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System security: Difference between revisions

From EVE University Wiki
m utilized the template {{ColorSecurityRating}} for the system security rating (not including true sec as the template only supports to 1 decimal place
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A star system's '''Security Level''' refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from -1 to 1. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements:
A star system's '''Security Level''' refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from {{ColorSecurityRating|-1}} to {{ColorSecurityRating|1}}. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements:


* High security space (also highsec, high-sec, high) refers to space with a security level between 0.5 and 1.
* High security space (also highsec, high-sec, high) refers to space with a security level between {{ColorSecurityRating|0.5}} and {{ColorSecurityRating|1}}.
* Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4.
* Low security space (also lowsec, low-sec, low) refers to {{ColorSecurityRating|0.1}} to {{ColorSecurityRating|0.4}}.
* Null security space (also nullsec, null-sec, null) refers to -1 to 0.
* Null security space (also nullsec, null-sec, null) refers to {{ColorSecurityRating|-1}} to {{ColorSecurityRating|0}}.
* Wormhole space and Pochven have the security level of -1.
* Wormhole space and Pochven have the security level of {{ColorSecurityRating|-1}}.


When players refer to the security of a system, they usually rather only refer to those classes. Therefore it's common to refer to the number itself as '''true sec'''. True sec doesn't only determine the security class but also things such as mission payouts or average PI quality. The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
When players refer to the security of a system, they usually rather only refer to those classes. Therefore it's common to refer to the number itself as '''true sec'''. True sec doesn't only determine the security class but also things such as mission payouts or average PI quality. The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
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==== High security ====
==== High security ====
High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, HS, High-sec, Highsec, Hi-sec, and Hisec.
High Security systems are those with a security level of {{ColorSecurityRating|0.5}} to {{ColorSecurityRating|1.0}}. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in {{ColorSecurityRating|1.0}} space to up to 19 seconds in {{ColorSecurityRating|0.5}} space. Players also commonly use the terms High, HS, High-sec, Highsec, Hi-sec, and Hisec.


In these systems, stargates may be patrolled by NPC CONCORD, customs, faction police and/or faction navy ships who will fine or [[Security status|attack enemies of the faction and criminals]]. Stargates and stations will have sentry guns. Aggression (i.e. committing a [[Timers#Criminal Timer|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.
In these systems, stargates may be patrolled by NPC CONCORD, customs, faction police and/or faction navy ships who will fine or [[Security status|attack enemies of the faction and criminals]]. Stargates and stations will have sentry guns. Aggression (i.e. committing a [[Timers#Criminal Timer|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.


==== Low security ====
==== Low security ====
Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, LS, Low-sec, Lo-sec, Lowsec, and Losec.
Low Security systems are those with a security level of {{ColorSecurityRating|0.1}} to {{ColorSecurityRating|0.4}}. Players also commonly use the terms Low, LS, Low-sec, Lo-sec, Lowsec, and Losec.


In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.


=== Null security ===
=== Null security ===
Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, NS, Null-Sec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to 0.0.
Null Security systems are those with a security level of {{ColorSecurityRating|-1.0}} to {{ColorSecurityRating|0.0}}. Players also commonly use the terms Null, NS, Null-Sec, and {{ColorSecurityRating|0.0}} (pronounced "zero zero", "zero dot zero", or "oh dot oh"). The name originates from a time when instead of showing negative security status the displayed statuses were rounded to {{ColorSecurityRating|0.0}}.


These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In Null-Sec the gloves are off: [[stealth bomber]]s can use bombs and players can deploy [[Tackling#Warp_disruption_fields|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In Null-Sec the gloves are off: [[stealth bomber]]s can use bombs and players can deploy [[Tackling#Warp_disruption_fields|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.
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* Reward level of [[missions]]. Greater LP rewards for the same mission are given by agents in lower-security systems.
* Reward level of [[missions]]. Greater LP rewards for the same mission are given by agents in lower-security systems.
* Specific types of [[wormholes]] will only form in specific classes of space.
* Specific types of [[wormholes]] will only form in specific classes of space.
* In 0.5 space and below the moons can be mined with [[Upwell structures#Refineries|refineries]].
* In {{ColorSecurityRating|0.5}} space and below the moons can be mined with [[Upwell structures#Refineries|refineries]].
* Extracting raw resources for [[Planetary Industry]]. Greater resource abundance is generally found in lower-security systems.
* Extracting raw resources for [[Planetary Industry]]. Greater resource abundance is generally found in lower-security systems.


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The security level of a system may limit what may be [[Anchoring|anchored]] in that system. <ref>[https://www.eveonline.com/news/view/starbase-changes-for-crius Dev blog: Starbase changes for Crius]</ref>
The security level of a system may limit what may be [[Anchoring|anchored]] in that system. <ref>[https://www.eveonline.com/news/view/starbase-changes-for-crius Dev blog: Starbase changes for Crius]</ref>


* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sovereignty]].
* {{ColorSecurityRating|0.9}} - {{ColorSecurityRating|1.0}}: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sovereignty]].
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sovereignty]].
* {{ColorSecurityRating|0.5}} - {{ColorSecurityRating|0.8}}: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sovereignty]].
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system [[sovereignty]]. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
* {{ColorSecurityRating|0.0}} - {{ColorSecurityRating|0.4}}: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system [[sovereignty]]. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system [[sovereignty]]. Player-built stations may be constructed in systems where the corp building the station has sovereignty (as of this writing, player-built stations are completely indestructible and are limited to one station per system).
* {{ColorSecurityRating|-1.0}} - {{ColorSecurityRating|0.0}}: All containers and starbase structures may be anchored, assuming that anchoring corp has system [[sovereignty]]. Player-built stations may be constructed in systems where the corp building the station has sovereignty (as of this writing, player-built stations are completely indestructible and are limited to one station per system).


== True security ==
== True security ==