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Matt Mustang (talk | contribs) |
Matt Mustang (talk | contribs) |
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| A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts and target paints). | | A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts and target paints). | ||
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Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. | Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers, even if they do their nueting power is very small and should not be a problem. It is important to know that if you can't remove them quickly enough, and they are present with other nuething ships it can cause serious problems for a ship. | ||
One or two Deltoles shouldn't be much of a problem, but ships who aren't cap stable can sometimes find themselves too drained if they end up being the focus of the Deltole for an extended period of time. There are also some sites (assaults and | One or two Deltoles shouldn't be much of a problem, but ships who aren't cap stable can sometimes find themselves too drained if they end up being the focus of the Deltole for an extended period of time. There are also some sites (assaults and headquarters) where there are enough Deltoles ongrid to pose a serious threat. As such, the Deltole is sometimes skipped in favour of other ships, due to the low neuting impact and the fact it takes a considerable effort to take it down. | ||
Nothing comes close to the Outuni however, which is the equivalent of a [[Bhaalgorn]] in terms of neuting power. It will drain most ships | Nothing comes close to the Outuni however, which is the equivalent of a [[Bhaalgorn]] in terms of neuting power. It will drain most sub-capital ships in three cycles or less, which not only stops cap-using guns, but more importantly turns off hardeners. Because of the neuting power of the Outuni, it is usually a high priority target once the jammers are removed. | ||
It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately | It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 25km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting. | ||
== Managing the incoming damage == | == Managing the incoming damage == | ||