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'''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn. | '''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn. | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders (30km)}} | ||
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | {{NPCTableRow|Frigate|2|Angel Viper/Webifier|ewar = Web}} | ||
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}} | {{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}} | ||
{{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}} | {{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}} | ||
{{NPCTableSeparator|Wave 1 (20km)}} | |||
{{ | |||
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | ||
{{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}} | {{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}} | ||
{{NPCTableSeparator|Wave 2 (50km)}} | |||
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|ewar = Web | point = yes}} | |||
{{ | |||
{{NPCTableRow|Elite Frigate|2|Angel Viper/ Webifier|ewar = Web | point = yes}} | |||
{{NPCTableRow|Battleship|2|Gist War General/Warlord}} | {{NPCTableRow|Battleship|2|Gist War General/Warlord}} | ||
|} | |} | ||
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Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed. | Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed. | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders (25km Control Tower)}} | ||
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | {{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}} | ||
{{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}} | {{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}} | ||
{{NPCTableSeparator|Wave 1 (40km Wreck)}} | |||
{{ | |||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Tribuni}} | ||
{{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}} | {{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}} | ||
{{NPCTableSeparator|Wave 2 (55km Rock Formation)}} | |||
{{NPCTableRow|Frigate|2|Angel Viper/Webifier|ewar = Web}} | |||
{{ | |||
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | |||
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}} | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}} | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Primus/ Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Primus/Tribuni}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|ewar = TP}} | {{NPCTableRow|Battleship|1|Gist Warlord/Saint/Nephilim|ewar = TP}} | ||
|} | |} | ||
=== 3rd Pocket === | === 3rd Pocket === | ||
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. | Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|trigger = unlocks the gate}} | {{NPCTableRow|Battleship|1|Gist Warlord/Saint/Nephilim|trigger = unlocks the gate}} | ||
{{NPCTableRow|Sentry|3|Angel Sentry }} | {{NPCTableRow|Sentry|3|Angel Sentry }} | ||
{{NPCTableRow|Sentry|7|Angel Light Missile}} | {{NPCTableRow|Sentry|7|Angel Light Missile}} | ||
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* Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules. | * Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules. | ||
{{NPCTableHead|Initial defenders ( | {{NPCTableHead|Initial defenders (40km Storage Silo)}} | ||
{{NPCTableRow|Frigate|3|Angel Viper|ewar = | {{NPCTableRow|Frigate|3|Angel Viper/Webifier|ewar = Web}} | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | ||
{{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}} | {{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}} | ||
{{NPCTableSeparator|Wave 1 (45km Radio Telescope)}} | |||
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | |||
{{ | |||
{{NPCTableRow|Frigate|2|Angel Viper|ewar = | |||
{{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}} | {{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}} | ||
{{NPCTableSeparator|Wave 2 (70km Barren Asteroid-Front)}} | |||
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | |||
{{ | |||
{{NPCTableRow|Frigate|2|Angel Viper|ewar = | |||
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}} | {{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}} | ||
{{NPCTableSeparator|Wave 3 (70km Barren Asteroid-Rear)}} | |||
{{NPCTableRow|Destroyer|0-1|Garin Kezmonu}} | |||
{{ | |||
{{NPCTableRow|Battlecruiser|3|Gistatis Tribunus/Praefectus}} | {{NPCTableRow|Battlecruiser|3|Gistatis Tribunus/Praefectus}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord/Saint}} | {{NPCTableRow|Battleship|1|Gist Warlord/Saint}} | ||
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* Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation. | * Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation. | ||
{{NPCTableHead|Initial defenders}} | {{MessageBox|Incoming Transmission|At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Tiogo's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.|collapsed=yes}} | ||
{{NPCTableHead|Initial defenders (35km Shipyard)}} | |||
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}} | {{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}} | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}} | ||
{{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}} | {{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}} | ||
{{NPCTableSeparator|Wave 1 (45km Ruined Monument)}} | |||
{{ | |||
{{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}} | {{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}} | ||
{{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}} | {{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}} | {{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}} | ||
{{NPCTableSeparator|Wave 2 (45km Angel Station Foundation)}} | |||
{{ | |||
{{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}} | {{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}} | ||
{{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave | {{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave 3}} | ||
{{NPCTableSeparator|Wave 3 (70km Angel Repair Outpost)}} | |||
{{ | |||
{{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}} | {{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}} | ||
{{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}} | {{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}} | ||
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Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying. | Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying. | ||
{{MessageBox|Incoming Transmission|What are you doing?? I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there. Do not throw your life away so carelessly ...|collapsed=yes}} | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
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{{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}} | {{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}} | ||
{{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}} | {{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}} | ||
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | {{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | ||
{{NPCTableRow|Sentry|5|Tower Sentry Angel III}} | {{NPCTableRow|Sentry|5|Tower Sentry Angel III}} | ||
{{NPCTableRow|Sentry|2|Angel Light Missile Battery}} | {{NPCTableRow|Sentry|2|Angel Light Missile Battery}} | ||
{{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}} | {{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}} | ||
{{NPCTableSeparator|Reinforcements}} | |||
{{ | |||
{{NPCTableRow|Battleship|4|Gist Throne/Malakim}} | {{NPCTableRow|Battleship|4|Gist Throne/Malakim}} | ||
|} | |} | ||
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===Blitz=== | ===Blitz=== | ||
* Pocket 1: Kill all the structures then kill the initial ships and spawn. | * Pocket 1: Kill all the structures then kill the initial ships and spawn. | ||
* Pocket 2: Kill all ships. | * Pocket 2: Kill all ships. | ||
* Pocket 3: Kill the Battleship, ignore everything else. | * Pocket 3: Kill the Battleship, ignore everything else. | ||
* Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships. | * Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships. | ||
* Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done. | * Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done. | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission_reports]] | [[Category:Mission_reports]] | ||