Difference between revisions of "User:Cassiel Seraphim/Sandbox2"

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= Scout site =
+
{{incursions_sites}}
 +
= Objectives =
 +
===== Force required =====
 
{{incursion sites}}
 
{{incursion sites}}
 +
===== Military information =====
 +
{|
 +
| valign="middle" | [[image:incursions_sansha_transmission.png]]
 +
| valign="middle" | Your primary objective is to storm the Nation’s media control facility and destroy any defense forces you find there.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
 +
|}
 +
===== Background information =====
 +
The Nation’s influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation’s censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.
 +
 +
''Synopsis from ISHAEKA-0093. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
 
= Enemies =
 
= Enemies =
 +
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
 
{| class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right;" cellspacing="0" cellpadding="0"
 
{| class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right;" cellspacing="0" cellpadding="0"
 
|-  
 
|-  
! nowrap style="background:#222222;" data-sort-type="text" | Name
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="text" | Name
! nowrap style="background:#222222;" data-sort-type="number" | Sig
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Sig
! nowrap style="background:#222222;" data-sort-type="number" | Speed
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Speed
! nowrap style="background:#222222;" data-sort-type="number" | Orbital Range / Speed
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Orbit / Speed
! nowrap style="background:#222222;" data-sort-type="number" | Damage
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Damage
! nowrap style="background:#222222;" data-sort-type="number" | Range
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Range
! nowrap style="background:#222222;" data-sort-type="number" | Effective HP
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Effective HP
! nowrap style="background:#222222;" data-sort-type="number" | DPS/EHP<small>&nbsp;<ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small>  
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | DPS/EHP<small>&nbsp;<ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small>  
! nowrap style="background:#222222;" data-sort-type="number" | Sig/Speed<small>&nbsp;<ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small>
+
! nowrap style="background:#222222; text-align:center;" data-sort-type="number" | Sig/Speed<small>&nbsp;<ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small>
 
|-
 
|-
 
| nowrap | <span style="display:none;">Jel Rhomben</span> <div style="text-align:left;">[[image:icon_target_frigate.png|16px|Small target]] '''Jel Rhomben''' </div>
 
| nowrap | <span style="display:none;">Jel Rhomben</span> <div style="text-align:left;">[[image:icon_target_frigate.png|16px|Small target]] '''Jel Rhomben''' </div>
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| nowrap | <span style="display:none;">0,0021 dam/hp ~</span> 0,0021 dam/hp
 
| nowrap | <span style="display:none;">0,0021 dam/hp ~</span> 0,0021 dam/hp
 
| nowrap | <span style="display:none;">0,131 ratio ~</span> 0,131 ratio
 
| nowrap | <span style="display:none;">0,131 ratio ~</span> 0,131 ratio
|- class="sortbottom"
 
| colspan = 9 style="background:#222222;" | <div style="text-align:left;"><small><references/></small></div>
 
 
|}
 
|}
See [[Sansha's Manual]] for a full list of the incursion rats.
+
<small><references/></small>
 
== Priorities ==
 
== Priorities ==
 +
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
 
|-
 
|-
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| Takes too long to kill, so it is the last ship you focus on.
 
| Takes too long to kill, so it is the last ship you focus on.
 
|}
 
|}
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
 
 
== Triggers ==
 
== Triggers ==
 
The '''Youl Meten''' triggers the next wave, so it's advisable to kill the '''Jel Rhombens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
 
The '''Youl Meten''' triggers the next wave, so it's advisable to kill the '''Jel Rhombens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
 
 
== Special requirements ==
 
== Special requirements ==
 
There are no special requirements for this site.
 
There are no special requirements for this site.
= Objectives =
 
===== Military information =====
 
{|
 
| valign="middle" | [[image:incursions_sansha_transmission.png]]
 
| valign="middle" | Your primary objective is to storm the Nation’s media control facility and destroy any defense forces you find there.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
 
|}
 
===== Background information =====
 
The Nation’s influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation’s censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.
 
