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Nation Industrial Proxy: Difference between revisions

From EVE University Wiki
Update and overhaul for site information.
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= Enemies =
= Enemies =
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{important note box|This has not been updates for '''Hyperion'''.}}
<!--
{{incursion rats|Start}}
{{incursion rats|Start}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Youl Meten}}
{{incursion rats|Youl Meten}}
{{incursion rats|End}}
{{incursion rats|End}}
-->
== Priorities ==
== Priorities ==
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
{{important note box|This has not been updates for '''Hyperion'''.}}
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{| class="wikitable" style="font-size:90%;"
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| While it webs it does less damage than the '''Jel Rhomoben'''.
| While it webs it does less damage than the '''Jel Rhomoben'''.
|}
|}
-->
== Triggers ==
== Triggers ==
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.
== Special requirements ==
== Special requirements ==
There are no special requirements for this site.
There are no special requirements for this site.
= Hints & tips =
= Hints & tips =
* These sites are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.  
* These sites are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.