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Probing Question: Difference between revisions

From EVE University Wiki
m Add objective. Add briefing. Change heading, no gate.
Clarified that the mission is not gated and that warping to the mission "to within" a distance from different directions will make a significant tactical difference.
Tags: Mobile edit Mobile web edit
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|collapsed= yes}}
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=== Warp-in ===


=== Warp-in ===
This mission does not have acceleration gates.  Distances and directions of enemies are relative to the warp-in point of the mission.  Being part of a fleet (even if it's only a fleet of just yourself) and warping the squad/wing/fleet to the mission "to within 30 km" from the southeast will put you at close range to all waves.  Warping the squad/wing/fleet to the mission "to within" some distance from the north, northwest, or west will increase your initial distance from all waves.
 
The most recent editor of this page forgot to check if the mission is in deadspace; warping to zero on a fleetmate in the mission might instead warp you to zero on the mission warp-in point.


{{NPCTableHead|Initial Group, 30km (auto-aggro)}}
{{NPCTableHead|Initial Group, 30km east (auto-aggro)}}
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}}
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}}
|}
|}


{{NPCTableHead|Reinforcement 1, 30km}}
{{NPCTableHead|Reinforcement 1, 30km south}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}}
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}}
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}}
|}
|}
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair.  
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair.  If running this mission as part of a fleet, then tagging targets and focusing fire is recommended.


{{NPCTableHead|Reinforcement 2, 30km}}
{{NPCTableHead|Reinforcement 2, 30km southeast}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}}
|}
|}