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Created page with "name= Prison Transfer, Level 4 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter, Deadspace, no gates<br> Damage dealt: Kinetic/Thermal (Extremely prob..." |
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name= Prison Transfer, Level 4 | {{survival copy}}{{NPCTableCSS}}{{MissionLinks}} | ||
{{Missiondetails}}name= Prison Transfer, Level 4 | |||
Faction: Caldari<br> | Faction: Caldari<br> | ||
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Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable, but negligible. At Social Level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for. | Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable, but negligible. At Social Level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for. | ||
{{Missionrelated}} | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||