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Removed hatnote as it mostly refers to archived articles and therefore is apparently outdated. |
Rewrote the introduction. The reference to security status might be better as a hatnote or so. |
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A star system's '''Security Level''' | A star system's '''Security Level''' refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from -1 to 1. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements: | ||
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked. | * High security space (also highsec, high-sec, high) refers to space with a security level between 0.5 and 1. | ||
* Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4. | |||
* Null security space (also nullsec, null-sec, null) refers to -1 to 0. | |||
* Wormhole space and Pochven have the security level of -1. | |||
When players refer to the security of a system, they usually rather only refer to those classes. Therefore it's common to refer to the number itself as '''true sec'''. True sec doesn't only determine the security class but also things such as mission payouts or average PI quality. The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked. | |||
Security level should not be confused with [[security status]], which is an attribute attached to a player character. | |||
== {{anchor|Known Space}}Known space == | == {{anchor|Known Space}}Known space == | ||