Difference between revisions of "Amarrian Tyrants (Level 1)"
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|DamageToResist1= | |DamageToResist1= | ||
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− | |StandingLoss= Amarr Empire {{Co|red|-0.24}} from ship kill {{Co|red|-0. | + | |StandingLoss= Amarr Empire {{Co|red|-0.24}} from ship kill (even without the sentry) {{Co|red|-0.04}} derived standings. |
− | |Extra= Only the ships need to be destroyed to complete the mission. The sentry tower does not need to be destroyed. | + | |Extra= Only the ships need to be destroyed to complete the mission. The sentry tower does not need to be destroyed. Massive standings losses to Amarr compared to what you gain with Minmatar (may be bugged, much greater than even Amarr battleship kills). |
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{{MissionBriefing| I have just the thing you want. | {{MissionBriefing| I have just the thing you want. |
Revision as of 02:37, 29 October 2023
- This article details the Level 1 variant of this mission. For other level variants, see Amarrian Tyrants (disambiguation).
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Amarrian Tyrants is a storyline mission involving combat against the Amarr Empire.
Mission briefing |
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I have just the thing you want.
Ah, <Pilot>, good to see you. To business. We've just detected a hidden Amarrian reconaissance outpost nearby. I don't need to explain the threat to you, do I? We must wipe them out before they are able to expand their operations further into our territory. If you can take care of this problem for me, you will be well rewarded. |
Single pocket
WD | EWAR | L
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3 x Frigate Imperial Navy Executioner/Scout | ||||
1 x Sentry Tower Sentry Amarr I |
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