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Inferno 1.2: Difference between revisions

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m User Interface: use button template
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= Version 1.2.7 =
[[Category:Expansions]]
 
=Version 1.2.7=
* Released: Tuesday, August 28, 2012
* Released: Tuesday, August 28, 2012
==Fixes==
== Fixes ==
===User Interface===
=== User Interface ===
* Fixed an issue where the tutorial icon could not be permanently removed from the Neocom.
* Fixed an issue where the tutorial icon could not be permanently removed from the Neocom.


=Version 1.2.6=
= Version 1.2.6 =
* Released: Wednesday, August 22, 2012
* Released: Wednesday, August 22, 2012
==Fixes==
== Fixes ==
===User interface===
=== User interface ===
* Fixed an issue where using a keyboard shortcut while mousing over another module would briefly display the wrong tooltip
* Fixed an issue where using a keyboard shortcut while mousing over another module would briefly display the wrong tooltip


=Version 1.2.5=
= Version 1.2.5 =
* Released: Thursday, August 16, 2012
* Released: Thursday, August 16, 2012
==Fixes==
== Fixes ==
===Ships===
=== Ships ===
* The ship maintenance bay will not longer accept ships with cargo loaded except for charges and/or ammunition, fuel in a fuel bay or drones in a drone bay.
* The ship maintenance bay will not longer accept ships with cargo loaded except for charges and/or ammunition, fuel in a fuel bay or drones in a drone bay.
===Exploit fixes===
 
=== Exploit fixes ===
* An exploit has been fixed making the world a better place for all.
* An exploit has been fixed making the world a better place for all.


=Version 1.2.4=
= Version 1.2.4 =
* Released: Tuesday, August 14, 2012
* Released: Tuesday, August 14, 2012
==Fixes==
== Fixes ==
===User Interface===
=== User Interface ===
* The new tutorial will no longer open on log in if the show tutorial option is unchecked.
* The new tutorial will no longer open on log in if the show tutorial option is unchecked.
* A Fleet/Wing/Squad commander is now able to warp their fleetmates to distances other than 0 km for a bookmark.
* A Fleet/Wing/Squad commander is now able to warp their fleetmates to distances other than 0 km for a bookmark.
* Module button tooltips are now smaller and have increased transparency.
* Module button tooltips are now smaller and have increased transparency.
* An issue where tooltips could get into a stuck state and remain on screen has been fixed.
* An issue where tooltips could get into a stuck state and remain on screen has been fixed.
===Character Customization===
 
=== Character Customization ===
* A black monocle that was unintentionally released has been removed and characters who had it equipped will have their portraits flagged for re-rendering.
* A black monocle that was unintentionally released has been removed and characters who had it equipped will have their portraits flagged for re-rendering.
===Ships===
 
=== Ships ===
* Fixed a rare case where a self-destruct would terminate prematurely without actually destructing anything.
* Fixed a rare case where a self-destruct would terminate prematurely without actually destructing anything.


=Version 1.2.3=
= Version 1.2. 3=
* Released: Monday, August 13, 2012
* Released: Monday, August 13, 2012
==Fixes==
== Fixes ==
===User Interface===
=== User Interface ===
* Fixed an issue with text rendering, which caused corrupted text in some cases.
* Fixed an issue with text rendering, which caused corrupted text in some cases.
* Fixed in-space User Interface pointers that would break when applying User Interface scaling.
* Fixed in-space User Interface pointers that would break when applying User Interface scaling.
===Neocom===
 
=== Neocom ===
* An issue where the Neocom portrait could become corrupted after re-customizing has been fixed.
* An issue where the Neocom portrait could become corrupted after re-customizing has been fixed.
===Agents & Missions===
 
* A warning message about insufficient cargo will no longer be displayed when accepting a mining mission in a Mining Barge/Exhumer with sufficient free capacity in its ore hold.
=== Agents & Missions ===
===Miscellaneous===
* A warning message about insufficient cargo will no longer be displayed when accepting a mining mission in a Mining Barge/Exhumer with sufficient free capacity in its ore hold<ref group=Note name=MiningHold />.
 
=== Miscellaneous ===
* 19 new player Alliance logos were added.
* 19 new player Alliance logos were added.