 
''Synopsis from ISHAEKA-0093. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
 
 
 
= Hints & tips =
 
= Hints & tips =
 
* There are no ships capable of '''warp scrambling''' you in this site, which means you can warp out at any time.
 
* There are no ships capable of '''warp scrambling''' you in this site, which means you can warp out at any time.
 
* Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the '''Raa Thalamus''' spawns, start orbiting it instead.
 
* Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the '''Raa Thalamus''' spawns, start orbiting it instead.
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. They will once you aggress them however.
+
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
= Clarifications =
 
<small><references/></small>
 
{{incursions_sites}}
 
 
[[Category:Incursions|Scout sites]]
 
[[Category:Incursions|Scout sites]]

Revision as of 21:31, 2 April 2013

Objectives

Force required
Staging sites Fleet of 3 - 5 pilots
1 logistics or spidertanking
Sites take about 15 - 20 minutes
Military information
Incursions sansha transmission.png Your primary objective is to storm the Nation’s media control facility and destroy any defense forces you find there.
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
Background information

The Nation’s influence over system-wide infrastructure is starting to be ruthlessly exploited to the maximum extent possible. Officers in some affected systems are now reporting that Sansha have blocked local news outlets and even emergency broadcast systems from transmitting vital data. Although there are a number of obvious tactical advantages to such a move, the nature and pattern of the Nation’s censorship is neither consistent nor predictable. There may be a more subtle and insidious goal behind these attacks or perhaps their jamming technology is not yet perfected. In either case, these propaganda clusters, although militarily insignificant, nonetheless pose a significant threat to the continued stability of densely populated planets and systems under attack.

Synopsis from ISHAEKA-0093. DED Special Operations.
Authorized for Capsuleer dissemination.

Enemies

Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.

Name Sig Speed Orbit / Speed Damage Range Effective HP DPS/EHP [1] Sig/Speed [2]
Jel Rhomben
Small target Jel Rhomben
49 ~ Signature 49 m 3360 ~ Velocity 3 360 m/s 11 ~ 11 km Orbit 560 m/s 48 ~ 48 dps Turret Damage 12 ~ < 12 km Attack Range 3264 ~ 3 264 ehp Effective Hit Points 0,0147 dam/hp ~ 0,0147 dam/hp 0,014 ratio ~ 0,014 ratio
Youl Meten
Small target Youl Meten Webbing
33 ~ Signature 33 m 2550 ~ Velocity 2 550 m/s 8 ~ 8 km Orbit 410 m/s 40 ~ 40 dps Turret Damage 12 ~ < 12 km Attack Range 3217 ~ 3 217 ehp Effective Hit Points 0,0124 dam/hp ~ 0,0124 dam/hp 0,012 ratio ~ 0,012 ratio
Raa Thalamus
Medium target Raa Thalamus
200 ~ Signature 200 m 1520 ~ Velocity 1 520 m/s 18 ~ 18 km Orbit 205 m/s 80 ~ 80 dps Turret Damage 33 ~ < 33 km Attack Range 37999 ~ 37 999 ehp Effective Hit Points 0,0021 dam/hp ~ 0,0021 dam/hp 0,131 ratio ~ 0,131 ratio
  1. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the Tamas before the Eysturs, as they are both easier to hit and do more damage per hit points.
  2. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.

Priorities

This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.

# Ship Reason
1 Jel Rhomben Because it does the most damage, easiest to hit and isn't the trigger.
2 Youl Meten Webbing Because it webs and can take much less beating than the Raa Thalamus.
3 Raa Thalamus Takes too long to kill, so it is the last ship you focus on.

Triggers

The Youl Meten triggers the next wave, so it's advisable to kill the Jel Rhombens first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.

Special requirements

There are no special requirements for this site.

Hints & tips

  • There are no ships capable of warp scrambling you in this site, which means you can warp out at any time.
  • Orbiting the beacon at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit. Once the Raa Thalamus spawns, start orbiting it instead.
  • The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.