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User:Miranda mclaughlin/Caldari Ships 101 Update: Difference between revisions

From EVE University Wiki
m Added missile launcher operation to useful missile skills.
m Reordered the skills in the lists
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* Caldari Battleship (8X)
* Caldari Battleship (8X)
* Caldari Industrial (4X)
* Caldari Industrial (4X)


==== Fitting Skills ====
==== Fitting Skills ====
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* Weapon Upgrades (2X) -- 5% reduction per skill level in the CPU need of weapon turrets and launchers. (Level 4 required for T2 gyrostabilizers and heat sinks)
* Weapon Upgrades (2X) -- 5% reduction per skill level in the CPU need of weapon turrets and launchers. (Level 4 required for T2 gyrostabilizers and heat sinks)
* Advanced Weapon Upgrades (6X) -- 2% reduction per level in Power Grid need of weapon turrets and launchers (Requires Weapon Upgrades at 5)
* Advanced Weapon Upgrades (6X) -- 2% reduction per level in Power Grid need of weapon turrets and launchers (Requires Weapon Upgrades at 5)


==== Capacitor Skills ====
==== Capacitor Skills ====
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* Energy Grid Upgrades (2X) -- 5% reduction in CPU needs of modules that require Energy Grid Upgrades to fit (i.e. Cap Rechargers and Power Diagnostic Systems)
* Energy Grid Upgrades (2X) -- 5% reduction in CPU needs of modules that require Energy Grid Upgrades to fit (i.e. Cap Rechargers and Power Diagnostic Systems)
* Energy Emission Systems (2X) -- 5% reduction in capacitor use of energy emission weapons per skill level (i.e. Neut's and Nos's)
* Energy Emission Systems (2X) -- 5% reduction in capacitor use of energy emission weapons per skill level (i.e. Neut's and Nos's)


==== Navigation Skills ====
==== Navigation Skills ====
* Very important skills, can make a noticeable difference in the speed and agility of your ships
* Very important skills, can make a noticeable difference in the speed and agility of your ships


* Spaceship Command (1X) -- 2% improved agility per skill level
* Navigation (1X) -- 5% bonus to ship velocity per skill level
* Navigation (1X) -- 5% bonus to ship velocity per skill level
* Acceleration Control (4X) -- 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level
* High Speed Maneuvering (5X) -- 5% reduction in MWD capacitor usage per skill level
* Evasive Maneuvering (2X) -- 5% improved agility for all ships per skill level
* Evasive Maneuvering (2X) -- 5% improved agility for all ships per skill level
* Afterburner (1X) -- 10% bonus to AB duration per skill level
* Afterburner (1X) -- 10% bonus to AB duration per skill level
* Fuel Conservation (2X) -- Reduces capacitor requirement of AB's
* Fuel Conservation (2X) -- Reduces capacitor requirement of AB's
* Spaceship Command (1X) -- 2% improved agility per skill level
* High Speed Maneuvering (5X) -- 5% reduction in MWD capacitor usage per skill level
* Acceleration Control (4X) -- 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level
* Warp Drive Operation (1X) -- 10% reduction in capactior need of initiating warp (Don't forget this skill!  It's a good idea to get it to at least 3)
* Warp Drive Operation (1X) -- 10% reduction in capactior need of initiating warp (Don't forget this skill!  It's a good idea to get it to at least 3)


==== Missile Skills ====
==== Missile Skills ====
*Crucial for Caldari pilots, as missiles are their signature weapons
*Crucial for Caldari pilots, as missiles are their signature weapons


* Missile Launcher Operation (1x) -- 2% Bonus to missile launcher rate of fire per skill level.
* Missile Launcher Size Specific Skills (2X-7X) -- Allow you to use missile launchers of that size, and add damage to that size launcher as well
* Missile Launcher Size Specific Skills (2X-7X) -- Allow you to use missile launchers of that size, and add damage to that size launcher as well
* Missile Launcher Operation (1x) -- 2% Bonus to missile launcher rate of fire per skill level.
* Rapid Launch (2X) -- 3% reduction in fire time per skill level (DPS Increase)
* Warhead Upgrades (5X) -- 2% more damage per level (DPS Increase)
* Target Navigation Prediction (2X) -- 10% reduction per level in the influence of target's velocity on your damage (useful for attacking faster ships)
* Guided Missile Precision (5X) -- Target signature radius has 5% less influence on the damage of your guided missiles per level. (key for attacking smaller ships)
* Missile Bombardment (2X) -- 10% more flight time for all missiles per level (effectively a range increase)
* Missile Bombardment (2X) -- 10% more flight time for all missiles per level (effectively a range increase)
* Guided Missile Precision (5X) -- Target signature radius has 5% less influence on the damage of your guided missiles per level. (key for attacking smaller ships)
* Missile Projection (4X) -- 10% increased missile velocity per level (Effectively another range increase)
* Missile Projection (4X) -- 10% increased missile velocity per level (Effectively another range increase)
* Rapid Launch (2X) -- 3% reduction in fire time per skill level (DPS Increase)
 
