Difference between revisions of "Deadly Arrival (Caldari & Amarr) (Level 3)"
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m (Add objective. Add messages. Reorder table, sentries last as per UniWiki:Mission formatting guidelines. Add NPC type. Add {{Hatnote}}) |
m (Add briefing. Add structure table.) |
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|StandingLoss= Destroying Caldari Towers (-3.0% Caldari State) | |StandingLoss= Destroying Caldari Towers (-3.0% Caldari State) | ||
|Extra= | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me. | ||
}} | }} | ||
'''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary. | '''Blitz:''' Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary. | ||
− | {{MessageBox|In local (About | + | {{MessageBox|In local (About 10km from the structure) |
|{{Co|#48ff00|The mission has been completed. You can return to your agent now.}} | |{{Co|#48ff00|The mission has been completed. You can return to your agent now.}} | ||
|collapsed= yes}} | |collapsed= yes}} | ||
=== Single Pocket === | === Single Pocket === | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Structure||Ruined Structure|trigger= Triggers initial spawn when approached to ~10km.}} | ||
+ | |} | ||
+ | |||
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent. | Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent. | ||
{{MessageBox|In local (Initial spawn) | {{MessageBox|In local (Initial spawn) |
Latest revision as of 13:03, 24 June 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 3, Caldari and Amarr version of this mission. For other variants, see Deadly Arrival (disambiguation).
Mission briefing |
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Our surveillance teams have discovered a disturbance near some old ruins in <System>. I'd like you to take a look, it's awfully close to one of our outposts. Report your findings to me. |
Blitz: Fly to within 10km of the Ruined Structure, wait for mission completion, then warp out. No engagement necessary.
In local (About 10km from the structure) |
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The mission has been completed. You can return to your agent now. |
Single Pocket
WD | EWAR | L
| ||
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Ruined Structure |
Once you are within close proximity of the structure, the initial reinforcements spawn. At this point you can return to your agent.
In local (Initial spawn) |
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Caldari Captain: We have him! The fool walked right into our trap. Reduce his rusty scrap-bucket to space dust, NOW! |
Initial Spawn, 40-50km (auto-aggro)
WD | EWAR | L
| ||
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2 x Frigate State Katana/Wakizashi | ||||
5 x Sentry Caldari Tower Sentry I | ||||
5 x Sentry Caldari Point Defense Battery | ||||
2 x Sentry Caldari Stasis Tower |
In local |
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Amarr ships have shown up, ready to defend their Caldari allies. |
Reinforcement 1
WD | EWAR | L
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6 x Destroyer Imperial Deacon/Exarp |
In local |
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Amarr ships have shown up, ready to defend their Caldari allies. |
Reinforcement 2
WD | EWAR | L
| ||
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6 x Destroyer Imperial Caius/Crusader |
Agent hand-in |
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I'm sorry that you got ambushed, <Pilot>. You have my regrets. I'll have someone take care of any ships or sentries that you left behind. |
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