More actions
Changed fittings to use the new template. |
Changed fittings to use the new template. |
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shipDNA=24696:6923;7:1978;3:17559;1:2048;1:2364;1:11229;1:11269;2:20353;1:31023;1:31035;1:31360;1:2456;5:23711;5:23089;7:23097;7:28999;3:29001;3::| | shipDNA=24696:6923;7:1978;3:17559;1:2048;1:2364;1:11229;1:11269;2:20353;1:31023;1:31035;1:31360;1:2456;5:23711;5:23089;7:23097;7:28999;3:29001;3::| | ||
skills=| | skills=| | ||
notes=Heavy Anode Particle Stream I may be used instead.</li><li>Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.</li><li>This ship cannot fit T2 guns without both a rig and an implant.</li><li>The Auto Targeting System I is only useful for pilots that can lock 9+ targets.</li><li>Upgrade Drones to Tech II as skills allow.}}{{ | notes=Heavy Anode Particle Stream I may be used instead.</li><li>Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.</li><li>This ship cannot fit T2 guns without both a rig and an implant.</li><li>The Auto Targeting System I is only useful for pilots that can lock 9+ targets.</li><li>Upgrade Drones to Tech II as skills allow.}}{{ShipFitting| | ||
| | ship=Harbinger| | ||
| | shipTypeID=24696| | ||
Heavy Modulated Pulse Energy Beam I | fitName=Shield Incursion| | ||
Heavy Modulated Pulse Energy Beam I | fitID=Shield-Incursion| | ||
Heavy Modulated Pulse Energy Beam I | high1name=Heavy Modulated Pulse Energy Beam I| | ||
Heavy Modulated Pulse Energy Beam I | high1typeID=6923| | ||
Heavy Modulated Pulse Energy Beam I | high2name=Heavy Modulated Pulse Energy Beam I| | ||
Heavy Modulated Pulse Energy Beam I | high2typeID=6923| | ||
Heavy Modulated Pulse Energy Beam I | high3name=Heavy Modulated Pulse Energy Beam I| | ||
high3typeID=6923| | |||
high4name=Heavy Modulated Pulse Energy Beam I| | |||
Large F-S9 Regolith Shield Induction | high4typeID=6923| | ||
EM Ward Field II | high5name=Heavy Modulated Pulse Energy Beam I| | ||
Adaptive Invulnerability Field II | high5typeID=6923| | ||
Adaptive Invulnerability Field II | high6name=Heavy Modulated Pulse Energy Beam I| | ||
| | high6typeID=6923| | ||
Damage Control II | high7name=Heavy Modulated Pulse Energy Beam I| | ||
Heat Sink II | high7typeID=6923| | ||
Heat Sink II | mid1name=Large F-S9 Regolith Shield Induction| | ||
Tracking Enhancer II | mid1typeID=8529| | ||
Tracking Enhancer II | mid2name=EM Ward Field II| | ||
Tracking Enhancer II | mid2typeID=2301| | ||
| | mid3name=Adaptive Invulnerability Field II| | ||
Imperial Navy Multifrequency M | mid3typeID=2281| | ||
Imperial Navy Standard M | mid4name=Adaptive Invulnerability Field II| | ||
| | mid4typeID=2281| | ||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Heat Sink II| | |||
Medium Anti-Thermal Screen Reinforcer I | low2typeID=2364| | ||
Medium Core Defense Field Extender I | low3name=Heat Sink II| | ||
Medium Core Defense Field Extender I | low3typeID=2364| | ||
| | low4name=Tracking Enhancer II| | ||
Electronics V< | low4typeID=1999| | ||
Engineering IV< | low5name=Tracking Enhancer II| | ||
Weapon Upgrades IV | low5typeID=1999| | ||
low6name=Tracking Enhancer II| | |||
Energy System Operations IV< | low6typeID=1999| | ||
Energy Management IV< | drone1name=Light Shield Maintenance Bot I x5| | ||
Controlled Bursts IV | drone1typeID=23719| | ||
drone2name=Hobgoblin II x5| | |||
Hull Upgrades IV< | drone2typeID=2456| | ||
Shield Upgrades IV< | drone3name=open| | ||
Tactical Shield Manipulation IV | drone4name=open| | ||
drone5name=open| | |||
charge1name=Imperial Navy Multifrequency M x7| | |||
charge1typeID=23089| | |||
charge2name=Imperial Navy Standard M x7| | |||
charge2typeID=23097| | |||
charge3name=open| | |||
}}}}<noinclude> | charge4name=open| | ||
charge5name=open| | |||
rig1name=Medium Anti-Thermal Screen Reinforcer I| | |||
rig1typeID=31754| | |||
rig2name=Medium Core Defense Field Extender I| | |||
rig2typeID=31790| | |||
rig3name=Medium Core Defense Field Extender I| | |||
rig3typeID=31790| | |||
difficulty=1| | |||
warsop=Y| | |||
warsopReason=| | |||
version=RET 1.0| | |||
shipDNA=24696:6923;7:2281;2:2301;1:8529;1:1999;3:2048;1:2364;2:31754;1:31790;2:2456;5:23719;5:23089;7:23097;7::| | |||
skills=Electronics V</li><li>Engineering IV</li><li>Weapon Upgrades IV</li><li>Energy System Operations IV</li><li>Energy Management IV</li><li>Controlled Bursts IV</li><li>Hull Upgrades IV</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV| | |||
notes=Recommended skills list is still under construction.</li><li>Heavy Anode Particle Stream I may be used instead.</li><li>Pilots should bring an assortment of crystals for engagement ranges between 5km and 30km.</li><li>To upgrade to T2 Lasers, a Medium Algid Energy Administrations Unit I is needed. Also bring Scorch M crystals if using T2 Lasers.</li><li>A Caldari Navy Large Shield Extender may be used. Pilots with higher fitting skills can use the Large Shield Extender II.}}}}<noinclude> | |||
===Caldari=== | ===Caldari=== | ||
<br> | <br> | ||