Difference between revisions of "Cleansing Fire"
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'''Notes:''' Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly. | '''Notes:''' Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly. | ||
− | ===Warp-in=== | + | === Warp-in === |
− | Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting. | + | Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting. |
{{NPCTableHead|Initial Hostiles (30-60km)}} | {{NPCTableHead|Initial Hostiles (30-60km)}} | ||
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− | {{Missionrelated}}[[Category:Mission reports]] | + | {{Missionrelated}} |
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+ | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 12:11, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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It's the damned Amarr for a change, actually. I mean, as if we didn't have enough problems with their Caldari confederates and the rampant piracy going on all the time…
You know the hyperspace complex out in <mission system> system that the Amarr have been renting from us under treaty? Well, I've just received word that they've actually had the gall to build one of their profane temple complexes in there! In clear breach of the treaty under which they're using the place! And since it's in low-security, we'd be declaring an open act of war by sending in the Federation Navy to remove them. So what I need you for is this: We cannot allow this disgusting atrocity of theirs to go unpunished. Keeping Minmatar slaves under our very noses! The sheer, unmitigated gall of it!! The beauty of sending you in there, as a privateer, is that we can claim complete ignorance. Go there and destroy every Amarr vessel you find. Once you've dealt with the defenses, I can send in our people to take care of the rest of the cleanup. Sound good? |
Blitz: Destroy the Amarr Cathedral, warp out.
Notes: Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.
Warp-in
Between all the spawns, if not controlled properly, there can be over 200 gj/s of neuting.
WD | EWAR | L
| ||
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2 x Sentry Amarr Stasis Tower | ||||
3 x Elite Cruiser Divine Imperial Ambrose/Champion/Justicar | ||||
2 x Battlecruiser Imperial Templar Champion/Justicar | ||||
1 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Amarr Cathedral |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Amarr Energy Neutalizer Sentry III |
WD | EWAR | L
| ||
---|---|---|---|---|
13 x Sentry Amarr Heavy Missile Battery | ||||
8 x Sentry Amarr Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Sixtus/Paladin/Valok |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran/Napat | ||||
1 x Elite Cruiser Divine Imperial Ambrose |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran/Sixtus/Gamma I... |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Divine Imperial Imran/Sixtus | ||||
3 x Elite Cruiser Divine Imperial Ambrose/Basil/Justicar | ||||
2 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Divine Imperial Champion/Justicar | ||||
3 x Battlecruiser Imperial Templar Champion/Justicar | ||||
2 x Battleship Imperial Templar Martyr/Torah |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Imperial Navy Apocalypse |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Amarr Cruise Missile Battery | ||||
1 x Sentry Amarr Energy Neutralizer Sentry II |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Amarr Cruise Missile Battery | ||||
1 x Sentry Amarr Energy Neutralizer Sentry II |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship Imperial Templar Martyr |
|