=Version 1.2.2=
= Version 1.2.2 =
* Released: Friday, August 10, 2012
* Released: Friday, August 10, 2012
==Fixes==
 
===Ships===
== Fixes ==
=== Ships ===
* Fixed an issue with the ore-bay capacity skill bonus on the Retriever/Mackinaw that was preventing very large stacks being placed in the ore-bay.
* Fixed an issue with the ore-bay capacity skill bonus on the Retriever/Mackinaw that was preventing very large stacks being placed in the ore-bay.
===User Interface===
 
=== User Interface ===
* Upcoming events in the calendar are no longer overlapping each other.
* Upcoming events in the calendar are no longer overlapping each other.
* Bracket labels have a different font style now to improve readability.
* Bracket labels have a different font style now to improve readability.
* An issue where the new module tooltips could appear up the top left of the screen has been fixed.
* An issue where the new module tooltips could appear up the top left of the screen has been fixed.
* Module button tooltips now have a delay before displaying and have been moved above the button.
* Module button tooltips now have a delay before displaying and have been moved above the button.
===Localized Clients===
 
=== Localized Clients ===
* On the localized clients, the bonus descriptions for Hulk, Mackinaw, Skiff and Retriever now display the correct numbers.
* On the localized clients, the bonus descriptions for Hulk, Mackinaw, Skiff and Retriever now display the correct numbers.


=Version 1.2.1=
= Version 1.2.1 =
* Released: Thursday, August 9, 2012
* Released: Thursday, August 9, 2012
==Fixes==
 
===New Player Experience===
== Fixes ==
=== New Player Experience ===
* Tutorial UI pointers should no longer show up and immediately disappear when switching between tutorial steps if they should not be visible in the current context.
* Tutorial UI pointers should no longer show up and immediately disappear when switching between tutorial steps if they should not be visible in the current context.
* Tutorial UI pointers should no longer stop working when undocking for a tutorial step left open.
* Tutorial UI pointers should no longer stop working when undocking for a tutorial step left open.
===User Interface===
 
=== User Interface ===
* The Security status details can now be seen again from the Character Sheet.
* The Security status details can now be seen again from the Character Sheet.
* The Drone settings icon will now be present if the drones window is nested with anything else.
* The Drone settings icon will now be present if the drones window is nested with anything else.
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* An issue with the Groups tab on the Market incorrectly displaying the 'Best price' details has been fixed.
* An issue with the Groups tab on the Market incorrectly displaying the 'Best price' details has been fixed.


=Version 1.2=
= Version 1.2 =
* Released: Wednesday, August 8, 2012
* Released: Wednesday, August 8, 2012
==Features==
 
===Character Creator and New Player Experience===
== Features ==
=== Character Creator and New Player Experience ===
* The initial tutorial sequence (tutorials 1-24) has been completely overhauled. See this dev blog for more information: [http://community.eveonline.com/devblog.asp?a=blog&nbid=73075 http://community.eveonline.com/devblog.asp?a=blog&nbid=73075].
* The initial tutorial sequence (tutorials 1-24) has been completely overhauled. See this dev blog for more information: [http://community.eveonline.com/devblog.asp?a=blog&nbid=73075 http://community.eveonline.com/devblog.asp?a=blog&nbid=73075].
* Tutorials can be dragged from the F12 help window in to chat windows to create clickable links.
* Tutorials can be dragged from the F12 help window in to chat windows to create clickable links.
===New character selection===
 
=== New character selection ===
* Full screen interaction and mouseover.
* Full screen interaction and mouseover.
* "Choose race" map if fully interactive
* "Choose race" map if fully interactive
* "Choose bloodline" avatars are fully interactive
* "Choose bloodline" avatars are fully interactive
===Aura Enhancements===
 
=== Aura Enhancements ===
* Clear instructions on what you need to learn at each stage.
* Clear instructions on what you need to learn at each stage.
* Streamlined and more to the point.
* Streamlined and more to the point.
* Less painful experience for new EVE players - get your friends involved quicker!
* Less painful experience for new EVE players - get your friends involved quicker!
[[File:Aura_enhancements.png]]
[[File:Aura_enhancements.png]]


===Aura Directions===
=== Aura Directions ===
* Aura UI pointers now look better.
* Aura UI pointers now look better.
* Aura points out items in space and in the UI related to the current instructions.
* Aura points out items in space and in the UI related to the current instructions.
[[File:Aura_direction.png]]
[[File:Aura_direction.png]]


===Split icon for tutorials and help===
=== Split icon for tutorials and help ===
* Aura tutorial is its own neocom icon.
* Aura tutorial is its own neocom icon.
* Keeps track of your current location in the series.
* Keeps track of your current location in the series.
[[File:Icon_split_tutorial_and_split.png]]
[[File:Icon_split_tutorial_and_split.png]]


===Market Search Results===
=== Market Search Results ===
* Sorted and categorized for your convenience
* Sorted and categorized for your convenience


[[File:Market_search.png]]
[[File:Market_search.png]]


===Module mouseover enhancement===
=== Module mouseover enhancement ===
* Show the range and type without needing to use showinfo.
* Show the range and type without needing to use showinfo.


