Difference between revisions of "Convoy Attack (Gallente Federation)"
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+ | {{MissionBriefing|I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet. | ||
+ | This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the Saranen system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter. | ||
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+ | Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace.}} | ||
No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way. | No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way. | ||
=== 1st Pocket === | === 1st Pocket === | ||
All ships aggro on initial warp-in. Federation Praktor Dionia neut for a total of 80gj/s. | All ships aggro on initial warp-in. Federation Praktor Dionia neut for a total of 80gj/s. | ||
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{{NPCTableHead|Initial Hostiles}} | {{NPCTableHead|Initial Hostiles}} | ||
{{NPCTableRow|Elite Frigate|3|Elite Federation Matara|ewar=Damp}} | {{NPCTableRow|Elite Frigate|3|Elite Federation Matara|ewar=Damp}} |
Latest revision as of 19:39, 6 September 2022
Missions |
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Mission Reports |
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Mission briefing |
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I've just learned that a Gallentean military convoy has somehow “strayed” into our space. Preliminary scans reveal multiple freighter-class vessels with a large escort. Intelligence has informed us that this is a munitions convoy they've been hearing about for some time, but which until now has somehow managed to avoid direct monitoring until sometime yesterday. Intel's theory is made pretty concrete by virtue of the large guard force attached to the Gallente fleet.
This is an opportunity we cannot pass up. The bulk of the convoy is currently sitting in the Saranen system waiting for supply ships to catch up for refueling. I want you to intercept the convoy and destroy it before it can leave our territory; the way our interstellar relations stand right now, those weapons they're carrying could easily be turned on us within the year. If this attack is undertaken by independents ? that is, you and whatever allies you can pull in for this mission … and I'd advise you to bring some friends in for this one ? we can easily claim no knowledge of the matter. Now, we've had a couple of cloaked recon pilots set up jamming beacons in the vicinity to disrupt the Gallenteans' communications, so they shouldn't be able to get a distress call out or hail one another when you attack. The rest is up to you. Destroy every last one of the Gallente ships: I want no survivors. Leave no trace. |
No hostiles at initial gate. Freighters orbit at 70km, deal no damage, and have 142k hp. It is possible to throw off full-room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way.
1st Pocket
All ships aggro on initial warp-in. Federation Praktor Dionia neut for a total of 80gj/s.
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