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→EDENCOM forces: Details, specifics, and corrections. |
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Each race will use their racial EWAR and | Each race will use their racial EWAR, and have racial [[T2 Resists]] (50%/25%). | ||
Amarr | All races have one EWAR Frigate and Cruiser, one Logistics Frigate and Cruiser, one Interceptor which uses a 2-point Scram, and a number of DPS ships. | ||
Amarr Empire Navy | |||
* All ships use lasers and deal purely EM and thermal damage. | * All ships use lasers and deal purely EM and thermal damage. | ||
* Armor tank with high explosive resist. Thermal and EM are the best damage types to use. | * Armor tank with high explosive resist. Thermal and EM are the best damage types to use. | ||
* EWAR: Energy neutralizing, tracking disruption and guidance disruption. | * EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs. | ||
** Armageddon also has energy neutralizer. | |||
Caldari | Caldari State Navy | ||
* Ships use EM and Explosive missiles. | * Ships use EM and Explosive missiles. | ||
** EM - Basilisk, Drake, Kitsune, Raven. | ** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes. | ||
** EX - Cerberus, Kirin, Rook, Scorpion. | ** EX - Cerberus, Kirin, Rook, Scorpion. | ||
** | ** Raptors deal very low Kinetic-Thermal. | ||
* | * Heavy Shield tank with higher thermal/kinetic resist but lower EM resist. | ||
* | ** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage. | ||
* EWAR: ECM. | * EWAR: ECM. Kitsune also has a 30% web. | ||
Gallente | Gallente Federal Navy | ||
* All ships use hybrid turrets and deal purely kinetic and thermal damage. | * All ships use hybrid turrets and deal purely kinetic and thermal damage. | ||
* Armor tank with high | * Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists. | ||
* EWAR: Sensor dampening | ** Battleships have enough shield HP for EM to be best. | ||
** Cruisers and Frigates have weak shields but high armor, making Explosive best. | |||
* EWAR: Sensor dampening, long range warp scramblers and long range 75% webs. | |||
** Dominix also has remote armor repairs. | |||
Minmatar Republic | Minmatar Republic Fleet | ||
* Mixed use of different damage types. | * Mixed use of different damage types. Dominantly Kinetic, but effectively omni damage. | ||
** Battleships deal EM, kinetic and explosive damage. | ** Battleships deal EM, kinetic and explosive damage. EM is torpedoes with very poor application, however their application is greatly improved by the webs and paints. | ||
** Smaller ships deal thermal, kinetic and explosive damage. | ** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application. | ||
* Shield tank with high EM resist. Kinetic, explosive and thermal are | * Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay. | ||
* Ewar: | * Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter. | ||
== Triglavian forces == | == Triglavian forces == | ||