[[File:Module_mouseover.png]]
[[File:Module_mouseover.png]]


===Mission Overlay===
=== Mission Overlay ===
* See the bookmarks for your current mission in an easy to access panel.
* See the bookmarks for your current mission in an easy to access panel.
* Interact with mission sites, set destination, warp to etc.
* Interact with mission sites, set destination, warp to etc.
[[File:Mission_overlay.png]]
[[File:Mission_overlay.png]]


===Skill Unlocks===
=== Skill Unlocks ===
* See what modules and ships are unlocked by various skills.
* See what modules and ships are unlocked by various skills.
[[File:Skill_unlocks.png]]
[[File:Skill_unlocks.png]]


===V3===
=== V3 ===
* All ships belonging to the Angel Cartel have been updated as part of the V3 program.
* All ships belonging to the Angel Cartel have been updated as part of the V3 program.
===Science and Industry===
=== Science and Industry ===
* As the first step in a revamp of the Tech Two production chains, nine more Alchemy reactions have been added to the game. Alchemy allows capsuleers to bypass the use of certain rare minerals in the production of Tech Two components, through less efficient reactions that use more common minerals. Details on the Alchemy system can be found at [http://community.eveonline.com/devblog.asp?a=blog&bid=601 this Dev Blog], and the new reactions are covered at [http://community.eveonline.com/devblog.asp?a=blog&nbid=73051 this Dev Blog].
* As the first step in a revamp of the Tech Two production chains, nine more Alchemy reactions have been added to the game. Alchemy allows capsuleers to bypass the use of certain rare minerals in the production of Tech Two components, through less efficient reactions that use more common minerals. Details on the Alchemy system can be found at [http://community.eveonline.com/devblog.asp?a=blog&bid=601 this Dev Blog], and the new reactions are covered at [http://community.eveonline.com/devblog.asp?a=blog&nbid=73051 this Dev Blog].
* The reactions have been adjusted since the publishing of the dev blog; the details of the new reactions are:
* The reactions have been adjusted since the publishing of the dev blog; the details of the new reactions are:
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** 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium
** 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium
** 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
** 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
===Rigs===
 
=== Rigs ===
* Added the Medium Ice Harvester Accelerator I
* Added the Medium Ice Harvester Accelerator I
** 12% reduction to the duration of ice harvester cycles.
** 12% reduction to the duration of ice harvester cycles.
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** Calibration cost: 250
** Calibration cost: 250


==CHANGES==
== CHANGES ==
===Unified Inventory===
=== Unified Inventory ===
* Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
* Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
* Removed Right-click option for Drone bay on ships without drone bays.
* Removed Right-click option for Drone bay on ships without drone bays.
* Fixed an issue where Open Ship Maintenance Bay and Open Corporation Hangars was missing in the Right-click Menu in stations.
* Fixed an issue where Open Ship Maintenance Bay and Open Corporation Hangars was missing in the Right-click Menu in stations.
===Ship Balancing===
 
=== Ship Balancing ===
* The next step in the ongoing removal of ship Tiers (as described in [http://community.eveonline.com/devblog.asp?a=blog&nbid=9129 this Dev Blog]) affects the Attack Frigates: the Executioner, Condor, Atron and Slasher.
* The next step in the ongoing removal of ship Tiers (as described in [http://community.eveonline.com/devblog.asp?a=blog&nbid=9129 this Dev Blog]) affects the Attack Frigates: the Executioner, Condor, Atron and Slasher.


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Mining Barges and Exhumers are getting the "tiericide" treatment where roles within a ship class are favored over linear progression.
Mining Barges and Exhumers are getting the "tiericide" treatment where roles within a ship class are favored over linear progression.


