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Smash and Grab: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Created a table of starting Agents
Arin Mara (talk | contribs)
m Moved the Starting Agents heading below Preperations
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* travel ship fitting
* travel ship fitting
* ship fitting that can deal more then 150 DPS or a Tractor Beam I and a weapon system that deals damage over 20km for Mission 11 Spy Games
* ship fitting that can deal more then 150 DPS or a Tractor Beam I and a weapon system that deals damage over 20km for Mission 11 Spy Games
== Ships and fits ==
{{:Pirate epic arc fitting}}
== General Tactics ==
* Think of this like a PVP mission with some PVE sprinkled in. The big difference here is that you're not going to be PVP'ing head-on -- you're going to be PVP'ing by out-piloting, outsmarting, and avoiding your enemies.
* Periodically check your star map for ship kills, pod kills, and jumps in the last hour. Compare these systems against your mission route to see if you can avoid those systems, or wait until the action has subsided.
* Keep an eye on local, but never speak. You don't want to give away the fact that you're active.
* The D-scan button is hotkeyed these days, so there's no excuse not to mash it constantly. Do a 360 scan every few seconds while running your missions. Look for combat scanner probes first and foremost (this is the only way pirates can find you inside a mission's deadspace pocket), but also keep an eye out for other ships so you know who's active in the system. You'll see lots of assault frigates and interceptors flown by other missioners and those hunting them.
* Some missions include waves of frigates and destroyers that can be quite punishing. Don't be afraid to cherry pick a few, dock up, repair, rinse, and repeat.
* Once you accept a mission you should minimize the agent conversation window instead of closing it. This way, once your objectives are complete the window will pop back up, giving you a clear indication that your work is done.


==Starter Agents==
==Starter Agents==
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| Yada Vinjivas || Guristas || Guristas Pirates || Taisy || [[Recruitment Drive]]
| Yada Vinjivas || Guristas || Guristas Pirates || Taisy || [[Recruitment Drive]]
|}
|}
== Ships and fits ==
{{:Pirate epic arc fitting}}
== General Tactics ==
* Think of this like a PVP mission with some PVE sprinkled in. The big difference here is that you're not going to be PVP'ing head-on -- you're going to be PVP'ing by out-piloting, outsmarting, and avoiding your enemies.
* Periodically check your star map for ship kills, pod kills, and jumps in the last hour. Compare these systems against your mission route to see if you can avoid those systems, or wait until the action has subsided.
* Keep an eye on local, but never speak. You don't want to give away the fact that you're active.
* The D-scan button is hotkeyed these days, so there's no excuse not to mash it constantly. Do a 360 scan every few seconds while running your missions. Look for combat scanner probes first and foremost (this is the only way pirates can find you inside a mission's deadspace pocket), but also keep an eye out for other ships so you know who's active in the system. You'll see lots of assault frigates and interceptors flown by other missioners and those hunting them.
* Some missions include waves of frigates and destroyers that can be quite punishing. Don't be afraid to cherry pick a few, dock up, repair, rinse, and repeat.
* Once you accept a mission you should minimize the agent conversation window instead of closing it. This way, once your objectives are complete the window will pop back up, giving you a clear indication that your work is done.


==External Links/Guides==
==External Links/Guides==