Difference between revisions of "Technological Secrets (Level 3) (1 of 3)"

From EVE University Wiki
Jump to: navigation, search
m (Bot: Replacing category Mission reports with Security missions; cosmetic changes)
m (Update objective. Generalize briefing. Add {{MessageBox}} hand-in message. Split table. Remove asteroids info, no asteroids seen. Add note about spawn times. Rename heading, NPCs are at warp-in no gate.)
Line 1: Line 1:
 
<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Technological Secrets (Level 3)}}</noinclude>
 
<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Technological Secrets (Level 3)}}</noinclude>
 
{{Missiondetails
 
{{Missiondetails
|Level=3
+
|Level= 3
|Type=Encounter
+
|Type= Encounter
|Objective=Destroy the Thukker mercenaries there, and wait for their reinforcements.
+
|Objective= Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then report back to your agent. ''(Bring back 1x Mercenary Pilot 1{{m3}})''
|Faction1=Thukker Tribe
+
|Faction1= Thukker Tribe
|DamageToDeal=
+
|DamageToDeal1=  
|DamageToResist=
+
|DamageToResist1=  
|WebPoint=
+
|WebPoint=  
|EWAR=
+
|EWAR=  
|ShipSizeLimit=
+
|ShipSizeLimit=  
|ShipSuggestion=Battlecruiser
+
|ShipSuggestion= Battlecruiser
|Rewards=
+
|Rewards=  
 
|StandingLoss= -0.4 Thukker Tribe per standing tick; because of how long the waves take, -0.8 Thukker Tribe is more realistic.
 
|StandingLoss= -0.4 Thukker Tribe per standing tick; because of how long the waves take, -0.8 Thukker Tribe is more realistic.
|Extra=
+
|Extra=  
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
|Expert Distribution surveillance spotted a small team of Thukker mercenaries in Liekuri, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.
+
|<Corporation> surveillance spotted a small team of Thukker mercenaries in <System>, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.
Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in Liekuri. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.
+
 
 +
Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in <System>. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.
 
}}
 
}}
  
Blitz: Wait For the 5th Wave and Kill the Thukker Mercenary Captain Then Loot Its Wreck
+
'''Blitz:''' Wait For the 4th reinforcement and kill the Thukker Mercenary Captain then loot its wreck.
 +
 
 +
=== Warp-in ===
 +
Reinforcements are timed spawns and are generally 4-5 minutes apart.<br>
 +
10 June 2023: Intervals where seriously shorter. Reinforcement 1 showed up about 2 min 40 after arrival and the interval to the other reinforcements was about 3 min 20.
 +
 
 +
New waves will aggro your drones, so pull them in whenever a new wave spawns.
 +
 
 +
The mission target, Mercenary Pilot, drops from the last wave 5 ship killed.{{Verify|title= The blitz info mentions the pilot being dropped by the Captain}}
  
=== Single Pocket ===
 
Waves are timed spawns and are generally 4-5 minutes apart.<br>
 
New waves will aggro your drones, so pull them in whenever a new wave spawns.<br>
 
  
{{NPCTableHead|Timed Spawns}}
+
{{NPCTableHead|Initial (~20km from warp-in}}
{{NPCTableSeparator|1st Wave}}
 
 
{{NPCTableRow|Cruiser|3|Thukker Mercenary Eliminator}}
 
{{NPCTableRow|Cruiser|3|Thukker Mercenary Eliminator}}
{{NPCTableSeparator|2nd Wave}}
+
|}
 +
 
 +
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableRow|Frigate|5|Thukker Mercenary Fighter}}
 
{{NPCTableRow|Frigate|5|Thukker Mercenary Fighter}}
 
{{NPCTableRow|Cruiser|2-3|Thukker Mercenary Eliminator}}
 
{{NPCTableRow|Cruiser|2-3|Thukker Mercenary Eliminator}}
{{NPCTableSeparator|3rd Wave}}
+
|}
{{NPCTableRow|Frigate|4|Thukker Mercenary Elite Fighter}}
+
 
 +
{{NPCTableHead|Reinforcement 2}}
 +
{{NPCTableRow|Elite Frigate|4|Thukker Mercenary Elite Fighter}}
 
{{NPCTableRow|Cruiser|1|Thukker Mercenary Eliminator}}
 
{{NPCTableRow|Cruiser|1|Thukker Mercenary Eliminator}}
{{NPCTableSeparator|4th Wave}}
+
|}
{{NPCTableRow|Frigate|2|Thukker Mercenary Elite Fighter}}
+
 