<span style="color:red;">Warning: due to the reduction of traditional cargo bays in Mining Barges and Exhumers, if you are in space with an overloaded cargohold on release day, you will need to jettison some cargo in order to warp your ship. If you are overloaded with ore or ice, you can move it to the new ore hold instead.</span>
{{Co|red|Warning: due to the reduction of traditional cargo bays in Mining Barges and Exhumers, if you are in space with an overloaded cargohold on release day, you will need to jettison some cargo in order to warp your ship. If you are overloaded with ore or ice, you can move it to the new ore hold<ref group=Note name=MiningHold /> instead.}}


[[Procurer]]
[[Procurer]]
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* Drones (bandwidth / bay): 25 / 25
* Drones (bandwidth / bay): 25 / 25
* Signature radius: 200
* Signature radius: 200
* Ore hold capacity: 12000
* Ore hold<ref group=Note name=MiningHold /> capacity: 12000
* Cargo capacity: 350
* Cargo capacity: 350


[[Retriever]]
[[Retriever]]
* Role is now mining barge with superior ore hold capacity
* Role is now mining barge with superior ore hold<ref group=Note name=MiningHold /> capacity


* Mining Barge skill bonus per level: 5% bonus to ore hold capacity
* Mining Barge skill bonus per level: 5% bonus to ore hold capacity
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* Drones (bandwidth / bay): 50 / 50
* Drones (bandwidth / bay): 50 / 50
* Signature radius: 150
* Signature radius: 150
* Ore hold capacity: 7000
* Ore hold<ref group=Note name=MiningHold /> capacity: 7000
* Cargo capacity: 350
* Cargo capacity: 350


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* Drones (bandwidth / bay): 50 / 50
* Drones (bandwidth / bay): 50 / 50
* Signature radius: 200
* Signature radius: 200
* Ore hold capacity: 15000
* Ore hold<ref group=Note name=MiningHold /> capacity: 15000
* Cargo capacity: 350
* Cargo capacity: 350


[[Mackinaw]]
[[Mackinaw]]
* Role is now exhumer with superior ore hold capacity
* Role is now exhumer with superior ore hold<ref group=Note name=MiningHold /> capacity


* Mining Barge skill bonus per level: 5% bonus to ore hold capacity, 5% bonus to all shield resistances
* Mining Barge skill bonus per level: 5% bonus to ore hold capacity, 5% bonus to all shield resistances
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* Drones (bandwidth / bay): 50 / 50
* Drones (bandwidth / bay): 50 / 50
* Signature radius: 150
* Signature radius: 150
* Ore hold capacity: 8500
* Ore hold<ref group=Note name=MiningHold /> capacity: 8500
* Cargo capacity: 350
* Cargo capacity: 350


===Ships===
=== Ships ===
* Ships that self-destruct will now drop loot in their wreck. This follows the regular chance based loot drop mechanics for items fitted to the ship and carried in the cargo hold.
* Ships that self-destruct will now drop loot in their wreck. This follows the regular chance based loot drop mechanics for items fitted to the ship and carried in the cargo hold.
* Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final blow will be awarded to the eligible attacker who inflicted the most damage.
* Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final blow will be awarded to the eligible attacker who inflicted the most damage.
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* Increased base price of the Atron Blueprint, Condor Blueprint, Executioner Blueprint, Incursus Blueprint, Slasher Blueprint, Tormentor Blueprint, Procurer Blueprint, Retriever Blueprint, Skiff Blueprint and Mackinaw Blueprint to adjust for ship material cost changes.
* Increased base price of the Atron Blueprint, Condor Blueprint, Executioner Blueprint, Incursus Blueprint, Slasher Blueprint, Tormentor Blueprint, Procurer Blueprint, Retriever Blueprint, Skiff Blueprint and Mackinaw Blueprint to adjust for ship material cost changes.


===Skills===
=== Skills ===
* Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed.
* Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed.


===Modules===
=== Modules ===
* The 'Rampart' Kinetic Coating I has been renamed to Experimental Explosive Coating I, and now gives an explosive bonus; previously the 'Rampart' plating had identical stats to the Experimental Kinetic Coating I, and there was no corresponding Explosive plating with the same bonus.
* The 'Rampart' Kinetic Coating I has been renamed to Experimental Explosive Coating I, and now gives an explosive bonus; previously the 'Rampart' plating had identical stats to the Experimental Kinetic Coating I, and there was no corresponding Explosive plating with the same bonus.
* T2 armor plates now have better HP that the Meta 4 plates. Previously there was no advantage in using the T2 plates.
* T2 armor plates now have better HP that the Meta 4 plates. Previously there was no advantage in using the T2 plates.
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* Changed Ionic Field Projector and Targeting System Subcontroller rigs to ensure that they correctly receive stacking penalties when used alongside modules that affect the same attribute. Remote Sensor Boosters are already stacking penalized with local Sensor Boosters; we triple checked.
* Changed Ionic Field Projector and Targeting System Subcontroller rigs to ensure that they correctly receive stacking penalties when used alongside modules that affect the same attribute. Remote Sensor Boosters are already stacking penalized with local Sensor Boosters; we triple checked.


