salvage the wreck. It can be useful to keep at least one in a ship's hold for convenient refitting. There is a Tech 2 variant ({{co|wheat|Salvager II}}) which is more efficient at salvaging, but is also more expensive and needs additional skill training.
|-
|[[File:salvage drone.png|link=|]]
|'''{{co|wheat|Salvage Drones}}''' Can be used to salvage wrecks. They have much lower success chance than the salvager module but they can operate at longer ranges and do not need managing.


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* '''{{co|wheat|Auto-Targeting System}}''' (high slot) or '''{{co|wheat|Signal Amplifier}}''' (low slot): When pilots with low [[Targeting#Number_of_targets_locked|targeting skills]] are flying a dedicated salvaging ship with many salvagers and tractor beams, it might be worth fitting one of these modules so that they can target (and therefore salvage/tractor) several wrecks at once. However, this should only be a stop-gap measure until the pilot's targeting skills are improved. Note that the Auto-Targeting System will not automatically target wrecks (it only targets hostile ships), so in this case it is fitted solely for its bonus to the number of targets the ship can have locked at once.
* '''{{co|wheat|Auto-Targeting System}}''' (high slot) or '''{{co|wheat|Signal Amplifier}}''' (low slot): When pilots with low [[Targeting#Number_of_targets_locked|targeting skills]] are flying a dedicated salvaging ship with many salvagers and tractor beams, it might be worth fitting one of these modules so that they can target (and therefore salvage/tractor) several wrecks at once. However, this should only be a stop-gap measure until the pilot's targeting skills are improved. Note that the Auto-Targeting System will not automatically target wrecks (it only targets hostile ships), so in this case it is fitted solely for its bonus to the number of targets the ship can have locked at once.


== Fitting a salvaging ship ==
=== Ships ===
The recommended dedicated [[Salvaging#Ships|salvaging ships]] have eight high slots, which are usually fitted with four salvagers and four tractor beams. This way, you can be salvaging four wrecks at a time, while your tractor beams are pulling in four more. Once you have gotten your feet wet, feel free to tweak this setup - you can fit five tractor beams and three salvagers if your salvaging skills are very good (i.e. your salvagers need fewer cycles per wreck) or if you are salvaging "on the move" (in which case the extra tractor beams are needed to keep pulling the wrecks behind you while your salvagers work). Alternatively, you can fit more salvagers and fewer tractor beams in very concentrated wreck fields (or fit only salvagers if you previously deployed a Mobile Tractor Unit).  
Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable:
* Turret [[Destroyer|destroyers]] ({{sh|Coercer}}, {{sh|Cormorant}}, {{sh|Catalyst}}, and {{sh|Thrasher}}) make for excellent beginner salvaging ships. They have eight high slots, allowing pilots to salvage many wrecks simultaneously. They also have a decent amount of cargo space and are moderately fast, not to mention very reasonably priced. Their main weakness is a rather small [[capacitor]], so they may not be able to salvage continuously with all eight Salvagers. The missile and drone destroyers ({{sh|Dragoon}}, {{sh|Corax}}, {{sh|Algos}}, and {{sh|Talwar}}) are also decent salvagers, but have fewer high slots.
* The [[Noctis]] is both the next and last step in salvaging ships. It has the same eight high slots as a destroyer, but comes with a huge bonus to tractor beam speed and range; with good skills its tractor beams can reach out to 80&nbsp;km, hoovering up wrecks from an entire battlefield. Additionally, it gets a bonus to the cycle time of salvaging modules, reducing the time it takes to salvage each wreck. The Noctis is the best salvaging ship by miles; its only downsides are its somewhat weak tank (compared to the value of the salvage it often carries), its slow speed, and its steeper price tag of around 70 million ISK.
 
In addition to the more specialised ships listed above, many ships can be used to salvage "on the side":
* PvE [[Drone Capable Ships|Droneboats]] rely on their drones to deal damage, and so have free high slots which can be fit with tractor beams and salvagers.
* Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5&nbsp;m<sup>3</sup> per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. 
* [[Marauder]]s are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold, but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills.
 
=== Fitting a salvaging ship ===
The recommended dedicated salvaging ships have eight high slots, which are usually fitted with four salvagers and four tractor beams. This way, you can be salvaging four wrecks at a time, while your tractor beams are pulling in four more. Once you have gotten your feet wet, feel free to tweak this setup - you can fit five tractor beams and three salvagers if your salvaging skills are very good (i.e. your salvagers need fewer cycles per wreck) or if you are salvaging "on the move" (in which case the extra tractor beams are needed to keep pulling the wrecks behind you while your salvagers work). Alternatively, you can fit more salvagers and fewer tractor beams in very concentrated wreck fields (or fit only salvagers if you previously deployed a Mobile Tractor Unit).  


Your mid slots should almost always include a propulsion module (afterburner or microwarp drive), except perhaps if you're flying a Noctis with very good skills (which extends the range of your tractor beams so much that you won't need to move). If you're flying a Destroyer you will likely run out of capacitor regularly, so consider fitting a Capacitor Recharger or Capacitor Battery; the Noctis generally has enough capacitor and doesn't need capacitor modules. Fill your remaining mid slots with [[tanking]] modules.  
Your mid slots should almost always include a propulsion module (afterburner or microwarp drive), except perhaps if you're flying a Noctis with very good skills (which extends the range of your tractor beams so much that you won't need to move). If you're flying a Destroyer you will likely run out of capacitor regularly, so consider fitting a Capacitor Recharger or Capacitor Battery; the Noctis generally has enough capacitor and doesn't need capacitor modules. Fill your remaining mid slots with [[tanking]] modules.