Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tanking: Difference between revisions

From EVE University Wiki
No edit summary
Line 102: Line 102:


The resist penalties will never cause the ship to have below 0% resist. If the penalty is big enough that the new resist would be negative, the new resist will simply be 0%.
The resist penalties will never cause the ship to have below 0% resist. If the penalty is big enough that the new resist would be negative, the new resist will simply be 0%.
=== Negative hitpoints ===
It is possible that the hitpoints of the shield, armor, and/or hull become a negative value. The game tracks "damaged value" for each layer of hitpoints, changes to max hitpoints will not change the damaged amount of hitpoints, unlike capacitors, which change energy with capacity changes to maintain the same percentage.
When the max hitpoints are reduced and the new max hitpoint minus damaged hitpoints is a negative value, negative hitpoints occur. Common causes are:
* The pilot is ejected, and the max hitpoints bonus from skills, implants, and boosters are removed.
* Modules that give extra max hitpoints become offline because either the pilot ejected caused the module to be out of CPW/PWG, burned to overheating, the pilot did not have skills for it, or they were put offline by the pilot or unfitted.
* Modules that decrease max hitpoints are fitted and brought online.
* [[Medical boosters]], [[Command Bursts]] or system effects (like Pulsar or Wolf Rayet in [[Wormhole space]]) caused changes in max hitpoints. Either the effect caused a decrease in max hitpoints, or the ship took too much damage and had the effect that increased max hitpoints wear off.
Negative hitpoints will show 0 hitpoints, but they will absorb some amount of heal from hull repairers, armor repairers and shield boosters, resulting in odds that the ship is repaired but hitpoints are not changed, but with enough fixes eventually bringing hitpoints to a positive value.
If hull hitpoints reach 0 or a negative value via max hull hitpoints decreased instead of damage, the ship won't be destroyed until the next hull damage, allowing the ship to be hull repaired.


== Armor tanking ==
== Armor tanking ==