===Weapons & Ammunition===
=== Weapons & Ammunition ===
* The following missing Missiles have been added to the Guristas Loyalty Points store; "Guristas Inferno Heavy Assault Missile", "Guristas Mjolnir Heavy Assault Missile", "Guristas Nova Heavy Assault Missile", "Guristas Scourge Heavy Assault Missile".
* The following missing Missiles have been added to the Guristas Loyalty Points store; "Guristas Inferno Heavy Assault Missile", "Guristas Mjolnir Heavy Assault Missile", "Guristas Nova Heavy Assault Missile", "Guristas Scourge Heavy Assault Missile".
* Updated FOF missile names to match their category name of Auto-Targeting missiles.
* Updated FOF missile names to match their category name of Auto-Targeting missiles.
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* Hybrid Charges will now be consistently referred to as "Charges" rather than "Ammo" throughout the game.
* Hybrid Charges will now be consistently referred to as "Charges" rather than "Ammo" throughout the game.


===Market and Contracts===
=== Market and Contracts ===
* Added Pirate faction implants to the market.
* Added Pirate faction implants to the market.
* Reorganized hardwiring implants on the market so that players are better able to find implants they want.
* Reorganized hardwiring implants on the market so that players are better able to find implants they want.


===Science and Industry===
=== Science and Industry ===
* Factional Weapon upgrade blueprints have had their Manufacturing requirements brought in line with their Tech 1 variants. The affected blueprints are the:
* Factional Weapon upgrade blueprints have had their Manufacturing requirements brought in line with their Tech 1 variants. The affected blueprints are the:
* Ammatar Navy Heat Sink Blueprint
* Ammatar Navy Heat Sink Blueprint
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* Republic Fleet Ballistic Control System Blueprint.
* Republic Fleet Ballistic Control System Blueprint.


===Fittings and Saved Fittings===
=== Fittings and Saved Fittings ===
* Rigs in saved fitting will get fitted (if you choose to have them fit).
* Rigs in saved fitting will get fitted (if you choose to have them fit).
* Charges in cargo will get saved with saved fittings.
* Charges in cargo will get saved with saved fittings.
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* When fitting a ship from a saved fitting, it will no longer abort if you are unable to fit one module/rig. Instead, it will fit everything but what you cannot use.
* When fitting a ship from a saved fitting, it will no longer abort if you are unable to fit one module/rig. Instead, it will fit everything but what you cannot use.


===Agents & Missions===
=== Agents & Missions ===
* Mission objectives for the mission "Beizan Picholen (1 of 6)" have been made more clear.
* Mission objectives for the mission "Beizan Picholen (1 of 6)" have been made more clear.
* Removed Mara NPCs from Override Transfer Array Incursion sites.
* Removed Mara NPCs from Override Transfer Array Incursion sites.
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* Reduced the number of NPCs from Override Transfer Array Incursion sites to reduce the total hitpoints present.
* Reduced the number of NPCs from Override Transfer Array Incursion sites to reduce the total hitpoints present.


===User Interface===
=== User Interface ===
* In the Standing Transactions window, "Show Details" is no longer available as the functionality was removed long ago.
* In the Standing Transactions window, "Show Details" is no longer available as the functionality was removed long ago.
* Changed the opacity and border in the fitting screen of slots that cannot be used.
* Changed the opacity and border in the fitting screen of slots that cannot be used.
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* Sorting of chat memberlist will now freeze on mouse-over, in the same way as the overview, to allow easier interaction in highly populated chat channels.
* Sorting of chat memberlist will now freeze on mouse-over, in the same way as the overview, to allow easier interaction in highly populated chat channels.


===Character Creation & New Player Experience===
=== Character Creation & New Player Experience ===
* You can now move the camera further away from your character during portrait creation to see more of your clothing and pose.
* You can now move the camera further away from your character during portrait creation to see more of your clothing and pose.
* There is now an option in the Escape Menu under the Miscellaneous section called: ‘Enable Green screen Portrait Background’ which allows you apply a green screen background while in character creation or re-customization. When in the Portrait screen, the green background can be found at the far left of the Backgrounds menu. Also, when the green screen background option is enabled, it appears in the 3D avatar preview window as well.
* There is now an option in the Escape Menu under the Miscellaneous section called: ‘Enable Green screen Portrait Background’ which allows you apply a green screen background while in character creation or re-customization. When in the Portrait screen, the green background can be found at the far left of the Backgrounds menu. Also, when the green screen background option is enabled, it appears in the 3D avatar preview window as well.
* At the race-selection screen regions of the map will highlight during mouse-over and can be clicked to select a race.
* At the race-selection screen regions of the map will highlight during mouse-over and can be clicked to select a race.


