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Incursion Fitting: Vanguard: Difference between revisions

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Hull: More notes on shield hulls
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===Hull===
===Hull===
The first and probably most important decision is to pick the hull to use. New pilots need to make the choice between BCs and BSs. While BSs have a slightly longer training time by about a week, the benefits are very high. The improvement in damage of BSs over BCs is large, to the extent that a low skill Tech I BS can out damage a Tech II BC. Further BS have bigger tanks and more utility slots making them more versatile.  
The first and probably most important decision is to pick the hull to use. New pilots need to make the choice between BCs and BSs. While BSs have a slightly longer training time by about 3 weeks, the benefits are very high. The improvement in damage of BSs over BCs is large, to the extent that a low skill Tech I BS can out damage a full skill Tech II BC. Further BS have bigger tanks, more utility slots making them more versatile, and more Power Grid and CPU making fitting them easier. It is highly recommended, and most FCs expect, that even if a pilot starts with a BC the pilot is training for a BS instead of a full Tech II fit BC due to all the reasons just mentioned.


For BCs, most Tier 2 hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls don’t have a big enough tank to be used in Incursions and should be avoided. The next step is to add the Tech 2 Tank modules.
For BCs, most Tier 2 hulls are fine starter ships. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls are hard to fit for Incursions due to small base tanks and using Large Guns. While they can be useful to highly skilled pilots the Tier 3 BSs should be avoided by new pilots.


For BSs Tier 3 hulls tend to be the best due to higher stats. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers.
For BSs Tier 3 hulls tend to be the best due to higher stats, but this is not universal. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers.


==== Shield Hulls ====
==== Shield Hulls ====
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The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended.
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended.


The [[Brutix]] is the surprise of the BS hulls. It is the only Tier 1 hull that can be fit well and is better than it's Tier 2 counterpart the Myrmidon. This fit decent damage, but only when using the Tech II Null ammo. When using Tech I ammo and guns, this hull is lackluster. Being a Gallente ship, there is a good sized drone bay allowing for both a flight of Hobgoblins and Light Shield Maintenance Bots. The biggest weakness of the hull is it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Myrmidon.  
The [[Brutix]] is the surprise of the BS hulls. It is the only Tier 1 hull that can be fit well and is better than it's Tier 2 counterpart the [[Myrmidon]]. This fit has decent damage for a BC, but only when using the Tech II Null ammo. When using Tech I ammo and guns, this hull is lackluster. Being a Gallente ship, there is a good sized drone bay allowing for both a flight of Hobgoblins and Light Shield Maintenance Bots. The biggest weakness of the hull is it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the [[Myrmidon]]. Overall it is recommended a Gallente pilot go for a [[Megathron]] instead of trying to make the [[Brutix]] work with T2 guns.  


The [[Myrmidon]] is the weakest of the Tier 2 BC hulls. It receives no direct damage bonus and so has extremely poor primary weapon damage. This hull compensates by giving large bonuses to drone damage which splits the damage skill requirements for this ship. The drone bay is enormous. Allowing 2 full flights of Hobgoblins and Medium Shield Maintenance Bots. Also this ship has 5 mid-slots allowing a Federation Navy Stasis Webifier to be fit. These two factors make the Myrmidon more of a support ship like the Drake, but with less useful supports. To top it off it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Brutix.  
The [[Myrmidon]] is the weakest of the Tier 2 BC hulls. It receives no direct damage bonus and so has extremely poor primary weapon damage. This hull compensates by giving large bonuses to drone damage which splits the damage skill requirements for this ship. The drone bay is enormous. Allowing 2 full flights of Hobgoblins and Medium Shield Maintenance Bots. Also this ship has 5 mid-slots allowing a Federation Navy Stasis Webifier to be fit. These two factors make the Myrmidon more of a support ship like the Drake, but with less useful supports. To top it off it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the [[Brutix]].  


While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.
While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.


=====Battleships=====
=====Battleships=====
*[[Abaddon]]
*[[Apocalypse]]
*[[Abbadon]] Must have an ET in a high slot due to capacitor use.
*[[Rokh]]
*[[Rokh]]
*[[Megathron]]
*[[Megathron]]
*[[Maelstrom]]
*[[Maelstrom]]
None of the Amarr BSs are well suited for Shield Incursions. Further, none of the BSs will be able to bring Mid Slot utility modules when shield tanked, unlike most other BSs. Looking at the individual ships, the [[Armageddon]] does not have enough Mid Slots to be shield tanked. Both the [[Abbadon]] and [[Apocalypse]] have capacitor problems, but are usable. The [[Abbadon]] cannot fit a full wrack of lasers as it needs at ET to have its capacitor last for longer than a few minutes. Unfortunately, the [[Apocalypse]] can't fit a full wrack of T2 lasers without a CPU Rig or implant. Finally, the damage is lacking compared to a Minmatar projectile BS.


For the Minmatar the [[Maelstrom]] deals more damage than the [[Tempest]] until a pilot has Minmatar Battleship V. At this point the pilot should consider the [[Tempest Fleet Issue]].
For the Minmatar the [[Maelstrom]] deals more damage than the [[Tempest]] until a pilot has Minmatar Battleship V. At this point the pilot should consider the [[Tempest Fleet Issue]].