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Salvaging: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Moved ships under equipment, put ship fitting under ships
Hirmuolio Pine (talk | contribs)
Skills: Streamlined skill a bit
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== Skills ==
== Skills ==
=== Basic skills ===


* {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at level III, which is enough to start out with - however, since each level trained decreases the number of cycles a Salvager module takes to salvage each wreck, training this to higher levels to improves salvaging efficiency. To step up to Salvager II modules, train this to level V.  
* {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at level III, which is enough to start out with - however, since each level trained decreases the number of cycles a Salvager module takes to salvage each wreck, training this to higher levels to improves salvaging efficiency. To step up to Salvager II modules, train this to level V.  
* {{sk|Salvage Drone Operation|mult=yes|price=yes}}: The basic skill required for salvaging with salvage drones. Salvage drones are available right at level I, but training this to III or higher will decrease salvaging time further. Needs {{sk|Drones|IV|mult=yes}}.  
* {{sk|Salvage Drone Operation|mult=yes|price=yes}}: The basic skill required for salvaging with salvage drones. Salvage drones are available right at level I, but training this to III or higher will decrease salvaging time further. Needs {{sk|Drones|IV|mult=yes}}.  


=== Targeting skills ===
Speceship skills:
{{see also|Targeting}}
* {{sk|Target Management|mult=yes|price=yes}}: This skill allows pilots to lock 1 additional target per skill level, up to 7 at level V (without this skill pilots can only lock 2). Since salvaging requires juggling a large number of targets, train this to at least level III, and take it to V in the medium term.
* {{sk|Advanced Target Management|mult=yes|price=yes}}: The successor skill to Target Management requires level V, and increases the number of targets pilots can lock simultaneously by 1 per skill level. Pilots who are serious about salvaging and start flying the [[Noctis]] will want to train this to level III (for a total of 10 targets, the maximum a Noctis can lock at once). Note that the Tech 1 destroyers can't lock more than 6 or 7 targets at once, so training this skill will not provide a benefit to those ships. 
* {{sk|Long Range Targeting|mult=yes|price=yes}}: Increases targeting range by 5% per skill level. This skill becomes useful in the later stages of a pilot's salvaging career, allowing them to make full use of the enormous range of their tractor beams on a Noctis at very high skill levels; otherwise, this skill can be safely ignored before then.
 
=== Spaceship Command skills ===
 
* [[Destroyer|''<race>'' Destroyer]]: Pilots only need to train this skill to level I to fly a given race's destroyers, but will not receive additional benefits ''to salvaging'' by training it beyond level I.  
* [[Destroyer|''<race>'' Destroyer]]: Pilots only need to train this skill to level I to fly a given race's destroyers, but will not receive additional benefits ''to salvaging'' by training it beyond level I.  
* {{sk|ORE Industrial|mult=yes|price=yes}}: This skill is required to fly the [[Noctis]], and higher levels really pay off for pilots who are serious about salvaging. When combined with the Noctis, each level of this skill gives bonuses to tractor beam range, tractor beam velocity, and salvager cycle time. Pilots who will intend to fly a Noctis regularly should train this to at least level III.  
* {{sk|ORE Industrial|mult=yes|price=yes}}: This skill is required to fly the [[Noctis]], and higher levels really pay off for pilots who are serious about salvaging. When combined with the Noctis, each level of this skill gives bonuses to tractor beam range, tractor beam velocity, and salvager cycle time. Pilots who will intend to fly a Noctis regularly should train this to at least level III.  


=== Capacitor skills ===
Other skills to train:
* [[Targeting#Skills|targeting skills]] to improve targeting time, targeting range and number of targets that can be locked simultaneously.
* {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}} to improve ship's capacitor capacity and recharge rate, which becomes important when flying a Destroyer and fitting a large number of salvager modules (which use more capacitor than tractor beams).


* {{sk|Capacitor Management|mult=yes|price=yes}} and {{sk|Capacitor Systems Operation|mult=yes|price=yes}}: These skills improve a ship's capacitor capacity and recharge rate, which becomes important when flying a Destroyer and fitting a large number of salvager modules (which use more capacitor than tractor beams).
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=== Skill plan for salvager alt ===
=== Skill plan for salvager alt ===