===NPCs===
=== NPCs ===
* NPCs in the Group "Deadspace Rogue Drone Swarm" have bounties.
* NPCs in the Group "Deadspace Rogue Drone Swarm" have bounties.


===Exploration & Deadspace===
=== Exploration & Deadspace ===
* [[Noctis]] can now enter Sansha/Blood Raider/Angel/Serpentis Base complex. Previously they could only enter the Guristas Base.
* [[Noctis]] can now enter Sansha/Blood Raider/Angel/Serpentis Base complex. Previously they could only enter the Guristas Base.
* Some DED 3/10 sites allowed battleships to enter, now they cannot
* Some DED 3/10 sites allowed battleships to enter, now they cannot


===EVE Voice, Mail & Chat===
=== EVE Voice, Mail & Chat ===
* The 'Constellation' chat channel is no longer opened by default for all new clients/characters.
* The 'Constellation' chat channel is no longer opened by default for all new clients/characters.


===Miscellaneous===
=== Miscellaneous ===
* Fixed a delay experienced when attempting to deploy probes or bombs directly after coming out of warp.
* Fixed a delay experienced when attempting to deploy probes or bombs directly after coming out of warp.


==FIXES==
== FIXES ==
===Character Creation and New Player Experience===
=== Character Creation and New Player Experience ===
* The text in the "Guns and Ammo" tutorial no longer assumes that your gun does not require ammunition.
* The text in the "Guns and Ammo" tutorial no longer assumes that your gun does not require ammunition.
* An issue with missing body parts on avatars within the captain's quarters has been fixed.   
* An issue with missing body parts on avatars within the captain's quarters has been fixed.   
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* A lighting issue that occurred on characters when viewed in full body mode has been fixed.
* A lighting issue that occurred on characters when viewed in full body mode has been fixed.


===Ships===
=== Ships ===
* Minor typo errors in the Huginn description have been cleaned up.
* Minor typo errors in the Huginn description have been cleaned up.
* Corrected the description for the Raven, Raven Navy Issue and Raven State Issue which incorrectly mentioned a bonus to Siege launchers instead of Torpedo launchers.
* Corrected the description for the Raven, Raven Navy Issue and Raven State Issue which incorrectly mentioned a bonus to Siege launchers instead of Torpedo launchers.
* Fixed an issue where T3 ships with the interdiction Nullifier subsystem fitted were landing outside POS shields rather than inside after a login e-warp.
* Fixed an issue where T3 ships with the interdiction Nullifier subsystem fitted were landing outside POS shields rather than inside after a login e-warp.


===Drones===
=== Drones ===
* Fixed an issue where delegated fighter drones were scattering to the edge of the system when the owner got disconnected from them. They will now end up in a reasonable position somewhere between the two ships.
* Fixed an issue where delegated fighter drones were scattering to the edge of the system when the owner got disconnected from them. They will now end up in a reasonable position somewhere between the two ships.


===Skills===
=== Skills ===
* When viewing the info of a skill, the attribute "Level" now has a capital L.
* When viewing the info of a skill, the attribute "Level" now has a capital L.


===Modules===
=== Modules ===
* Created the missing module Ammatar Navy Armor Thermal Hardener and added into the Ammatar LP stores.
* Created the missing module Ammatar Navy Armor Thermal Hardener and added into the Ammatar LP stores.
* The Civilian Anti-Thermal Shield Hardener module is now named correctly.
* The Civilian Anti-Thermal Shield Hardener module is now named correctly.
* Experimental Explosive Coating I is now correctly listed as a variant of Explosive Coating I rather than Kinetic Coating I.
* Experimental Explosive Coating I is now correctly listed as a variant of Explosive Coating I rather than Kinetic Coating I.


