Difference between revisions of "Liberate the Miners (Caldari)"
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Revision as of 03:17, 10 September 2019
Missions |
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name=Liberate the Miners, Level 5
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Damage dealt: Kinetic 79% / Therm 21%
Recommended damage dealing: Kin/Th
Recommended ships: Completed in Maelstrom w/ Passive Tank but recommend more support
Acceleration Gate into Deadspace
Single Pocket
All groups aggro within 10 seconds of warp-in
Tower Sentries:
Between 25-80km away
2 x Caldari Heavy Missile Batteries 5 x Caldari Cruise Missile Batteries 2 x Tower Sentry Caldari IIIs 2 x Caldari Stasis Towers 2 x Caldari Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates)
Group 1 – Broken Metallic Crystal Asteroid:
70km from warp-in
4 x Battleships (State Shukuro Shogun) orbits at 33k
Group 2 – Caldari Control Tower:
45k from warp-in
4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Web/Scramble 2 x Frigates (Taibu State Tachi) (separate) orbits at 10k, Web/Scramble, 28% ECM Jammer 4 x Battleships (State Shukuro Daijo/Bishamon) orbits at 33k, (Trigger 1)
Group 3 – Cloven Grey Asteroid:
55k from warp-in
4 x Battleships (State Shukuro Taisho/Tenno*) orbits at 50k/29k, *2% ECM Jammer, (Trigger 2)
- Spawn 1:
Around Caldari Control Tower
4 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33k
- Spawn 2:
Around Cloven Grey Asteroid
4 x Battleships (State Zen/Oshiro*) orbits at 35k/29k, *2% ECM Jammer, Trigger 3
- Spawn 3:
Around Cloven Grey Asteroid
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k, Trigger 4
- Spawn 4:
Around Cloven Grey Asteroid
2 x Battleships (State Shukuro Nagashin) orbits at 68k
Tips:
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
- Or plan a capacitor that receives an additional 80 units/s
- Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
- Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
- Mission flagged complete when all ships are destroyed
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