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Anatomy of Incursions: Difference between revisions

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Remember that you always have the option to keep one ship alive in order to avoid spawning the next wave. It doesn't take much to handle the incoming damage of a single ship, so if you have time to trim down the wave to the point where it's just one ship left, that's also an option. Keep in mind that this requires the fleet to be strong enough to quickly drop the incoming damage, competent enough to stop shooting and for people to pull in their damage dealing drones. Otherwise the last enemy will die and a new wave will spawn making things worse. Tagging the NPC you don't want killed with a '''J''' (juliet) and reminding people on mumble usually does the trick though.
Remember that you always have the option to keep one ship alive in order to avoid spawning the next wave. It doesn't take much to handle the incoming damage of a single ship, so if you have time to trim down the wave to the point where it's just one ship left, that's also an option. Keep in mind that this requires the fleet to be strong enough to quickly drop the incoming damage, competent enough to stop shooting and for people to pull in their damage dealing drones. Otherwise the last enemy will die and a new wave will spawn making things worse. Tagging the NPC you don't want killed with a '''J''' (juliet) and reminding people on mumble usually does the trick though.


If things get completely out of hand and you know for a fact that you won't be able to save everyone, as a last resort you could kill off as many warp disrupt capable ships as you can (leaving as few behind as possible) and take as many people in the fleet out as you can to prevent further losses. For example, in an [[Override Transfer Array]] site you got a lot of warp disrupt capable ships, like '''Tamas''', '''Augas''' and a '''Deltole''' each wave. Killing the Tamas (usually a handful) first would get rid of the most warp disruptors the fastest. Second would be Augas (usually two) as they are much easier to kill then the Deltole (just one). That way you might be able to get rid of 7 out of 8 warp disrupt capable ships and even if you don't have time to kill the Deltole, you've reduced the potential losses down to just one single ship, the one pointed by the Deltole.
If things get completely out of hand and you know for a fact that you won't be able to save everyone, as a last resort you could kill off as many warp disrupt capable ships as you can (leaving as few behind as possible) and take as many people in the fleet out as you can to prevent further losses. For example, in an [[Override Transfer Array]] site you got a lot of warp disrupt capable ships, like '''Tamas''', '''Augas''' and a '''Deltole''' each wave. Killing the Tamas (usually a handful) first would get rid of the most warp disruptors the fastest. Second would be Augas (usually two) as they are much easier to kill then the Deltole (just one). That way you might be able to get rid of 7 out of 8 warp disrupt capable ships and even if you don't have time to kill the Deltole, you've reduced the potential losses down to just one single ship, the one pointed by the Deltole.  Remember your priority is the majority of the fleet, not the individual members.


== Utilizing drones ==
== Utilizing drones ==