===Boosters and Implants===
=== Boosters and Implants ===
* Implant names and descriptions have been updated to be more consistent and informative.
* Implant names and descriptions have been updated to be more consistent and informative.
* The Implant Akemon's Modified 'Noble' ZET5000 has been correctly renamed to Inherent Implants 'Noble' Hull Upgrades HG-1008.
* The Implant Akemon's Modified 'Noble' ZET5000 has been correctly renamed to Inherent Implants 'Noble' Hull Upgrades HG-1008.
* All variations of the Crash Booster now properly affect Citadel Cruise Missiles and Citadel Torpedoes.
* All variations of the Crash Booster now properly affect Citadel Cruise Missiles and Citadel Torpedoes.


===Weapons & Ammunition===
=== Weapons & Ammunition ===
* Resolved an issue where Raw Materials were duplicated on the manufacturing quote window for the following items: Concussion Bomb, Scorch Bomb, Shrapnel Bomb, Lockbreaker Bomb, and Void Bomb.
* Resolved an issue where Raw Materials were duplicated on the manufacturing quote window for the following items: Concussion Bomb, Scorch Bomb, Shrapnel Bomb, Lockbreaker Bomb, and Void Bomb.
* Frigate-sized kinetic missiles no longer do zero damage in Wolf-Rayet C5 wormholes.
* Frigate-sized kinetic missiles no longer do zero damage in Wolf-Rayet C5 wormholes.


===Rigs===
=== Rigs ===
* The Small Processor Overclocking Unit II will now be sorted with the other rigs alphabetically in the market.
* The Small Processor Overclocking Unit II will now be sorted with the other rigs alphabetically in the market.


===Science and Industry===
=== Science and Industry ===
* Removed erroneous reference to Augmented Stem Cells in the production tab of Autotrophs.
* Removed erroneous reference to Augmented Stem Cells in the production tab of Autotrophs.
* A few errant T2 blueprints are now correctly listed as T2.
* A few errant T2 blueprints are now correctly listed as T2.


===Market & Contracts===
=== Market & Contracts ===
* The number of items available on the Market will now be displayed as an integer (123) rather than a decimal (123.00).
* The number of items available on the Market will now be displayed as an integer (123) rather than a decimal (123.00).
* Unaccepted private courier contracts now appear properly in the journal and outstanding contracts list.
* Unaccepted private courier contracts now appear properly in the journal and outstanding contracts list.
* The Tracking Link I Blueprint has been moved from the Sensor Subsystem to the Weapon Upgrades category in the Blueprint section of the Market to be more consistent with its manufactured module location.
* The Tracking Link I Blueprint has been moved from the Sensor Subsystem to the Weapon Upgrades category in the Blueprint section of the Market to be more consistent with its manufactured module location.


===Starbases, Outposts and Stations===
=== Starbases, Outposts and Stations ===
* Fixed an issue with manually controlled starbase turrets where the targeting countdown would sometimes continue to display after the target has been locked.
* Fixed an issue with manually controlled starbase turrets where the targeting countdown would sometimes continue to display after the target has been locked.
* X-Large ship assembly array now gives correct error message when too many people are trying to use it.
* X-Large ship assembly array now gives correct error message when too many people are trying to use it.
* Fixed an error that caused broken formatting in the "Not enough space" warning dialog for Customs Offices.
* Fixed an error that caused broken formatting in the "Not enough space" warning dialog for Customs Offices.


===Agents & Missions===
=== Agents & Missions ===
* Fixed the incursion 'Nation Rebirth Facility' completion pop-up which was triggering before completion.
* Fixed the incursion 'Nation Rebirth Facility' completion pop-up which was triggering before completion.
* The "Balancing the Books" career mission series no longer rewards the same skill twice.
* The "Balancing the Books" career mission series no longer rewards the same skill twice.
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* Career type Agents no longer only appear as Distribution division. They now appear correctly as Career type and in their respective divisions.
* Career type Agents no longer only appear as Distribution division. They now appear correctly as Career type and in their respective divisions.


===Exploration & Deadspace===
=== Exploration & Deadspace ===
* The second and third wave of the Class 6 Cosmic Anomaly "Core Citadel" has been fixed. Previously the frigates had not been spawning.
* The second and third wave of the Class 6 Cosmic Anomaly "Core Citadel" has been fixed. Previously the frigates had not been spawning.
* Fixed an issue where the wrong amount of dungeons were spawning in the drone regions in relation to pirate detection arrays.
* Fixed an issue where the wrong amount of dungeons were spawning in the drone regions in relation to pirate detection arrays.
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* Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
* Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons


===Corporation & Alliance===
=== Corporation & Alliance ===
* Fixed cases where Corporation members tree view list with thousands of entries will be extremely slow. If number of members goes above 50, we now group them alphabetically. Opening up member hangars, enumerating list of members and checking content of members hangars will now be instant.
* Fixed cases where Corporation members tree view list with thousands of entries will be extremely slow. If number of members goes above 50, we now group them alphabetically. Opening up member hangars, enumerating list of members and checking content of members hangars will now be instant.
* Resolved a minor typo for the message "(Ally X) has offered its assistance".
* Resolved a minor typo for the message "(Ally X) has offered its assistance".


