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Turrets: Difference between revisions

From EVE University Wiki
Am-khu (talk | contribs)
m Frequency crystals: Corrected typo for X-Ray charge to Xray spelling as this is the actual spelling of this item in game currently.
Updated to account for Entropic Disintegrator nerfs as part of Version 21.06 2024-02-20.1.
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[[File:Icon turret entropic disintegrator large.png|left]]Precursor Turrets are a turret type introduced with the Into The Abyss expansion in May 2018.
[[File:Icon turret entropic disintegrator large.png|left]]Precursor Turrets are a turret type introduced with the Into The Abyss expansion in May 2018.


Unlike traditional kinds of turrets, there is only one type of turret for short range, the '''Entropic Disintegrator''', and there's no long range version of it, as its long range counterpart is considered as the [[Vorton Projector]]. They use exotic plasma charges to fire a particle beam, which deals Thermal and Explosive damage. They also feature a unique damage spooling mechanic, where shots will deal more damage the longer the gun has been running. Normally, this is a +5% damage bonus to each consecutive shot, capping at +150% damage per shot after 30 shots. However, the maximum damage bonus can be affected by certain ship bonuses, and both the maximum bonus and bonus per shot can be modified with the Mimesis [[Implant]] set. Entropic Disintegrator turrets have the high tracking and ammo consumption of blasters, and the optimal range, capacitor use, and instant reloads of lasers, but also have zero falloff range. The turrets will deactivate if their target leaves optimal range. If a disintegrator deactivates for any reason, its damage bonus is reset to 0. Entropic Disintegrators can only be used on Triglavian ships, and only one turret can be fitted to each ship.
Unlike traditional kinds of turrets, there is only one type of turret for short range, the '''Entropic Disintegrator''', and there's no long range version of it, as its long range counterpart is considered as the [[Vorton Projector]]. They use exotic plasma charges to fire a particle beam, which deals Thermal and Explosive damage. They also feature a unique damage spooling mechanic, where shots will deal more damage the longer the gun has been running. Normally, this is a +7% damage bonus to each consecutive shot, capping at +212.5% damage per shot after 30 shots (the capital variant caps at +150% damage at +5% per cycle, but also has a higher turret damage multiplier leading to similar peak scaling). However, the maximum damage bonus can be affected by certain ship bonuses, and both the maximum bonus and bonus per shot can be modified with the Mimesis [[Implant]] set. Entropic Disintegrator turrets have the high tracking and ammo consumption of blasters, and the optimal range, capacitor use, and instant reloads of lasers, but also have zero falloff range. The turrets will deactivate if their target leaves optimal range. If a disintegrator deactivates for any reason, its damage bonus is reset to 0. Entropic Disintegrators can only be used on Triglavian ships, and only one turret can be fitted to each ship.


=== Exotic plasma ===
=== Exotic plasma ===
Exotic plasma ammo deals much higher damage than regular ammo types, due to Triglavian ships only having one turret slot and the turrets having a low damage multiplier. Each size of disintegrator subsitutes for a different number of regular turrets, meaning that the ammo damage scaling with increasing size is not smooth like with the other ammunition types. Unlike hybrid charges and frequency crystals, no exotic plasma charge reduces the capacitor need of an Entropic Disintegrator. The presence of only a single turret, and the high damage per shot, mean Entropic Disintegrators have very good ammunition economy.
Exotic plasma ammo deals much higher damage than regular ammo types, due to Triglavian ships only having one turret slot and the turrets having a low damage multiplier. Each size of disintegrator substitutes for a different number of regular turrets, meaning that the ammo damage scaling with increasing size is not smooth like with the other ammunition types. Unlike hybrid charges and frequency crystals, no exotic plasma charge reduces the capacitor need of an Entropic Disintegrator. The presence of only a single turret, and the high damage per shot, mean Entropic Disintegrators have very good ammunition economy.


There are three types of Tech 1 exotic plasma, offering various range options.
There are three types of Tech 1 exotic plasma, offering various range options.
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| align="center" | 6,000 m
| align="center" | 6,000 m
| align="center" | 3.5 s
| align="center" | 3.5 s
| align="left" | 1 x
| align="left" | 0.8 x
| align="left" | 410
| align="left" | 410
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| align="center" | 15,500 m  
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| align="center" | 5.5 s
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| align="left" | 42
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| align="center" | 26,000 m
| align="center" | 26,000 m
| align="center" | 8 s
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| align="left" | 0.8 x
| align="left" | 5.45
| align="left" | 5.45
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