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Nation Rebirth Facility: Difference between revisions

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After watchlist has been provided in fleet chat, the fleet will enter site.  Anchor will make their way approximately 15 kilometers to the upper right side of the tower.  Once the rest of the fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command.  With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the fleet approximately 15 kilometers to the upper right side of the tower.  This is done to allow the fleet's DD ships to attack the ships that would otherwise be too far for anything but Snipers to hit.   
After watchlist has been provided in fleet chat, the fleet will enter site.  Anchor will make their way approximately 15 kilometers to the upper right side of the tower.  Once the rest of the fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command.  With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the fleet approximately 15 kilometers to the upper right side of the tower.  This is done to allow the fleet's DD ships to attack the ships that would otherwise be too far for anything but Snipers to hit.  As the anchors become more comfortable with the spawn points of the Sansha rats they may move around to provide better initial DPS.


Upon completion of last wave, Payout is received, and the fleet may leave the site.
Upon completion of last wave, Payout is received, and the fleet may leave the site.
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*Anchor
*Anchor
*Jammer *
*Logistics Commander
*Logistics Commander
*Cap Chain Partner
*Cap Chain Partner
*Fleet Commander
*Fleet Commander
''Note: It is not required to have a Jammer in a TPPH HQ site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.  They will be aggro magnets.''


===Damage Dealer / Sniper / Drone Bunny===
===Damage Dealer / Sniper / Drone Bunny===
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=Hints and Tips=
=Hints and Tips=
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, the rats will be located at extreme range from the warp in point.  If someone preloaded the site, all of the rats may be located on top of the fleet.  Logistics will need to make repairing the shields of Sansha's primary target, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
*''The Romi Thalamus in wave 2 are not required to be killed, but the death of them will allow for lesser DPS on the field in wave 3.  If Romi Thalamus is skipped in wave 2, Drone Bunny can take out the Romi Thalamus during wave 3''


Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links that were sorted, to bring you these details.
Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links that were sorted, to bring you these details.