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Prison Transfer: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Bot: Automated text replacement (-Storyline\n +\n|Storyline= yes\n); cosmetic changes
Add {{MissionBriefing}}. Add objective=. Remove {{Mission stub}}.
 
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{{Mission stub}}
{{NPCTableCSS}} {{MissionLinks}}
{{NPCTableCSS}} {{MissionLinks}}
{{Missiondetails
{{Missiondetails
|Name=
|Level= 4  
|Level= 4  
|Storyline= yes
|Storyline= yes
|Type= Encounter
|Type= Encounter
|Objective=  
|Objective= Retrieve and deliver the Caldari operative(0.1{{m3}}).
|Faction1= Caldari
|Faction1= Caldari
|DamageToDeal1=  
|DamageToDeal1=  
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|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
}}
{{MissionBriefing
|I've got a delicate yet dangerous task that just wouldn't suit anyone other than a capsuleer. Here's the situation:
We caught a Caldari operative trying to walk out of the University of Callie with, and I say this literally, an armful of data cores stolen from the university's research hospital. We've had him locked down at a penal instillation in <System> since then, but our more convincing interrogators have changed his mind about giving up some information.
The catch is that he's demanded to be transferred to a more "dignified" location before he offers his full cooperation. That's where you come in.
Pick up the Caldari operative and bring him back here immediately.
}}
}}
Space type: Deadspace, no gates
Space type: Deadspace, no gates


'''Caution:''' This is an initial report based on several runs of the mission from different people. Variations are unknown, but have no observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.
{{Note box|
'''Caution:''' This is an initial report based on several runs of the mission from different people. Variations are unknown, but have not been observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.
}}
 
=== Warp-in ===
Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings{{verify}}). No hostiles on initial warp-in.


=== Single pocket ===
Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings) {{verify}}. No hostiles on initial warp-in.<br>
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.


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Standings:<br>
Standings:<br>
Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable but negligible. At Social Level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.
Besides the "Derived Modification" normally received for any [[Storyline Mission]], you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable but negligible. With {{Sk|Social}} at level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.


{{Missionrelated}}
{{Missionrelated}}


[[Category:Storyline missions]]
[[Category:Storyline missions]]
[[Category:Security missions]]