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The Agency: Difference between revisions

From EVE University Wiki
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Salartarium (talk | contribs)
m Corrected "Neocon" to "Neocom"
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{{Update|Fleet Up and Help Section are missing}}
{{Update|Fleet Up and Help Section are missing}}
'''The Agency''' is a neocon app that allows capsuleers to search for and engage organized EVE game content. New capsuleers are introduced to The Agency by the game.  Once docked at a station for the first time, players receive instructions on how to access the user interface. This includes using The Agency to open the new player [[Tutorial]].
'''The Agency''' is a neocom app that allows capsuleers to search for and engage organized EVE game content. New capsuleers are introduced to The Agency by the game.  Once docked at a station for the first time, players receive instructions on how to access the user interface. This includes using The Agency to open the new player [[Tutorial]].


The Agency was introduced in October 2017 as part of the [[Expansions|Lifeblood expansion]] as an extension of the [[Agent Finder]]. It was updated in May 2019 as part of the Invasion expansion.
The Agency was introduced in October 2017 as part of the [[Expansions|Lifeblood expansion]] as an extension of the [[Agent Finder]]. It was updated in May 2019 as part of the Invasion expansion.
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=== Encounters ===
=== Encounters ===


In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of as group efforts. Because of this complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.
In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of as group efforts. Because of this complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.
[[Image:EveUiTheAgency-Encounters.png|thumb|center|upright=2]]
[[Image:EveUiTheAgency-Encounters.png|thumb|center|upright=2]]
* [[Incursions]] (PvE) - an ongoing pirate invasion that spreads across a group of solar systems and requires substantial fleet action to subdue. Somewhat comparable to high end "raids" in other online games, incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual combat.
* [[Incursions]] (PvE) - an ongoing pirate invasion that spreads across a group of solar systems and requires substantial fleet action to subdue. Somewhat comparable to high end "raids" in other online games, incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual combat.
* [[Faction Warfare]] (PvP) - ongoing warfare between factions pits players against other players in certain specified solar systems throughout EVE. Although solo participation is possible, most faction warfare is conducted via player corporations.  
* [[Faction Warfare]] (PvP) - ongoing warfare between factions pits players against other players in certain specified solar systems throughout EVE. Although solo participation is possible, most faction warfare is conducted via player corporations.  
* [[Forward Operating Base|Pirate Strongholds]] (PvE)  - a pirate structure suddenly appears in a system and begins to harass the occupants. Players form fleets to attack the structure, which is strongly defended. When the structure dies, every member of the fleet receives a substantial reward.  
* [[Forward Operating Base|Pirate Strongholds]] (PvE)  - a pirate structure suddenly appears in a system and begins to harass the occupants. Players form fleets to attack the structure, which is strongly defended. When the structure dies, every member of the fleet receives a substantial reward.