More actions
Expand on how advantage works to make it easier to capture and defend systems. Add information of advantage-removal mechanics like supply depots and propaganda billboards. |
Expanding on what a supply cache is, how it works, how it affects advantage, how the LP drops and is distributed, added an example, some pro tips for isk farmers. |
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=== Advantage === | === Advantage === | ||
Advantage in a system makes it easier to capture and defend a system. Having the advantage increases the number of victory points gained when capturing complexes in that system. Advantage can be increased by winning Battlefields, deploying several deployable structures, or completing Rendezvous Point combat sites<ref>[https://www.eveonline.com/news/view/patch-notes-version-20-10#advantage Patch Notes: Uprising Advantage]</ref>. It is also possible to reduce the enemy's advantage in a system by destroying enemy supply caches/depots or deploying propaganda billboards. | Advantage in a system makes it easier to capture and defend a system. Having the advantage increases the number of victory points gained when capturing complexes in that system. Advantage can be increased by winning Battlefields, deploying several deployable structures, or completing Rendezvous Point combat sites<ref>[https://www.eveonline.com/news/view/patch-notes-version-20-10#advantage Patch Notes: Uprising Advantage]</ref>. It is also possible to reduce the enemy's advantage in a system by destroying enemy supply caches/depots or deploying propaganda billboards. | ||
==== Supply Caches ==== | |||
Supply caches, also called supply depots, are NPC faction structures that, when destroyed, will remove some advantage in the system from that faction. These structures are guarded by a small NPC fleet of frigates, destroyers, and cruisers. Each faction has their own supply caches that will semi-randomly spawn throughout friendly and enemy faction warfare space. | |||
Supply caches grant roughly 10000 LP to every player who damaged the structure. There is no limit on the amount of time between damaging the structure and the structure being destroyed for you to qualify to collect the reward. In other words, every pilot who had ever damaged a supply cache would get an LP payout if the supply cache were destroyed. One method of generating LP is to warp to a supply cache, damage it, and warp off before the NPCs can kill you, leaving the job of finishing off the structure to a bigger fleet. | |||
**For Example**: If a Gallente Supply Cache is destroyed every pilot who damaged the Supply Cache will be granted the full LP payout and the Gallente faction will lose some advantage in the system. | |||
== System upgrades and warzone tier == | == System upgrades and warzone tier == | ||