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A ship can not jump if it is moving too quickly, this is why bumping ships are used to kill JFs. |
Undo revision 153888 by Zun Lurrin (talk). If no bumps occur a ship lands 5km away from the cyno, not 5.5km Tag: Undo |
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As of November 2019, Industrial Cynos can also be fitted to [[Venture]]s, and the Venture has a role bonus which cuts the Industrial Cyno's Liquid Ozone cost in half. | As of November 2019, Industrial Cynos can also be fitted to [[Venture]]s, and the Venture has a role bonus which cuts the Industrial Cyno's Liquid Ozone cost in half. | ||
Arriving ships materialize at a random point | Arriving ships materialize at a random point 5km from the Cynosural Field location. Jump Freighters will typically prefer to dock instantly which requires the Cynosural Field to be at least 5km within the structure's dock range. However, if the Cynosural Field is located too close to the structure (<5km), then the arriving ship may materialize with the structure, causing it to be ejected at a high velocity and be far from the dock range. Standard warp mechanics will not allow the ship to warp back to the structure until it has slowed sufficiently to align and warp. | ||
==Bridging== | ==Bridging== | ||