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Jump drives: Difference between revisions

From EVE University Wiki
Operation: Changed the section about capacitor need to fit todays practices.
Edited the introduction. Removed inaccuracy (not only caps have a jump drive). Skill point reference (skill points are mostly needed for the hulls and "a lot" is subjective) and fatigue (to much detail for intro) are removed. Added basic use expl.
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{{Update|Add something about the new Jump Gate, Cyno Beacon and Cyno Jammer. Also check the sections after the Operation section}}
{{Update|Add something about the new Jump Gate, Cyno Beacon and Cyno Jammer. Also check the sections after the Operation section}}


Most [[Capital_Ship|capital ships]], the largest ships in New Eden, have more options than just stargates to move around. These ships have a built-in "jump drive" that they can use to teleport to a cynosural field in a different system. Operating a jump drive requires a lot of skill points, but it gives capital ships the potential to move to a different system very quickly (subject to [[Jump_Drives_and_Cynosural_Fields#Jump_Fatigue|Jump Fatigue]]).  
Ships with built-in '''jump drives''' can jump to a cynosural field or beacon in another system in their jump range. All [[capital ships]] have built-in jump drives. Besides those, [[Jump Freighter|jump freighters]] and [[Black Ops|black ops battleships]] have a built-in jump drive. Jump drives allow for rapid movements of ships for example to redeploy. They are further used to "drop on" something as a [[gank]] or to escalate fights which are already ongoing.


==Operation==
==Operation==