Difference between revisions of "The Uprising (Level 2) (3 of 4)"

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{{NPCTableHead|Initial Group, 2-10km (auto-aggro)}}
 
{{NPCTableHead|Initial Group, 2-10km (auto-aggro)}}
{{NPCTableRow|Frigate|7|Militia Guardian/Leader|ewar=Web|point=scram}}
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{{NPCTableRow|Frigate|1|Leader|ewar=Web|point=scram}}
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{{NPCTableRow|Cruiser|6|Militia Guardian}}
 
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Revision as of 13:16, 10 September 2020

Main article: The Uprising (level 2)
Level 2
Type Encounter
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Warp disruption Militia Guardian/Leader (Web, Scram)
Ship suggestion Cruiser
Extra Militia weak to Electromagnetic damage EM on shield and Thermal damage Th on armor


Pocket 1

Group 1, 6-12km (auto-aggro)
WD EWAR L


Frigate 6 x Frigate Mordus Gladius/Katana/Rapier
Cruiser 1 x Cruiser Mordus Bobcat


Group 2, 20km
WD EWAR L


Frigate 6 x Frigate Mordus Gladius/Katana
Cruiser 1 x Cruiser Mordus Bobcat


Group 3, 28km
WD EWAR L


Frigate 7 x Frigate Mordus Gladius


Pocket 2

Initial Group, 20km (auto-aggro)
WD EWAR L


Sentry 2 x Sentry Mordus Light Missile Battery
Elite Frigate 4 x Elite Frigate Militia Guardian Warp Scrambler Stasis Webifier


Pocket 3

Initial Group, 2-10km (auto-aggro)
WD EWAR L


Frigate 1 x Frigate Leader Warp Scrambler Stasis Webifier
Cruiser 6 x Cruiser Militia Guardian


Next: The Uprising (Level 2) (4 of 4)