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Manufacturing: Difference between revisions

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{{Template:Industry_Links}}
{{Template:Industry_Links}}


[[File:Manufacturing.png|thumb|left|400px|Not all T2 manufacturing jobs require every single input material.]]'''A lot of this information refers to the upcoming industrial patch/expansion, Crius, expected to be released on 22nd July. It may not be relevant for industry on live servers currently.'''
[[File:Manufacturing.png|thumb|left|400px|Not all T2 manufacturing jobs require every single input material.]]


In the EVE universe, the vast majority of items are manufactured by player characters and traded in a relatively free way in the marketplace.  Students of economics will note that these markets are neither perfect nor efficient in the technical senses; volumes of many items are low enough that the market can be (and is) manipulated, and supply of materials and modules is partly provided by loot drops in missions, which can be adjusted without warning by the game developers.  Similarly, the developers may adjust the requirements for a manufacturing process, or increase the availability of ore, or otherwise mess in the sandbox.
In the EVE universe, the vast majority of items are manufactured by player characters and traded in a relatively free way in the marketplace.  Students of economics will note that these markets are neither perfect nor efficient in the technical senses; volumes of many items are low enough that the market can be (and is) manipulated, and supply of materials and modules is partly provided by loot drops in missions, which can be adjusted without warning by the game developers.  Similarly, the developers may adjust the requirements for a manufacturing process, or increase the availability of ore, or otherwise mess in the sandbox.