 +
{{NPCTableHead|Reinforcement 3}}
 +
{{NPCTableRow|Elite Frigate|2|Thukker Mercenary Elite Fighter}}
 
{{NPCTableRow|Cruiser|2|Thukker Mercenary Eliminator}}
 
{{NPCTableRow|Cruiser|2|Thukker Mercenary Eliminator}}
{{NPCTableSeparator|5th Wave}}
 
{{NPCTableRow|Frigate|1-2|Thukker Captain's Wingman}}
 
{{NPCTableRow|Cruiser|1|Thukker Mercenary Captain|note=Has Range of 100km, Using Rupture Ship|cargo=may drop +3 implant}}
 
 
|}
 
|}
  
The mission target, Mercenary Pilot, drops from the last wave 5 ship killed
+
{{NPCTableHead|Reinfocement 4}}
 +
{{NPCTableRow|Elite Frigate|1-2|Thukker Captain's Wingman|note= Renamed Thukker Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|1|Thukker Mercenary Captain|note= Has Range of 100km, Using Rupture Ship|drop= may drop +3 implant}}
 +
|}
 +
 
 +
 
 +
{{MessageBox|Agent hand-in message
 +
|Good work. But it seems that your captive is no longer of use to us. My guess is that he injected himself with a deadly viral agent before you arrived. But don't worry, we expected as much, and we have an antidote ready for you in the infirmary. However, this will complicate matters a bit. Now we have to wait for them to make the next move ...
 +
|collapsed= yes}}
  
=== Mining ===
 
* There are multiple veldspar and scordite asteroids, about 22km from the warp-in beacon.
 
  
 
<noinclude>'''Next:''' [[Technological Secrets (Level 3) (2 of 3)]]
 
<noinclude>'''Next:''' [[Technological Secrets (Level 3) (2 of 3)]]
 +
 
{{Missionrelated}}
 
{{Missionrelated}}
 +
 
[[Category:Security missions]]
 
[[Category:Security missions]]
 
</noinclude>
 
</noinclude>

Revision as of 10:08, 10 June 2023

Main article: Technological Secrets (Level 3)
Level 3
Type Encounter
Objective Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then report back to your agent. (Bring back 1x Mercenary Pilot 1 m3)
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Battlecruiser
Standing loss -0.4 Thukker Tribe per standing tick; because of how long the waves take, -0.8 Thukker Tribe is more realistic.
Mission briefing
<Corporation> surveillance spotted a small team of Thukker mercenaries in <System>, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.

Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in <System>. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.

Blitz: Wait For the 4th reinforcement and kill the Thukker Mercenary Captain then loot its wreck.

Warp-in

Reinforcements are timed spawns and are generally 4-5 minutes apart.
10 June 2023: Intervals where seriously shorter. Reinforcement 1 showed up about 2 min 40 after arrival and the interval to the other reinforcements was about 3 min 20.

New waves will aggro your drones, so pull them in whenever a new wave spawns.

The mission target, Mercenary Pilot, drops from the last wave 5 ship killed.[Verify]


Initial (~20km from warp-in
WD EWAR L


Cruiser 3 x Cruiser Thukker Mercenary Eliminator


Reinforcement 1
WD EWAR L


Frigate 5 x Frigate Thukker Mercenary Fighter
Cruiser 2-3 x Cruiser Thukker Mercenary Eliminator


Reinforcement 2
WD EWAR L


Elite Frigate 4 x Elite Frigate Thukker Mercenary Elite Fighter
Cruiser 1 x Cruiser Thukker Mercenary Eliminator


Reinforcement 3
WD EWAR L


Elite Frigate 2 x Elite Frigate Thukker Mercenary Elite Fighter
Cruiser 2 x Cruiser Thukker Mercenary Eliminator


Reinfocement 4
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Thukker Captain's Wingman Renamed Thukker Mercenary Elite Fighter
Cruiser 1 x Cruiser Thukker Mercenary Captain Has Range of 100km, Using Rupture Ship may drop +3 implant


Agent hand-in message
Good work. But it seems that your captive is no longer of use to us. My guess is that he injected himself with a deadly viral agent before you arrived. But don't worry, we expected as much, and we have an antidote ready for you in the infirmary. However, this will complicate matters a bit. Now we have to wait for them to make the next move ...


Next: Technological Secrets (Level 3) (2 of 3)