* Target Navigation Prediction (2X) -- 10% reduction per level in the influence of target's velocity on your damage (useful for attacking faster ships)
* Warhead Upgrades (5X) -- 2% more damage per level (DPS Increase)


==== Gunnery Skills ====
==== Gunnery Skills ====
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* Gunnery (1X) -- 2% increase in all turrets rate of fire (DPS increase; also, Rank 5 is required for large guns and all Tech 2 guns)
* Gunnery (1X) -- 2% increase in all turrets rate of fire (DPS increase; also, Rank 5 is required for large guns and all Tech 2 guns)
* Hybrid Turret Skills (1X-5X) -- Allow you to use hybrid turrets of that size, and add damage to that size turret as well
* Hybrid Turret Skills (1X-5X) -- Allow you to use hybrid turrets of that size, and add damage to that size turret as well
* Rapid Firing (2X) –- 4% bonus to weapon turret rate of fire per level
* Motion Prediction (2X) -– 5% bonus to weapon turret tracking speeds per level
* Motion Prediction (2X) -– 5% bonus to weapon turret tracking speeds per level
* Rapid Firing (2X) –- 4% bonus to weapon turret rate of fire per level
* Controlled Bursts (2X) –- 5% reduction in capacitor need of weapon turrets per level
* Sharpshooter (2X) –- 5% bonus to weapon turret optimal range per level
* Sharpshooter (2X) –- 5% bonus to weapon turret optimal range per level
* Trajectory Analysis (5X) –- 5% bonus to weapon turret falloff per level
* Surgical Strike (4X) -– 3% bonus to damage of all weapon turrets per level
* Surgical Strike (4X) -– 3% bonus to damage of all weapon turrets per level
* Trajectory Analysis (5X) –- 5% bonus to weapon turret falloff per level
* Controlled Bursts (2X) –- 5% reduction in capacitor need of weapon turrets per level




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* Most Caldari ships are shield tanked, making these skills very vital to your survival
* Most Caldari ships are shield tanked, making these skills very vital to your survival


* Shield Management (2X) -–  5% bonus to shield capacity per level (Level 5 unlocks Tech 2 Shield Boost Amplifiers)
* Shield Operation (1X) -– 5% reduction in shield recharge time per level (Higher level unlock larger Tech 2 shield boosters)
* Shield Upgrades (2X) -– 5% reduction in Power Grid needs of shield mods per level, i.e. shield extenders and rechargers (Level 4 unlocks Tech 2 Large Shield Extenders)
* Shield Upgrades (2X) -– 5% reduction in Power Grid needs of shield mods per level, i.e. shield extenders and rechargers (Level 4 unlocks Tech 2 Large Shield Extenders)
* Shield Operation (1X) -– 5% reduction in shield recharge time per level (Higher level unlock larger Tech 2 shield boosters)
* Shield Management (2X) -–  5% bonus to shield capacity per level (Level 5 unlocks Tech 2 Shield Boost Amplifiers)
* Tactical Shield Manipulation (4X) -– Reduces chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at Level 5 (Level 4 unlocks Tech 2 Shield Hardners)
* Tactical Shield Manipulation (4X) -– Reduces chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at Level 5 (Level 4 unlocks Tech 2 Shield Hardners)
* Energy Grid Upgrades (2X) –- 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per level, i.e. shield power relays (Level 4 unlocks Tech 2 Shield Power Relays)
* Energy Grid Upgrades (2X) –- 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per level, i.e. shield power relays (Level 4 unlocks Tech 2 Shield Power Relays)