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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
m Bonused webs and flexible dronebunny: Undo-edit, the Vindicator's tracking bonus is not the reason, the base tracking of blasters is the highest amongst short range weapons (blasters > autocannons > lasers).
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Since all the warp disruption capable ships orbit close, and usually frigate-sized, coupled with the fact that we cater to low-skilled pilots in cost-efficient ships during wartime, we focus on short range weapons and lots of webs in vanguards. That way we can always ensure that we can kill anything that warp disrupts or does high damage, if we need to [[#Facilitating_a_controlled_warp-out|facilitate a controlled warp-out]]. It also allows us to be a lot more inclusive, since we wouldn't have to worry about replacing specific ships when people drop, but can take anyone from the waitlist regardless which ship they fly and what skills they have (provided the fleet has enough logistics ships).
Since all the warp disruption capable ships orbit close, and usually frigate-sized, coupled with the fact that we cater to low-skilled pilots in cost-efficient ships during wartime, we focus on short range weapons and lots of webs in vanguards. That way we can always ensure that we can kill anything that warp disrupts or does high damage, if we need to [[#Facilitating_a_controlled_warp-out|facilitate a controlled warp-out]]. It also allows us to be a lot more inclusive, since we wouldn't have to worry about replacing specific ships when people drop, but can take anyone from the waitlist regardless which ship they fly and what skills they have (provided the fleet has enough logistics ships).


In assault and headquarter sites it is important to remember that the engagement range of the Sansha rats is quite varied, this leads to a clear separation of the DPS role into both Sniper and Brawler sub-categories. In these situations the snipers engage the targets at longer ranges (over 30km) and the brawlers use their webs to create a kill-box and engage targets at short range (under 20km).
For assault and headquarter sites the focus changes from close orbiting frigates to larger ships and range projection. With far fewer frigates and more battlecruiser- and battleship-sized ships that orbit up to 60 km away (and spawn considerably farther away), long ranged weapons are required. Those fleets need a good balance of brawlers and snipers to function, as lacking one or the other will drastically impact fleet performance.


==== [[image:icon_warp_speed.png|32px|link=]] Warp speeds ====
==== [[image:icon_warp_speed.png|32px|link=]] Warp speeds ====