Difference between revisions of "Angel Extravaganza (Level 4)"
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'''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn. | '''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn. | ||
− | {{NPCTableHead|Initial defenders}} | + | {{NPCTableHead|Initial defenders (30km)}} |
− | {{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | + | {{NPCTableRow|Frigate|2|Angel Viper/Webifier|ewar = Web}} |
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}} | {{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}} | ||
{{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}} | {{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}} | ||
− | + | {{NPCTableSeparator|Wave 1 (20km)}} | |
− | |||
− | {{ | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | ||
{{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}} | {{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}} | ||
− | + | {{NPCTableSeparator|Wave 2 (50km)}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|ewar = Web | point = yes}} | |
− | {{ | ||
− | {{NPCTableRow|Elite Frigate|2|Angel Viper/ Webifier|ewar = Web | point = yes}} | ||
{{NPCTableRow|Battleship|2|Gist War General/Warlord}} | {{NPCTableRow|Battleship|2|Gist War General/Warlord}} | ||
|} | |} | ||
Line 62: | Line 58: | ||
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed. | Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed. | ||
− | {{NPCTableHead|Initial defenders}} | + | {{NPCTableHead|Initial defenders (25km Control Tower)}} |
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | {{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}} | ||
{{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}} | {{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}} | ||
− | + | {{NPCTableSeparator|Wave 1 (40km Wreck)}} | |
− | |||
− | {{ | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Tribuni}} | ||
{{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}} | {{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}} | ||
− | + | {{NPCTableSeparator|Wave 2 (55km Rock Formation)}} | |
− | + | {{NPCTableRow|Frigate|2|Angel Viper/Webifier|ewar = Web}} | |
− | {{ | ||
− | {{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | ||
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}} | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}} | ||
− | {{NPCTableRow|Battlecruiser|2|Gistatis Primus/ Tribuni}} | + | {{NPCTableRow|Battlecruiser|2|Gistatis Primus/Tribuni}} |
− | {{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|ewar = TP}} | + | {{NPCTableRow|Battleship|1|Gist Warlord/Saint/Nephilim|ewar = TP}} |
|} | |} | ||
=== 3rd Pocket === | === 3rd Pocket === | ||
− | Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. | + | Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate. |
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|trigger = unlocks the gate}} | + | {{NPCTableRow|Battleship|1|Gist Warlord/Saint/Nephilim|trigger = unlocks the gate}} |
{{NPCTableRow|Sentry|3|Angel Sentry }} | {{NPCTableRow|Sentry|3|Angel Sentry }} | ||
{{NPCTableRow|Sentry|7|Angel Light Missile}} | {{NPCTableRow|Sentry|7|Angel Light Missile}} | ||
Line 99: | Line 91: | ||
* Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules. | * Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules. | ||
− | {{NPCTableHead|Initial defenders ( | + | {{NPCTableHead|Initial defenders (40km Storage Silo)}} |
− | {{NPCTableRow|Frigate|3|Angel Viper|ewar = | + | {{NPCTableRow|Frigate|3|Angel Viper/Webifier|ewar = Web}} |
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | ||
{{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}} | {{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}} | ||
− | + | {{NPCTableSeparator|Wave 1 (45km Radio Telescope)}} | |
− | + | {{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | |
− | {{ | ||
− | {{NPCTableRow|Frigate|2|Angel Viper|ewar = | ||
{{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}} | {{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}} | ||
− | + | {{NPCTableSeparator|Wave 2 (70km Barren Asteroid-Front)}} | |
− | + | {{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | |
− | {{ | ||
− | {{NPCTableRow|Frigate|2|Angel Viper|ewar = | ||
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}} | {{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}} | ||
− | + | {{NPCTableSeparator|Wave 3 (70km Barren Asteroid-Rear)}} | |
− | + | {{NPCTableRow|Destroyer|0-1|Garin Kezmonu}} | |
− | {{ | ||
{{NPCTableRow|Battlecruiser|3|Gistatis Tribunus/Praefectus}} | {{NPCTableRow|Battlecruiser|3|Gistatis Tribunus/Praefectus}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord/Saint}} | {{NPCTableRow|Battleship|1|Gist Warlord/Saint}} | ||
Line 128: | Line 115: | ||
* Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation. | * Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation. | ||
− | {{NPCTableHead|Initial defenders}} | + | {{MessageBox|Incoming Transmission|At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Tiogo's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.|collapsed=yes}} |
+ | |||
+ | {{NPCTableHead|Initial defenders (35km Shipyard)}} | ||
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}} | {{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}} | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}} | ||
{{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}} | {{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}} | ||
− | + | {{NPCTableSeparator|Wave 1 (45km Ruined Monument)}} | |
− | |||
− | {{ | ||
{{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}} | {{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}} | ||
{{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}} | {{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}} | {{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}} | ||
− | + | {{NPCTableSeparator|Wave 2 (45km Angel Station Foundation)}} | |
− | |||
− | {{ | ||
