Difference between revisions of "Overwhelmed Civilian Facility"
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− | Finishing off all the short range enemies of each wave spawns a container housing 15 '''Captured Civilians''' (5 m3 cargo space each) in it, 45 - 60 (200 - 300 m3 of cargo space) in total depending on whether you kill enough ships in the end to spawn a fourth container or not. The container will drop at the end of each wave, from the last short range Sansha you kill (so there is no risk of an | + | Finishing off all the short range enemies of each wave spawns a container housing 15 '''Captured Civilians''' (5 m3 cargo space each) in it, 45 - 60 (200 - 300 m3 of cargo space) in total depending on whether you kill enough ships in the end to spawn a fourth container or not. The container will drop at the end of each wave, from the last short range Sansha you kill (so there is no risk of an Antem dropping the container 150km out). You will need a minimum of 40 civilians (200 m3), which means you'll have 5-20 spares for the next site depending on how many you pick up (225 - 300 m3). |
The civilians are to be put in the '''Emergency Evacuation Freighter''', which is a stationary object called ''"Obelisk"'' until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid). | The civilians are to be put in the '''Emergency Evacuation Freighter''', which is a stationary object called ''"Obelisk"'' until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid). |
Revision as of 08:43, 8 January 2014
Incursion sites |
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Click the title for a summary, or return to Incursions for general information. |
Staging sites |
Vanguard sites |
Assault sites |
Headquarter sites |
Mothership sites |
Objectives
Force required
Fleet of 20 - 21 pilots (up to 30 in low/null) 3 - 4 logistics needed 0 - 10 snipers (optional) Sites take about 10 - 20 minutes |
Military information
Background information
Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.
ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.
Synopsis from ISHAEKA-0075. DED Special Operations.
Authorized for Capsuleer dissemination.
Enemies
Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
Antem Neo [7] |
184 m | 1,350 m/s | 205 m/s | 60 km840 hp | 168 dps146 - 176 km | 88k ehp | |
325 m | 1,100 m/s | 170 m/s | 6 km2,400 hp | 480 dps12 - 20 km | 52k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp | ||
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
Romi Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km1,600 hp | 320 dps23 - 33 km | 106k ehp | |
36 m | 4,000 m/s | 640 m/s | 12 km252 hp | 50 dps12 - 20 km | 9k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Antem Neo does 29% EM and 71% thermal damage with its turrets.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
Priorities
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
# | Targets for the entire fleet | Reason | |||
---|---|---|---|---|---|
Regular targets [1] | Sniper targets [2] | Small targets [3] | |||
1 | Outuni Mesen | Schmaeel Medulla | Because the Outuni Mesen neuts hard (also warp disrupts and webs).
The Schmaeel because it warp disrupts and webs. | ||
2 | Auga Hypophysis Deltole Tegmentum |
Renyn Meten | The Auga is much easier to kill compared to the Deltole, it also webs and apply damage better to smaller ships.
Killing the Renyn can often be a high priority to remove webbers from the field, allowing people to speed-tank. | ||
3 | Romi Thalamus | Antem Neo | The Romis pose no specific threat.
Antems can only be reached by snipers. |
- ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
- ^ Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.
- ^ Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.
Triggers
With the exception of the Antem Neos that spawn in the second wave and the Romi Thalamus in the third wave, the last enemy killed triggers the next wave [1]. This means that you can skip the Antems in the second wave.
In the fourth wave, the Emergency Evacuation Freighter will be unlocked when the majority of the wave is killed. You'll need to kill off all the warp disrupt capable ships, like Deltoles and Augas, but then you have the option of killing only the Romis and Renyns to unlock the freighter, or ignore those and kill only the Anthems instead. So kill whichever is most convenient for you based on your fleet composition.
- ^ There is a chance that the fourth wave might be triggered before all the Romi Thalamus from the third wave are killed. You'd still need to kill it for the can to spawn for the third wave though.
Special requirements
This site requires you to pick up 40 Captured Civilians and escort them to the evacuation freighter. (takes up 200 - 300 m3 worth of space in your cargo hold) |
Civilians
Finishing off all the short range enemies of each wave spawns a container housing 15 Captured Civilians (5 m3 cargo space each) in it, 45 - 60 (200 - 300 m3 of cargo space) in total depending on whether you kill enough ships in the end to spawn a fourth container or not. The container will drop at the end of each wave, from the last short range Sansha you kill (so there is no risk of an Antem dropping the container 150km out). You will need a minimum of 40 civilians (200 m3), which means you'll have 5-20 spares for the next site depending on how many you pick up (225 - 300 m3).
The civilians are to be put in the Emergency Evacuation Freighter, which is a stationary object called "Obelisk" until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid).
Assign someone in the fleet to fly around collecting the civilians and once the freighter is unlocked at the end of the site, simply drop the civilians in the freighter (now an interactable container).
Hints & tips
- There are four waves in this site, identifiable by the lack of Antem Neos in the first wave, the appearance of Antems in the second wave, the appearance of the Outuni Mesen in the third wave and the reappearance of more Antems in the fourth and final wave.
- Waves can spawn up to 90km away from the beacon (with the exception of the snipers who spawn up to 150km out and stay there), although the Sansha will rapidly close the distance to their preferred orbit.
- The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. There will only be one Outuni Mesen however.
- Moving is not necessary in this site, you can sit still and preserve your tracking. Only orbit if your ship's tank relies on speed to mitigate damage.
- Remember to keep an eye on your capacitor if the Outuni Mesen ever gets within neuting range.
- This can be completed without having snipers, simply kill everything but the Antem Neos in wave two and four to unlock the freighter.
- Be sure to kill off all the warp disrupting ships before leaving this site.