===EVE Voice, Mail & Chat===
=== EVE Voice, Mail & Chat ===
* CONCORD Bounty payment EVE Mails now refer to the appropriate gender of the pilot killed.
* CONCORD Bounty payment EVE Mails now refer to the appropriate gender of the pilot killed.


===Graphics===
=== Graphics ===
* Missiles launched at a Drone Particle Accelerator now fly in the correct direction.
* Missiles launched at a Drone Particle Accelerator now fly in the correct direction.
* Rendering of Gas Planets on Mac clients is now working correctly.
* Rendering of Gas Planets on Mac clients is now working correctly.


===Audio===
=== Audio ===
* An issue with the sound effects not playing when mousing over and activating modules has been fixed.
* An issue with the sound effects not playing when mousing over and activating modules has been fixed.
* A rogue Amarr arms dealer has been slayed ending an issue which caused laser weapons to sound without firing when viewing fittings.
* A rogue Amarr arms dealer has been slayed ending an issue which caused laser weapons to sound without firing when viewing fittings.
* Fixed an issue where music was not been triggered at certain acceleration gates.
* Fixed an issue where music was not been triggered at certain acceleration gates.


===User Interface===
=== User Interface ===
* Drones belonging to Militia members will now have the correct symbol applied on the overview and brackets.
* Drones belonging to Militia members will now have the correct symbol applied on the overview and brackets.
* Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
* Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
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* Link recognition in chat no longer causes the client to freeze - but some special characters (like parentheses) following a link are again included in the link.
* Link recognition in chat no longer causes the client to freeze - but some special characters (like parentheses) following a link are again included in the link.


===Graphics===
=== Graphics ===
* Resolved graphical corruption for Windows XP users when opening the fitting window.
* Resolved graphical corruption for Windows XP users when opening the fitting window.
* The timing of a doomsday has been improved so there is no delay between the effect completing and the ship's explosion.
* The timing of a doomsday has been improved so there is no delay between the effect completing and the ship's explosion.
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* Missile trail effect no longer extend further than targeted small ships.
* Missile trail effect no longer extend further than targeted small ships.


===Localized Clients===
=== Localized Clients ===
* English text is no longer doubled in some cases when using the Input Method Editor.
* English text is no longer doubled in some cases when using the Input Method Editor.
* In the german client, the translation of "capacitor" has been changed to "Energiespeicher" for consistency reasons.
* In the German client, the translation of "capacitor" has been changed to "Energiespeicher" for consistency reasons.
* In the German client, the description of the skill "Turret Destabilization" now refers to the correct bonus.
* In the German client, the description of the skill "Turret Destabilization" now refers to the correct bonus.
* On the German client, the description of the Visibility skill now refers to the game mechanics correctly.
* On the German client, the description of the Visibility skill now refers to the game mechanics correctly.
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* Various improvements to the translations and fixes have been made throughout the client for all languages.
* Various improvements to the translations and fixes have been made throughout the client for all languages.


===Miscellaneous===
=== Miscellaneous ===
* Fixed a case where incorrect contraband penalties were sometimes being applied in systems below the appropriate security-status threshold.
* Fixed a case where incorrect contraband penalties were sometimes being applied in systems below the appropriate security-status threshold.
* Increased the width of Loyalty Points Cost column in the LP Store to avoid truncated text.
* Increased the width of Loyalty Points Cost column in the LP Store to avoid truncated text.
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* Warping away while an advanced camera parent location is selected no longer locks the users view.
* Warping away while an advanced camera parent location is selected no longer locks the users view.
* Fixed name of an NPC logo from “Imperial Constructions” to “Amarr Constructions”
* Fixed name of an NPC logo from “Imperial Constructions” to “Amarr Constructions”
== Notes ==
<references group=Note>
<ref group=Note name=MiningHold >Renamed to mining hold with the [https://www.eveonline.com/news/view/patch-notes-version-19-11 Version 19.11] update</ref>
</references>
[[Category:Expansions]]