{{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}} | {{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}} | ||
− | {{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave | + | {{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave 3}} |
− | + | {{NPCTableSeparator|Wave 3 (70km Angel Repair Outpost)}} | |
− | |||
− | {{ | ||
{{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}} | {{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}} | ||
{{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}} | {{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}} | ||
Line 168: | Line 151: | ||
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying. | Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying. | ||
+ | |||
+ | {{MessageBox|Incoming Transmission|What are you doing?? I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there. Do not throw your life away so carelessly ...|collapsed=yes}} | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
Line 176: | Line 161: | ||
{{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}} | {{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}} | ||
{{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}} | {{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}} | ||
− | |||
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | {{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | ||
{{NPCTableRow|Sentry|5|Tower Sentry Angel III}} | {{NPCTableRow|Sentry|5|Tower Sentry Angel III}} | ||
{{NPCTableRow|Sentry|2|Angel Light Missile Battery}} | {{NPCTableRow|Sentry|2|Angel Light Missile Battery}} | ||
{{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}} | {{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}} | ||
− | + | {{NPCTableSeparator|Reinforcements}} | |
− | |||
− | {{ | ||
{{NPCTableRow|Battleship|4|Gist Throne/Malakim}} | {{NPCTableRow|Battleship|4|Gist Throne/Malakim}} | ||
|} | |} | ||
Line 189: | Line 171: | ||
===Blitz=== | ===Blitz=== | ||
− | * Pocket 1: Kill all the structures then kill the initial ships and spawn. | + | * Pocket 1: Kill all the structures then kill the initial ships and spawn. |
− | * Pocket 2: Kill all ships. | + | * Pocket 2: Kill all ships. |
− | * Pocket 3: Kill the Battleship, ignore everything else. | + | * Pocket 3: Kill the Battleship, ignore everything else. |
− | * Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships. | + | * Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships. |
* Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done. | * Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done. | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission_reports]] | [[Category:Mission_reports]] |
Revision as of 08:33, 31 May 2020
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 4 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).
Angel Extravaganza is a mission involving combat against the Angel Cartel.
Level | 4 |
Type | Encounter |
Objective | Kill Tiogo Kargaz |
Faction | Angel Cartel |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Warp disruption | Angel Viper/Webifier, Spider Drone II |
EWAR | Web, target painters |
Ship suggestion | ![]() ![]() |
Extra | Angel Diamond Tag to unlock the Bonus pocket |
Mission briefing |
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We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.
Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand. |
Example clear videos can be found featuring a Sentry Dominix and a Paladin.
Details
Notes:
- Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
- Auto aggro from initial groups in every room. The spawns may target your drones.
- No Hostiles at initial gate.
- Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
- Fit for DPS, tanking doesn't require much, with the exception of bonus room.
1st pocket
Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.
Tip: Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.
2nd pocket
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.
3rd Pocket
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate.
WD | EWAR | L
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1 x Battleship Gist Warlord/Saint/Nephilim ![]() |
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3 x Sentry Angel Sentry | |||
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7 x Sentry Angel Light Missile | |||
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2 x Sentry Angel Heavy Missile |
4th pocket
Multiple waves. Every one of the battleships triggers the next wave.
Tips:
- Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
- Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.
5th pocket
Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.
Bonus pocket:
- The acceleration gate leads to the Bonus Pocket.
- Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
Incoming Transmission |
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At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Tiogo's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated. |
Bonus Pocket
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets. The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim. Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%). The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.
Tips:
- Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
- Angel Light Missile Battery fire Piranha Light Missiles.
- Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
Incoming Transmission |
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What are you doing?? I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there. Do not throw your life away so carelessly ... |
Blitz
- Pocket 1: Kill all the structures then kill the initial ships and spawn.
- Pocket 2: Kill all ships.
- Pocket 3: Kill the Battleship, ignore everything else.
- Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
- Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.
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