Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Anatomy of Incursions: Difference between revisions

From EVE University Wiki
Line 186: Line 186:
Give people enough commands to know what to do and hit the ground running when they land on grid, but avoid overdoing it. No need to add commands for the entire wave right away, get people started, then amend target calls with secondary or tertiary targets once people have started shooting. The key is to give them enough targets to fill up their pre-locks, so they have secondary targets locked already when the primary goes down.
Give people enough commands to know what to do and hit the ground running when they land on grid, but avoid overdoing it. No need to add commands for the entire wave right away, get people started, then amend target calls with secondary or tertiary targets once people have started shooting. The key is to give them enough targets to fill up their pre-locks, so they have secondary targets locked already when the primary goes down.
== Stay calm ==
== Stay calm ==
People who get nervous or worked up tend to miss details or end up with butterfingers doing what they shouldn't be doing. This is true for everyone and the fleet commander sets the tone for most of this. Don't make rash, split-second decisions. Instead, take that extra second or two and consider your options, in the end that will serve you better. It is important to make a decision that you believe is best for the safety and well being of the fleet, don't worry about maybes or what-ifs, act and give commands to the best of your abilities that will keep your fleet safe. The longer you wait, the higher the chance someone will panic and do something stupid, potentially risking the entire fleet.
People who get nervous or worked up tend to miss details or end up with butterfingers doing what they shouldn't be doing. This is true for everyone and the fleet commander sets the tone for most of this. Don't make rash, split-second decisions. Instead, take that extra second or two and consider your options, in the end that will serve you better. It is important to make a decision that you believe is best for the safety and well being of the fleet, don't worry about maybes or what-ifs, use the information available to you to act and give commands to the best of your abilities that you think will keep the fleet safe. The longer you wait, the higher the chance someone will panic and do something stupid, potentially risking the entire fleet.
 
== Be in control ==
== Be in control ==
Keep things under control in your fleet. Make sure people know what they are supposed to do, don't hesitate to repeat important orders just in case. It's better some people get annoyed by the repetitiveness than for some people to sit around wondering what to do. Don't be afraid to call people out and ask them direct questions. Fleet security takes priority over stepping on people's toes.
Keep things under control in your fleet. Make sure people know what they are supposed to do, don't hesitate to repeat important orders just in case. It's better some people get annoyed by the repetitiveness than for some people to sit around wondering what to do. Don't be afraid to call people out and ask them direct questions. Fleet security takes priority over stepping on people's toes.