More actions
→Command and Capital Ships: add Carriers |
|||
| Line 159: | Line 159: | ||
=== Command and Capital Ships === | === Command and Capital Ships === | ||
These are giant logistics platforms. They have the ability to store 1,000,000 m3 of assembled ships in their ship maintenance bay so that pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. | |||
A carrier has a 50% per level range bonus to two of the following, depending on which race's carrier it is: capital energy transferers, capital shield transporters and capital remote armor repairers. The Amarr Archon gets cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor, and the Caldari Chimera gets cap transfer and shield. In addition to that, the Chimera and Archon get a resistances bonus (5% per level to armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus (7.5% per level to armor and shield repair amounts) and the Thanatos gets a fighter damage bonus (5% per level). All carriers get the ability to control one extra drone per level in addition to the normal five, and the ability to use fighters (but not fighter bombers). They can't fit any guns or launchers at all, so the high slots are usually used for energy neutralizers, smartbombs (for killing drones or small ships) and remote reps or energy transfer arrays. | |||
{| cellpadding="4" cellspacing="0" border="1" | {| cellpadding="4" cellspacing="0" border="1" | ||