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{{ | {{incursions sites}} | ||
== Intelligence Reports == | == Intelligence Reports == | ||
{{incursion sites|headquarter sites|tpph}} | {{incursion sites|headquarter sites|tpph}} | ||
=== Military Intelligence === | === Military Intelligence === | ||
{| | {| | ||
| [[File:incursions_sansha_transmission.png]] | |||
| Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly. | |||
|} | |} | ||
=== Background information === | === Background information === | ||
True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed. | True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed. | ||
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As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on. | As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on. | ||
{| class="wikitable | {| class="wikitable" | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="2" rowspan="2" | # | |||
! | ! colspan="3" | Targets for the entire fleet | ||
! style=" | ! style="text-align: center;" rowspan="2" nowrap | Reason | ||
|- | |- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;" | ||
! Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | |||
! | ! Sniper targets<small> <ref>Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.</ref></small> | ||
! | ! Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ||
|- style="vertical-align:top;" | |- style="vertical-align: top;" | ||
| 1 | |||
| style="background:Red; | | style="width: 1em; background-color: Red;" | | ||
| style="text-align:center | | style="text-align: center;" colspan="2" | '''Arnon Epithalamus''' [[File:Icon_target_max.png|24px|link=|Jamming]]<br>'''Outuni Mesen'''<small> <ref>The threat of the '''Outuni''' comes from it being within neuting range. If you're confident that your fleet can take it out before it comes within neuting range, you can forego this ship in favour of other ships, as long as you make sure it's dead before it reached neuting range.</ref></small> [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | ||
| style=" | | style="white-space: nowrap;" | '''Schmaeel Medulla''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | ||
| The '''Arnons''' because they jam and the '''Outunis''' due to heavy neuts (also warp disrupts and web). | |||
The '''Schmaeels''' because they web and warp disrupts. | The '''Schmaeels''' because they web and warp disrupts. | ||
|- style="vertical-align: | |- style="vertical-align: top;" | ||
| 2 | |||
| style="background:OrangeRed; | | style="background-color: OrangeRed;" | | ||
| style=" | | style="white-space: nowrap;" | '''Auga Hypophysis''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Deltole Tegmentum''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]][[File:icon_target_painter_i.png|24px|link=|Target painting]]<br>'''Vylade Dien'''<small> <ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid that aspect becomes more or less trivial.</ref></small> [[File:Warfare-links.png|24px|link=|Siege Warfare links]] | ||
| style=" | | style="white-space: nowrap;" | '''Mara Paleo'''<small> <ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet.</ref></small> [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]] | ||
| '''Tama Cerebellum''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]] | |||
| '''Augas''' before '''Deltoles''' as they die rapidly and also web, then '''Vylades''' because they boost resists. | |||
The '''Maras''' because they remote repair. | The '''Maras''' because they remote repair. | ||
'''Tamas''' due to their high damage and warp disruption. | '''Tamas''' due to their high damage and warp disruption. | ||
|- style="vertical-align:top;" | |- style="vertical-align: top;" | ||
| 3 | |||
| style="background:Green; | | style="background-color: Green;" | | ||
| '''Intaki Colliculus'''[[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]<br>'''Ostingele Tectum'''<br>'''Romi Thalamus''' | |||
| '''Yulai Crus Cerebi'''<br>'''Antem Neo''' | |||
| '''Eystur Rhomben''' | |||
| '''Intakis''' because they are logistics then '''Ostingeles''' before '''Romis''' as they are easier to hit and do more damage. | |||
'''Yulais''' before '''Antems''' as they are easier to hit and do more damage. | '''Yulais''' before '''Antems''' as they are easier to hit and do more damage. | ||
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|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
{{Incursions sites horizontal}} | {{Incursions sites horizontal}} | ||
[[Category:Incursions sites]] | [[Category:Incursions sites]] | ||