Difference between revisions of "Nation Commander Stronghold"
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*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site all groups of the first pocket will spawn in short intervals. If someone preloaded a site and started the short intervals all the different types of ships that would otherwise spawn intermittently will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor their top priority before setting up Energy Transfers due to the alpha strike of the preloaded site.'' | *''If nobody has gated in (aka 'preloaded') the site before the fleet enters site all groups of the first pocket will spawn in short intervals. If someone preloaded a site and started the short intervals all the different types of ships that would otherwise spawn intermittently will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor their top priority before setting up Energy Transfers due to the alpha strike of the preloaded site.'' | ||
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+ | [[Category:Incursions|Assault sites]] |
Revision as of 14:09, 29 March 2013
Intelligence Reports
Military Intelligence
Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.
Background Intelligence
Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha's Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.
In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.
Synopsis from ISHAEKA-0079. DED Special Operations.
Authorized for Capsuleer dissemination.
Forces Required
- 15-20 Pilots
Preferred List
- 5-6 Logistics
- 5-7 Damage Dealers
- 5-7 Snipers
Rewards
Hi Sec Payout
- 18,200,000 ISK
- 3,500 CONCORD LP
Low / Null Sec Payout
- 26,000,000 ISK
- 5,000 CONCORD LP
Achieving Objectives Successfully
Follow anchor into site. Kill in tagged order for first wave. Kill the named commander in the next wave. Sansha fleet warps off and payout received upon destruction of the named commander.
Watchlist
Logistics
- Anchor
- Jammer *
- Logistics Commander
- Cap Chain Partner
- Fleet Commander
Note: It is not required to have a Jammer in an Assault site. Jammers decrease DPS but also become aggro magnets when activating jamming modules. They will be aggro magnets.
Damage Dealer / Sniper / Drone Bunny
- Anchor
- Drone Bunny
- Cap Chain Partner *
Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.
Pirates / Kill Order
Wave 1
DPS Only
Intaki Colliculus - Logistics / DD (Tag 0-1)
Mara Paleo - Sansha Logistics (Tag 2-3)
Auga Hypophysis - Scrambler / Webber (Tag 4)
Ostingele Tectums - Sansha High DPS DD (Tag 5-6)
Romi Thalamus - Sansha DD (Tag 5-6)
Snipers Only
Yulai Crus Cerebi - Sansha DD (Tag A-D)
Antem Neos - Sansha Sniper DD (Tag E-G)
Drone Bunny
Niarja Myelen - Jammer / Neut (Tag X)
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)
Eystur Rhombens - Sansha DD (Tag Y)
Renyn Metens - Webber (Tag Z)
Note: Whichever Sansha ship is last on the field, is the trigger to the next wave
Wave 2
Full Fleet DPS (DPS, Snipers and Drone Bunny)
Large wave of Sansha ships will spawn, but, only one of the Sansha Commanders will spawn. That will be your primary.
- Citizen Asture
- Slave Endoma01
- Slave 32152
- Slave Heavenbound02
- Slave Tama01
Note: The commander will die roughly as fast as a Deltole Tegmentum.
Finále
Upon the death of the Commander all Sansha DPS will warp away similar to how the Sansha in the Vanguard site Override Transfer Array warp away.
Hints and Tips
- If nobody has gated in (aka 'preloaded') the site before the fleet enters site all groups of the first pocket will spawn in short intervals. If someone preloaded a site and started the short intervals all the different types of ships that would otherwise spawn intermittently will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor their top priority before setting up Energy Transfers due to the alpha strike of the preloaded site.
Incursion sites |
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Click the title for a summary, or return to Incursions for general information. |
Staging sites |
Vanguard sites |
Assault sites |
Headquarter sites |
Mothership sites |