Difference between revisions of "The Fortress (Minmatar Republic)"

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{{Missiondetails
 
{{Missiondetails
 
|Level=
 
|Level=
|Type=Encounter (Normal)
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|Type=Encounter
 
|Objective=
 
|Objective=
 
|Faction=Minmatar
 
|Faction=Minmatar
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|Extra=Scramble, Web, Neut
 
|Extra=Scramble, Web, Neut
 
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{{MissionBriefing|“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.
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<Character>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?
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So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?}}
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'''Blitz:''' mission is complete once cap ship array is dead (good luck tanking!)
  
  
Recommended Damage: Exp/Kin<br>
 
Completed In: Onyx+Raven, Domi + Guardian (first spawn) CNR + Basilisk (second spawn)<br>
 
Difficulty: Hard<br>
 
Blitz: mission is complete once cap ship array is dead (good luck tanking!)<br>
 
 
When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage.
 
When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage.
 
The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.
 
The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.

Revision as of 18:56, 6 September 2022

Template:Survival copy

name=The Fortress, Level 5

Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Exp/Kin/Therm
Extra Scramble, Web, Neut
Mission briefing
“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.

<Character>, these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in Tamo, supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?

So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?

Blitz: mission is complete once cap ship array is dead (good luck tanking!)


When you enter, you will get full aggro and be neuted. Taking out the cruise batteries first gets rid of annoying thermal damage. The Republic Fighters are not to be underestimated. They tend to have their shots synchronized, so a group of 10 will do 7000+ alpha unresisted.

Single Pocket

Initial Spawn:
8x Minmatar Energy Neutralizer Sentry III
4x Minmatar Sentry Gun III
8x Elite Frigates (3x chief republic ivan, 5x chief republic magni) (web/scram)
6x BC (4x republic tribal norn, 2x republic tribal nutia)
6x BS (4x republic tribal jotun, 2x republic tribal sigur)
Spawn 1:
Triggered when the ship maint array gets into armor (or very low shields) 10x Republic Fighter (frigate icon but they hit like fighters)
Spawn 2:
Triggered when the ship maint array gets into low armor 4x Elite Frigates (3x chief republic ivan, 1x chief republic magni) (web/scram)
6x Cruisers (6x chief republic pafi)
8x BS (8x republic tribal ymir)
4x Tower Sentry Minmatar III
Spawn 3:
Triggered when the ship maint array gets below half hull 10x Republic Fighter
Loot:
Capital Ship Maintenance Array: trade goods
Wrecks: Tags
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Source images from original stub article:
2758647856_b0d7ca1021_b.jpg
2757808803_479f1f0afd_b.jpg