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m Add objective. Add briefing. Change heading, no gate. |
Clarified that the mission is not gated and that warping to the mission "to within" a distance from different directions will make a significant tactical difference. Tags: Mobile edit Mobile web edit |
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=== Warp-in === | |||
This mission does not have acceleration gates. Distances and directions of enemies are relative to the warp-in point of the mission. Being part of a fleet (even if it's only a fleet of just yourself) and warping the squad/wing/fleet to the mission "to within 30 km" from the southeast will put you at close range to all waves. Warping the squad/wing/fleet to the mission "to within" some distance from the north, northwest, or west will increase your initial distance from all waves. | |||
The most recent editor of this page forgot to check if the mission is in deadspace; warping to zero on a fleetmate in the mission might instead warp you to zero on the mission warp-in point. | |||
{{NPCTableHead|Initial Group, 30km (auto-aggro)}} | {{NPCTableHead|Initial Group, 30km east (auto-aggro)}} | ||
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}} | {{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}} | ||
|} | |} | ||
{{NPCTableHead|Reinforcement 1, 30km}} | {{NPCTableHead|Reinforcement 1, 30km south}} | ||
{{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}} | {{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}} | ||
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}} | {{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}} | ||
|} | |} | ||
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair. | The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair. If running this mission as part of a fleet, then tagging targets and focusing fire is recommended. | ||
{{NPCTableHead|Reinforcement 2, 30km}} | {{NPCTableHead|Reinforcement 2, 30km southeast}} | ||
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}} | {{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}} | ||
|} | |} | ||