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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Changed fittings to use the new template.
Line 331: Line 331:
shipDNA=24696:6923;7:1978;3:17559;1:2048;1:2364;1:11229;1:11269;2:20353;1:31023;1:31035;1:31360;1:2456;5:23711;5:23089;7:23097;7:28999;3:29001;3::|
shipDNA=24696:6923;7:1978;3:17559;1:2048;1:2364;1:11229;1:11269;2:20353;1:31023;1:31035;1:31360;1:2456;5:23711;5:23089;7:23097;7:28999;3:29001;3::|
skills=|
skills=|
notes=Heavy Anode Particle Stream I may be used instead.</li><li>Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.</li><li>This ship cannot fit T2 guns without both a rig and an implant.</li><li>The Auto Targeting System I is only useful for pilots that can lock 9+ targets.</li><li>Upgrade Drones to Tech II as skills allow.}}{{Fittings
notes=Heavy Anode Particle Stream I may be used instead.</li><li>Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.</li><li>This ship cannot fit T2 guns without both a rig and an implant.</li><li>The Auto Targeting System I is only useful for pilots that can lock 9+ targets.</li><li>Upgrade Drones to Tech II as skills allow.}}{{ShipFitting|
|name=Harbinger, Shield Incursion
ship=Harbinger|
|high=
shipTypeID=24696|
Heavy Modulated Pulse Energy Beam I<br>
fitName=Shield Incursion|
Heavy Modulated Pulse Energy Beam I<br>
fitID=Shield-Incursion|
Heavy Modulated Pulse Energy Beam I<br>
high1name=Heavy Modulated Pulse Energy Beam I|
Heavy Modulated Pulse Energy Beam I<br>
high1typeID=6923|
Heavy Modulated Pulse Energy Beam I<br>
high2name=Heavy Modulated Pulse Energy Beam I|
Heavy Modulated Pulse Energy Beam I<br>
high2typeID=6923|
Heavy Modulated Pulse Energy Beam I<br>
high3name=Heavy Modulated Pulse Energy Beam I|
Medium Diminishing Power System Drain I
high3typeID=6923|
|mid=
high4name=Heavy Modulated Pulse Energy Beam I|
Large F-S9 Regolith Shield Induction<br>
high4typeID=6923|
EM Ward Field II<br>
high5name=Heavy Modulated Pulse Energy Beam I|
Adaptive Invulnerability Field II<br>
high5typeID=6923|
Adaptive Invulnerability Field II
high6name=Heavy Modulated Pulse Energy Beam I|
|low=
high6typeID=6923|
Damage Control II<br>
high7name=Heavy Modulated Pulse Energy Beam I|
Heat Sink II<br>
high7typeID=6923|
Heat Sink II<br>
mid1name=Large F-S9 Regolith Shield Induction|
Tracking Enhancer II<br>
mid1typeID=8529|
Tracking Enhancer II<br>
mid2name=EM Ward Field II|
Tracking Enhancer II
mid2typeID=2301|
|charges=
mid3name=Adaptive Invulnerability Field II|
Imperial Navy Multifrequency M<br>
mid3typeID=2281|
Imperial Navy Standard M
mid4name=Adaptive Invulnerability Field II|
|drones=
mid4typeID=2281|
Light Shield Maintenance Bot I x5<br>
low1name=Damage Control II|
Hobgoblin II x5
low1typeID=2048|
|rigs=
low2name=Heat Sink II|
Medium Anti-Thermal Screen Reinforcer I<br>
low2typeID=2364|
Medium Core Defense Field Extender I<br>
low3name=Heat Sink II|
Medium Core Defense Field Extender I
low3typeID=2364|
|recommended1=
low4name=Tracking Enhancer II|
Electronics V<br>
low4typeID=1999|
Engineering IV<br>
low5name=Tracking Enhancer II|
Weapon Upgrades IV
low5typeID=1999|
|recommended2=
low6name=Tracking Enhancer II|
Energy System Operations IV<br>
low6typeID=1999|
Energy Management IV<br>
drone1name=Light Shield Maintenance Bot I x5|
Controlled Bursts IV
drone1typeID=23719|
|recommended3=
drone2name=Hobgoblin II x5|
Hull Upgrades IV<br>
drone2typeID=2456|
Shield Upgrades IV<br>
drone3name=open|
Tactical Shield Manipulation IV
drone4name=open|
|notes=
drone5name=open|
*Recommended skills list is still under construction.
charge1name=Imperial Navy Multifrequency M x7|
*Heavy Anode Particle Stream I may be used instead.
charge1typeID=23089|
*Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.
charge2name=Imperial Navy Standard M x7|
*To upgrade to T2 Lasers, a Medium Algid Energy Administrations Unit I is needed. Also bring Scorch M crystals if using T2 Lasers.
charge2typeID=23097|
*A Caldari Navy Large Shield Extender may be used. Pilots with higher fitting skills can use the Large Shield Extender II.
charge3name=open|
}}}}<noinclude>
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=24696:6923;7:2281;2:2301;1:8529;1:1999;3:2048;1:2364;2:31754;1:31790;2:2456;5:23719;5:23089;7:23097;7::|
skills=Electronics V</li><li>Engineering IV</li><li>Weapon Upgrades IV</li><li>Energy System Operations IV</li><li>Energy Management IV</li><li>Controlled Bursts IV</li><li>Hull Upgrades IV</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV|
notes=Recommended skills list is still under construction.</li><li>Heavy Anode Particle Stream I may be used instead.</li><li>Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.</li><li>To upgrade to T2 Lasers, a Medium Algid Energy Administrations Unit I is needed. Also bring Scorch M crystals if using T2 Lasers.</li><li>A Caldari Navy Large Shield Extender may be used. Pilots with higher fitting skills can use the Large Shield Extender II.}}}}<noinclude>
===Caldari===
===Caldari===
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